Commit Graph

23885 Commits

Author SHA1 Message Date
julien lheureux
c2442778cd [Backout] - CL21571814
[FYI] julien.lheureux
Original CL Desc
-----------------------------------------------------------------
Integrate PCG plugin from upstream

#preflight 6307c2293042e94f9f6072f9

[CL 21585234 by julien lheureux in ue5-main branch]
2022-08-26 01:48:47 -04:00
roey borsteinas
6bcbd15cb4 Water: fixed curl noise being applied in both jump flood and cache distance field materials causing deep pockets near the shorelines.
#rb ryan.brucks
#jira UE-102265

[CL 21585009 by roey borsteinas in ue5-main branch]
2022-08-26 01:42:13 -04:00
buildmachine
92279cb114 Localization Automation using CL 21581696
[CL 21584846 by buildmachine in ue5-main branch]
2022-08-26 00:56:17 -04:00
Wyeth Johnson
b3758b885e Update Mesh Orientation had not properly implemented input conversion to Position for the orient to position mode
[CL 21571844 by Wyeth Johnson in ue5-main branch]
2022-08-25 16:35:22 -04:00
Wyeth Johnson
10142005d5 Description was wrong on Template emitter
[CL 21571821 by Wyeth Johnson in ue5-main branch]
2022-08-25 16:34:19 -04:00
Chris Caulfield
fa6ad88864 Chaos - Constraint Solver Refactor
- Constraint Solver now solves IslandGroups using sets of dependent tasks
- Gather and Scatter use all available workers regardless of number of Islands
- Significantly better multi-core performance in large-island tests
- Added IslandGroupManager
- Added ConstraintGroupSolver (replaced SolverDatas)
- Added ConstraintContainerSolver (replaced ConstraintRule)
- Removed a lot of dead code

#rb cedric.caillaud, vincent.robert, benn.gallagher, jaco.vandyk
#jira none
#okforgitbug public
#preflight 630450540061f895d002cf5d
#preflight 6307c7e71670d55ad5cfd33e

[CL 21570706 by Chris Caulfield in ue5-main branch]
2022-08-25 15:42:32 -04:00
JeanLuc Corenthin
cf41705c54 [Non-inclusivity] Removed banned words from Datasmith API and code using the API
- IDatasmithMasterMaterialElement has become IDatasmithMaterialInstanceElement
 - EDatasmithMasterMateriallType has become EDatasmithReferenceMaterialType
 - IDatasmithMasterMaterialElement is signaled as deprecated and not supported in 5.2
 - The MasterMaterial tag is replaced by MaterialInstance, reading and writing. Reading the MasterMaterial tag is supported for previous versions.
 - Clients should still be able to compile against Datasmith SDK without changing anything. However, warnings of deprecation will be logged.
 - Directories, files and assets which named contained  banned words have been renamed too. Redirect directives in the DatasmithContent module have been added for existing assets

#jira none
#rb johan.duparc
#preflight 6307c702aa0fda29197c01fd

[CL 21570510 by JeanLuc Corenthin in ue5-main branch]
2022-08-25 15:29:37 -04:00
Elliot Colp
55a23e010b [DisplayClusterScenePreview] Force nDisplay root actors to render preview textures when a preview renderer is active.
Show a warning in the lightcard editor and app when real-time rendering is disabled.
#jira UE-161397
#rb Alejandro.Arango, Patrick.Hardy, trystan.binkley-jone
#preflight 6307b9a9e04c9454d67f46ea

[CL 21569143 by Elliot Colp in ue5-main branch]
2022-08-25 14:15:06 -04:00
kerim borchaev
669713b79f [3ds Max] Fixed Tools icon missing in the package
#jira UE-161535
#preflight 6307894c323f4e2a0a481043
#rb trivial

[CL 21564611 by kerim borchaev in ue5-main branch]
2022-08-25 11:01:18 -04:00
Bill Henderson
cfe4f0f9ce VehicleTemplate : fixing template c++ code so there are no loading errors and the car and camera have similar settings to the Vehicle BP Template
Also disabling motion blur in the level and removing substepping as this doesn't work with async mode.

