sara schvartzman
ab56a6f52c
Control Rig: Fix unresolved deprecated nodes are not reporting an error if not involved in compilation
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#rb jack.cai
#preflight 6304fce8ae13a5a098e86fbc
[CL 21524982 by sara schvartzman in ue5-main branch]
2022-08-23 19:22:27 -04:00
sara schvartzman
ced4c6c94f
RigVM: Auto-resolval for template nodes
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#author helge.mathee
#rb sara.schvartzman
#jira UE-160956
#preflight https://horde.devtools.epicgames.com/job/62fe191d086f90bbc4b17c26
[CL 21504849 by sara schvartzman in ue5-main branch]
2022-08-23 07:06:22 -04:00
sara schvartzman
c433308948
Control Rig: Fix cannot connect execute pin in entry node
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#jira UE-161023
#rb jack.cai
#preflight 62ff80ca3f75602b2f57967e
[CL 21499907 by sara schvartzman in ue5-main branch]
2022-08-22 21:21:00 -04:00
halfdan ingvarsson
19ae9b947b
Control Rig: Sync UpdateTemplateNodePinTypes from UE5Main
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#jira UE-161067
#rb benoit.gadreau
#preflight 62fd05fa200ff87e0781a086
#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 21426542 via CL 21430788 via CL 21432247 via CL 21432263
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v980-21429816)
[CL 21434647 by halfdan ingvarsson in ue5-main branch]
2022-08-17 19:07:31 -04:00
helge mathee
317046bf91
RigVM: Generalize all execute pins to use the RigVMExecuteContext
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#rb sara.schvartzman
#jira UE-159391
#preflight https://horde.devtools.epicgames.com/job/62f39397086f90bbc4d92510
#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 21333330 via CL 21333332 via CL 21333623
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21334003 by helge mathee in ue5-main branch]
2022-08-11 06:58:29 -04:00
bryan sefcik
de1956f47b
Ran IWYU on Public headers under Engine/Source/Developer/...
...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00
sara schvartzman
759ade463a
Control Rig: Adding aggregates for template nodes
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#jira UE-147512
#rb helge.mathee
#preflight 62d459d499514be7eb2920a4
[CL 21143858 by sara schvartzman in ue5-main branch]
2022-07-18 04:44:55 -04:00
sara schvartzman
eec59437e9
Control Rig: Collapse nodes with templates
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#jira UE-146929
#rb helge.mathee
#preflight 62ced5dbd00f3c208e47c183
[CL 21089290 by sara schvartzman in ue5-main branch]
2022-07-14 06:53:37 -04:00
Helge Mathee
8b0318e6bc
RigVM: Dispatch Factory Support
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* Moved TypeIndex from int32 to typedef for easier debugging
* Implemented Dispatch Factory
* Factories stored under registry
* FindFunction to invoke dispatch
* Runtime Type checking on the memory handle
* Implemented dispatch rigvm node
* Unit testing for numeric add test both for low level + controller layer
#rb sara.schvartzman
#jira UE-157794
#preflight https://horde.devtools.epicgames.com/job/62c4541b2f31b87c6c89360a
[CL 20942948 by Helge Mathee in ue5-main branch]
2022-07-05 11:39:15 -04:00
Helge Mathee
3d20407084
RigVM: Refactor template type system to rely on integers rather than string comparisons
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* Switching the FRigVMTemplateArgumentType to be backed up by FName instead of FString for faster comparison
* Adding a "Types" storage under the RigVMRegistry of all of the known supported types
* Have the FRigVMTemplateArgument refer to type indices rather than full type structures
* Have the resolval comparison code rely on comparing type indices rather than type structures
* Store relationship between the bool and the TArray<bool> type as an array / element lookup within the registry - to avoid string operations when doing lookups from element to array to 2 dimensional array for a type.
* The preferred types list on the template node is now stored as pairs of argument name and type index <FName, int32> rather than FString.
* Also we no longer support all types for the untyped nodes (such as reroute, select, if etc) - but instead we support all user defined types (non-native structs and enums) as well as all types ever used as a template argument. The reasoning here is that supporting a type that's not used by any node is pointless. This reduced the type set from 9876 to 237.
#rb halfdan.ingvarsson
#jira na
#preflight https://horde.devtools.epicgames.com/job/62b9c666ba62f4498a345be2
[CL 20861728 by Helge Mathee in ue5-main branch]
2022-06-28 13:41:23 -04:00
Helge Mathee
e13931f1a7
RigVM: Default values on array element pins don't propagate correctly.
