#jira UE-135417
#rb marc.audy
#ROBOMERGE-AUTHOR: benjamin.fox
#ROBOMERGE-SOURCE: CL 18460343 in //UE5/Release-5.0/... via CL 18460414 via CL 18460437
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v898-18417669)
[CL 18460472 by benjamin fox in ue5-main branch]
#jira UE-135417
#rb marc.audy
#ROBOMERGE-AUTHOR: benjamin.fox
#ROBOMERGE-SOURCE: CL 18460343 in //UE5/Release-5.0/... via CL 18460414
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18460437 by benjamin fox in ue5-release-engine-test branch]
#jira UE-135414
#rb ben.hoffman
#ROBOMERGE-AUTHOR: benjamin.fox
#ROBOMERGE-SOURCE: CL 18445859 in //UE5/Release-5.0/... via CL 18445879 via CL 18445891
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v897-18405271)
[CL 18447919 by benjamin fox in ue5-main branch]
#jira UE-135414
#rb ben.hoffman
#ROBOMERGE-AUTHOR: benjamin.fox
#ROBOMERGE-SOURCE: CL 18445859 in //UE5/Release-5.0/... via CL 18445879
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18445891 by benjamin fox in ue5-release-engine-test branch]
#lockdown michal.valient
#preflight revert for build breakage
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17587410 via CL 17948832 via CL 18364580 via CL 18364616 via CL 18364712
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v895-18170469)
[CL 18364771 by jon nabozny in ue5-main branch]
Fixed various Title Case errors in graph editor command names.
#review-18238003 @lauren.barnes
#preflight 619b8f30f934c1a291ceaa0b
[CL 18258594 by sebastian nordgren in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Currently disabled by default; enable via setting "BP.EnablePinValueInspectionDuringPIE 1" at the console, then PIE and break execution with an instance of the open Blueprint graph selected for debugging.
#jira UE-119546
#rb Ben.Hoffman, Benjamin.Fox
#preflight 614cfdbe74f7e70001ed64d9
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 17618953 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17618961 by phillip kavan in ue5-release-engine-test branch]
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes
#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
Ordering of error reporting and functions switched
Incorporated debug vis for players & blendspaces into nodes
Fixed blendspace graphs not displaying functions
Also fixes regular BP composite nodes showing their error indicator in the title bar
Tweaked appearance of player nodes to incorporate their sliders
#rb Jurre.deBaare
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437639 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17437665 by thomas sarkanen in ue5-release-engine-test branch]