- Fixed the ExportOptions plist files to use "app-store" instead of "app-store-connect" as the latter was only introduced in Xcode15.3 (deprecateding app-store) and does not work in 15.2 or earlier
#rb florin.pascu
[CL 32940301 by josh adams in ue5-main branch]
- Moved them into SDK.json
- Fixed up some deprecation warnings when tarrgeting macOS 13
- IOS is still using old .ini project setting method
#rb adam.kinge, carl.lloyd, zack.neyland
[CL 31651333 by josh adams in ue5-main branch]
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher
#changelist validated
#virtualized
[CL 31347927 by josh adams in ue5-main branch]
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
[CONSIDER5.3]
#rb calvin.zheng
#jira UE-197465
[CL 28619839 by josh adams in ue5-main branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]