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#rb benoit.gadreau
#jira UE-144672
#preflight https://horde.devtools.epicgames.com/job/62b45c19c603be6148408c8f
[CL 20793302 by Helge Mathee in ue5-main branch]
2022-06-23 08:45:36 -04:00
Helge Mathee
21e41be54a
Control Rig: Fix crash when connecting to template node to other type
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#jira UE-156578
#rb sara.schvartzman
#preflight 62ab47f91e0da10371e55e23
[CL 20734361 by Helge Mathee in ue5-main branch]
2022-06-20 04:14:02 -04:00
Helge Mathee
f340a4f6ad
Control Rig: Fix to run backwards compat code
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#rb sara.schvartzman
#jira UE-155436
#preflight https://horde.devtools.epicgames.com/job/62a34936ec7332a25c9597a0
[CL 20594878 by Helge Mathee in ue5-main branch]
2022-06-10 10:03:01 -04:00
Helge Mathee
80dd846962
RigVM: Change order of arguments / pins to be based on super -> child struct
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#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/62a1fb0ae025a4126b6282ef
[CL 20591381 by Helge Mathee in ue5-main branch]
2022-06-10 03:42:15 -04:00
sara schvartzman
4f7e433c98
Control Rig: Change FRigVMTemplate to USTRUCT
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/629f59a2233ae0a8f8f6bc99
[CL 20538399 by sara schvartzman in ue5-main branch]
2022-06-07 11:01:59 -04:00
sara schvartzman
d56d1f11b5
Control Rig: Fix unit test with undo/redo not passing
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/629f56e085333f26644b81da
[CL 20537746 by sara schvartzman in ue5-main branch]
2022-06-07 10:33:38 -04:00
Helge Mathee
9c189267d5
ControlRig: user defined events and event invocation
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#rb sara.schvartzman
#jira UE-153498 UE-153499
#preflight https://horde.devtools.epicgames.com/job/62975ffb2c618ddc66bb49a4
[CL 20453170 by Helge Mathee in ue5-main branch]
2022-06-01 11:28:01 -04:00
Helge Mathee
0edf08d7f8
RigVM: Invoke Entry functionality for the model
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#rb benoit.gadreau
#jira UE-153498
#preflight https://horde.devtools.epicgames.com/job/629733a2ed7762ca42de8245
[CL 20450402 by Helge Mathee in ue5-main branch]
2022-06-01 05:56:08 -04:00
Helge Mathee
40dbac202b
RigVM: Restructure entry invocation for nativized VMs
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#rb sara.schvartzman
#jira UE-153498
#preflight https://horde.devtools.epicgames.com/job/62962b08fe779f23c8e4d093
[CL 20441428 by Helge Mathee in ue5-main branch]
2022-05-31 16:18:09 -04:00
Helge Mathee
6520c809a9
Control Rig: backend work for support for multi graph
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#rb benoit.gadreau
#jira UE-153497
#preflight https://horde.devtools.epicgames.com/job/6294be4e2e34c2e487b13394
[CL 20434781 by Helge Mathee in ue5-main branch]
2022-05-31 04:27:20 -04:00
semion piskarev
b09efbe2a6
Fix link errors caused by RigVMPythonUtils.
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#rb Helge.Mathee
#preflight 628d0285710271c31823419c
#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 20351003 via CL 20351380 via CL 20351574
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20353622 by semion piskarev in ue5-main branch]
2022-05-24 15:20:08 -04:00
sara schvartzman
38c72b07e2
Control Rig: Fix load of pre-template assets
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#jira UE-153247
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6287664b1e478b95c7fbc926
[CL 20293516 by sara schvartzman in ue5-main branch]
2022-05-20 09:28:06 -04:00
sara schvartzman
6c0d38da89
Control Rig: Performance improvements on template nodes
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#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6283a58a730e8423d1256bf5
[CL 20258899 by sara schvartzman in ue5-main branch]
2022-05-18 06:43:26 -04:00
jack cai
65e04a2821
ControlRig: rigvmpythonuitl.cpp non-unity compilation issue, missing class.h header include
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#jira UE-152512
#rb trivial
#preflight skip
[CL 20227668 by jack cai in ue5-main branch]
2022-05-16 13:47:05 -04:00
sara schvartzman
1bce442c08
Control Rig: Fix hanging of editor when adding/breaking links
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#jira UE-151849
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/627e3843830b40b66830915e
[CL 20179303 by sara schvartzman in ue5-main branch]
2022-05-13 07:10:24 -04:00