Additionally allow monolithic programs inside platform extensions to ouput to the Binaries directory in the extension.
#review-11565119 @brian.white, @josh.adams, @ben.marsh
#jira UE-81798
#rb ben.marsh
[CL 11655119 by Anthony Bills in 4.25 branch]
* UAT will now read each *.Automation.csproj file to determine the output path, and load from there rather than just loading anything under Engine\Binaries\AutomationScripts.
* When compiling *.Automation.csproj files, UAT will set the $(EngineDir) directory to the current engine directory, allowing the project to resolve assembly references to the correct location.
* When generating project files, UBT will create an *.Automation.csproj.props file next to the project containing the path to the engine directory, allowing the assembly to be compiled correctly from Visual Studio.
#rb none
#jira UE-77934
[CL 11601626 by Ben Marsh in 4.25 branch]
Reported in UDN:
https://udn.unrealengine.com/questions/528859/view.html
Also fixed so that HololensTarget is actually getting configured from setting sources, including command line and BuildConfiguration.xml which I added attributes for to match how Windows targets can be configured.
#rb ben.marsh
[CL 9866335 by Joakim Lindqvist in Dev-Build branch]
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.markiewicz
#ROBOMERGE-SOURCE: CL 8321295 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v403-8382528)
[CL 8393012 by ben marsh in Dev-Build branch]
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
[CL 8321295 by Josh Markiewicz in Main branch]
Resolves issue with games having a program with the same overlapping name.
#rb ben.marsh
(ushell-p4-cherrypick of 8012043 by Joakim.Lindqvist)
[CL 8034100 by Joakim Lindqvist in Dev-Build branch]