#rb none, content only
#preflight none, content only

[CL 21562844 by Bill Henderson in ue5-main branch]
2022-08-25 09:31:25 -04:00
Rafa Lecina
a57e05271c - Removed old aidl and implementation files for old GooglePlay Billing library. Usage was removed on CL20831323
#jira OI-3484
#review @Bertrand.Carre, @Chris.Varnsverry, @Chris.Babcock
#preflight 6305db225366f61a42b230c0

[CL 21560997 by Rafa Lecina in ue5-main branch]
2022-08-25 05:25:06 -04:00
buildmachine
30955103f2 Localization Automation using CL 21556534
[CL 21559304 by buildmachine in ue5-main branch]
2022-08-25 00:53:09 -04:00
robert seiver
23fae11e9e Disabled an optimization which crashes dotnet during GenerateProjectFiles on Ubuntu 20.04.
#rb Brandon.Schaefer
#fyi Henrik.Karlsson, Joe.Kirchoff, Francisco.Vicente
#preflight none

[CL 21553834 by robert seiver in ue5-main branch]
2022-08-24 18:08:06 -04:00
rob krajcarski
0f7b6fb1a7 Cleanup natvis for niagara types
-moves types into its own niagara.natvis file
-allows resolving FNiagaraTypeDefinitionHandle through global pointers so that FNiagaraVariable can now be properly visualized
#jira none
#rb stu.mckenna
#preflight 6306736c0061f895d04b624d

[CL 21553099 by rob krajcarski in ue5-main branch]
2022-08-24 17:35:40 -04:00
Dan Pearson
e0cba2670c Physics Field convenience BPs for use in Niagara.
[CL 21551871 by Dan Pearson in ue5-main branch]
2022-08-24 16:51:29 -04:00
Ahmed Rizwan
ee6c60ab18 Bridge plugin 2022.0.6
#jira UE-159861
#preflight 63064deec85b7fef22b968bd

[CL 21550495 by Ahmed Rizwan in ue5-main branch]
2022-08-24 16:06:31 -04:00
Bryan Johnson
254e477b08 Remove running with disableunity on incremental builds
#jira none
#rnx
#rb Ryan.Hummer

[CL 21550374 by Bryan Johnson in ue5-main branch]
2022-08-24 16:04:24 -04:00
kerim borchaev
ae749b7165 [3ds Max] XRef Scenes export/sync toggle
#jira UE-161663
#preflight 6304992f03520e063cb34a97
#rb benoit.deschenes

[CL 21544365 by kerim borchaev in ue5-main branch]
2022-08-24 13:08:18 -04:00
JeanLuc Corenthin
bc3da2e93e [MaterialX Interchange] Add basic support for translucency
#jira none
#fyi francis.maheux
#rb danny.kabrane
#preflight 6306273fc744dac967239d0d

[CL 21539855 by JeanLuc Corenthin in ue5-main branch]
2022-08-24 09:52:19 -04:00
UnrealBot
61f958147b Branch snapshot for CL 21539030
[CL 21539030 in ue5-main branch]
2022-08-24 14:21:38 +00:00
Joakim Lindqvist
49cc58acb5 OidcToken - Move the shared state into the same folder structure as other UE data (DDC cache for instance)
Also set the executable bit for the executables on mac and linux.

#preflight none

[CL 21537398 by Joakim Lindqvist in ue5-main branch]
2022-08-24 06:47:59 -04:00
john vanderburg
a14a9d3d1f [MLDeformer]
- Removed an unneeded operation in the local neural morph model python code.
- Don't render morph targets preview when in training mode.
- Make the timeline's play button do nothing in training mode, as that wouldn't update deltas. Also playing an anim with random frames wouldn't make sense.
- Some refactor, introducing a shared geometry cache actor, so neural morph model and vertex delta models don't have to create their own, as they were identical.

#jira UE-159757
#preflight 6305e903ae13a5a0982ca51b

[CL 21536975 by john vanderburg in ue5-main branch]
2022-08-24 05:06:05 -04:00
buildmachine
d76929df10 Localization Automation using CL 21531623
[CL 21534158 by buildmachine in ue5-main branch]
2022-08-24 00:43:01 -04:00
Josh Adams
9067642b2c - Updated abseil libs for arm64 Mac (fat libs), from francisco.vicente
- Re-enabled the onnx plugins for arm64
#rb francisco.vicente
#preflight skip
#jira UE-150375

[CL 21532669 by Josh Adams in ue5-main branch]
2022-08-23 23:31:40 -04:00
JeanMichel Dignard
5d6387bc55 Interchange
- Allow different pipelines per asset type so that we don't show all the asset options when importing simple assets likes textures and materials.
- Allow to choose to display the config dialog per asset type so that we can skip it for things like textures.

- Added default stack overrides per asset type.
- Added show config dialog overrides per asset type.
- Added a DefaultTexturePipeline asset which is the Generic Texture Pipeline with the "Import Textures" option hidden.
- Added a DefaultMaterialPipeline asset which is the Generic Material Pipeline with the "Import Materials" option hidden.
- Generic Material Pipeline: Split the import materials option from the type of material to import as so that we can configure their visibility independently.
- Moved the generic texture pipeline from the generic asset pipeline to the generic material pipeline so that we can use the generic material pipeline on its own.

#rb jeanluc.corenthin, alexis.matte
#preflight 63057a415a5d4e4624424ac9

[CL 21529451 by JeanMichel Dignard in ue5-main branch]
2022-08-23 21:27:28 -04:00