The configuration is driven by a editor platform specific .ini setting. Also, always serve files via a web browser ( python SimpleHTTP Server ) whose life time is attached to the browser device to get around X-origin issues w/ chrome. cook on the fly path remains as such, because we already serve via the cook on the fly web server.
#HTML5
#codereview james.moran, peter.sauerbrei
[CL 2281792 by Ankit Khare in Main branch]
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]
#TTP 338960 CRITICAL: UFE: CRASH: Quick Launching project for HTML5
- Fixup some logic change which went in a recent refactor for nfs.
- Correctly launch firefox with the right http protocol url instead of file:// when cook on the fly is set.
- Re- enable http nfs for win64.
#codereview peter.sauerbrei
[CL 2230905 by Ankit Khare in Main branch]
removed change to copy HTML5 files in Post Stage as that is used exclusively for streaming installs
#ue4
#html5
[CL 2171360 by Peter Sauerbrei in Main branch]
- fix an issue where packaging will fail - if the target binary directory doesn't exist. ( Happens on a clean spec, first time run ).
[CL 2091992 by Ankit Khare in Main branch]
- actually use python in the command line, rather than depend on .py extention to execute.
- change file types to writable.
[CL 2091893 by Ankit Khare in Main branch]
Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.
#codereview Peter.Sauerbrei
[CL 2087502 by Ankit Khare in Main branch]
- Install Emscripten SDK > 1.16
- Setup system wide enviorment variable EMSCRIPTEN. ( http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
- Build HTML5 using Build.sh from command line.
@todo : Figure out whether to support cooking if SDK is not installed on host platform.
[CL 2057945 by Ankit Khare in Main branch]