Commit Graph

1145 Commits

Author SHA1 Message Date
Ben Marsh
4b8ed50674 Move email lists into node properties.
[CL 2611949 by Ben Marsh in Main branch]
2015-07-06 22:37:42 -04:00
Ben Marsh
a8fbbae1a8 Fix compile failure on Mac due to unused variable warning being treated as an error.
#codereview Ankit.Khare

[CL 2611916 by Ben Marsh in Main branch]
2015-07-06 20:53:10 -04:00
Ben Marsh
6adf56242b Add some function comments, and tidy up a few functions.
[CL 2611915 by Ben Marsh in Main branch]
2015-07-06 20:50:45 -04:00
Ankit Khare
bd63d0b413 UEPLAT-790: One click integeration with CDNs #html5
This allows the build to be uploaded Amazon S3 during packaging. the game http link can directly shared with other people.  This does not depend on AMZ SDK and only uses REST API.

[CL 2611867 by Ankit Khare in Main branch]
2015-07-06 19:26:15 -04:00
Ben Marsh
c3e51d7e54 Back out changelist 2611596
[CL 2611825 by Ben Marsh in Main branch]
2015-07-06 18:55:09 -04:00
Ben Marsh
ca34278e32 Back out changelist 2611566
[CL 2611596 by Ben Marsh in Main branch]
2015-07-06 16:39:49 -04:00
Ben Marsh
b6e2d1c984 Change frequency calculation to be done by the legacy branch setup.
[CL 2611566 by Ben Marsh in Main branch]
2015-07-06 16:21:56 -04:00
Ben Marsh
e9b36928fc Cache the full direct and indirect dependencies list, rather than recalculating it all the time.
[CL 2611368 by Ben Marsh in Main branch]
2015-07-06 14:38:37 -04:00
Ben Marsh
7e4e318e80 Internally pass email lists around as arrays rather than space delimited strings.
[CL 2611258 by Ben Marsh in Main branch]
2015-07-06 13:12:00 -04:00
Marcus Wassmer
f66a43bcac Add Obsolete file Manifest for deployment. Platforms can delete unreferenced files easily now to clean up the deployment area.
[CL 2611240 by Marcus Wassmer in Main branch]
2015-07-06 12:52:16 -04:00
Ben Marsh
d18dc189a4 Move time quantum to a parameter, rather than querying the branch options directly.
[CL 2611222 by Ben Marsh in Main branch]
2015-07-06 12:30:12 -04:00
Daniel Lamb
36568c0f27 Added support for multiprocess cooking into unreal frontend.
Fixes for multiprocesscooking.

[CL 2611006 by Daniel Lamb in Main branch]
2015-07-06 10:03:34 -04:00
Ankit Khare
3f5f900855 Fix HTML5Launcher to correctly launch Safari and only attach to localhost by default. (attaching to other interfaces is behind a command line argument now - existing code causes issues on Windows with UAC and on stock Mac)
[CL 2610709 by Ankit Khare in Main branch]
2015-07-05 22:57:28 -04:00
Ben Marsh
d2f2b14b5b Remove global node history cache, since it's only updated in the only places where it's used. Also move all EC setup under a single function.
[CL 2610663 by Ben Marsh in Main branch]
2015-07-05 19:38:55 -04:00
Ben Marsh
fc2a45bf31 Remove direct references to GUBPNodes dictionary when setting up EC.
[CL 2610650 by Ben Marsh in Main branch]
2015-07-05 10:20:50 -04:00
Ben Marsh
3dc2f81b0e Refactor out the code for generating precondition strings for each node.
[CL 2610607 by Ben Marsh in Main branch]
2015-07-04 20:16:17 -04:00
Ben Marsh
105e58938f Make a separate function for finding the RunCondition for nodes in EC. Also fix unused variable warning on mac.
[CL 2610603 by Ben Marsh in Main branch]
2015-07-04 20:01:57 -04:00
Ben Marsh
9003e1b764 Fix some implicit string conversions from NodeInfo to node names.
[CL 2610600 by Ben Marsh in Main branch]
2015-07-04 19:57:06 -04:00
Ben Marsh
6460b2a836 Fix path to assembly used to spawn child instances of UAT.
[CL 2610597 by Ben Marsh in Main branch]
2015-07-04 19:52:02 -04:00
Ben Marsh
e91270d9ee Remove GetECDependencies (now the same as GetDependencies).
[CL 2610594 by Ben Marsh in Main branch]
2015-07-04 19:29:04 -04:00
Ben Marsh
f04796bcd9 Remove 'IsAggregate()' and 'IsInEC()' methods, now that aggregate nodes are handled separately.
[CL 2610593 by Ben Marsh in Main branch]
2015-07-04 19:28:02 -04:00
Ankit Khare
9b38554ee8 UEPLAT-826 : use HTML5 SDK from third party directories.
- Always pickup HTML5 sdk from third party directory.
   - Use the new html5 template by default.

[CL 2610587 by Ankit Khare in Main branch]
2015-07-04 18:45:54 -04:00
Ben Marsh
c4b370328b Use aggregates to specify nodes to build for each game, rather than searching the graph manually.
[CL 2610577 by Ben Marsh in Main branch]
2015-07-04 14:25:53 -04:00
Ben Marsh
9629faba9c Change aggregates to be a different class hierarchy to regular build nodes. They don't have many properties in common; they're never actually executed, so they have to be manually filtered out before passing to EC and handled specially when traversing the graph, and they don't suffer the same limitations with being behind a single trigger. Instead of being included in the graph directly, references to them are expanded out to their dependencies when the graph is linked.
[CL 2610562 by Ben Marsh in Main branch]
2015-07-04 09:37:13 -04:00
Ben Marsh
a0137ea6dc Remove some (I think) rarely used GUBP debugging commands in the interest of simplicity (-RelatedToNode, -SetupNode, -SetupRelatedToNode, -OnlyNode).
[CL 2610523 by Ben Marsh in Main branch]
2015-07-03 16:09:41 -04:00