Commit Graph

52 Commits

Author SHA1 Message Date
Richard TalbotWatkin
1cd94f81c3 Added StaticMeshDescription module for defining attributes and operations required in editor and at runtime for MeshDescriptions for static meshes.
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
 - FMeshDescription methods which referred explicitly to static mesh specific attributes
 - StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none

[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
2019-09-26 05:03:53 -04:00
Alexis Matte
907a88c608 Add an option to allow compute normals to use weight by area and angle.
#jira UE-79195
#rb jimmy.andrews
#rn Add an fbx option to allow compute normals to use weight by area and angle for both staticmesh and skeletalmesh. Add also a staticmesh build options for the feature.

[CL 8364158 by Alexis Matte in Dev-Editor branch]
2019-08-28 15:15:21 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Richard TalbotWatkin
1ca56fc5b2 MeshDescription now uses triangles as its primary face representation. They can and should be used in preference to polygons when a mesh is known to be entirely triangulated, as they are quicker, and can be used in exactly the same way.
Creating a triangle will also create a 'shadow' polygon for backward compatibility, although this is omitted when serializing.
As with polygons, any missing edges are created when creating a new triangle, and operations such as adjacency are available to triangles, just as for polygons.
The native serialization format for MeshDescription is now based around triangles.
Polygons of arbitrary number of edges may still be represented, and when created, will automatically generate the appropriate number of triangles.  Polygons of more than three sides automatically generate 'internal edges', which are owned by the polygon, and which will be regenerated if the polygon is retriangulated. Internal edges are otherwise not distinct from other edges, and can be used to determine connected triangles or vertices.
Direct access to public members of mesh element classes (FMeshVertex, etc) is now deprecated. In particular, vertex instances and edges now hold a list of connected triangles, and the ConnectedPolygons member is deprecated and will be removed (as this data can be derived from the ConnectedTriangles list).
Improved the MeshDescription API, providing more operations, and allowing arrays with different allocators to be provided as results containers.
Fixed several MeshEditing operations.
Added MeshDescription unit tests.
#rb none

[CL 7099758 by Richard TalbotWatkin in Dev-Editor branch]
2019-06-20 08:20:20 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Richard TalbotWatkin
f2a3f32edf Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
Fixed up all code to use the new method, fixed a few bugs.
#rb Alexis.Matte

[CL 4750082 by Richard TalbotWatkin in Dev-Editor branch]
2019-01-18 06:37:35 -05:00
Alexis Matte
529ff0922a Fix the ConvertToRawMesh keep the section order use in the source MeshDescription.
Update one asset affect by the bug and update the screenshot tests
#jira UE-67819
#rb richard.talbotwatkin

[CL 4679457 by Alexis Matte in Dev-Editor branch]
2019-01-03 14:56:22 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Richard TalbotWatkin
e74a1e7fc4 - Deprecated FRawMesh as source model serialization format for static meshes.
- MeshDescription now held as compressed bulk data and unpacked on demand. This is managed by FMeshDescriptionBulkData.
- Made RawMesh accessors in StaticMesh responsible for performing legacy conversion from MeshDescription if necessary.
- Added FBulkDataReader/FBulkDataWriter for serializing bulk data to/from archives.
- Added FUntypedBulkData::UnloadBulkData() for releasing the bulk data allocation without invalidating it (so it can be reloaded when necessary). Editor only.
- Renamed StaticMesh MeshDescription methods (now GetMeshDescription(), CommitMeshDescription() etc).
- Removed unnecessary mesh description attributes from StaticMesh: those which are used only by Editable Mesh, and transient attributes which are automatically generated when needed for building vertex tangent space.
- Slight change to FAttributesSetBase::RegisterAttribute(): if the attribute specified already exists, it will be amended to adopt the type, passed flags and number of indices. If only the number of indices changes, any existing data will be preserved if possible.
- Added TMeshAttributesRef::Copy() to copy an entire attributes array from one name/index to another.
- Changed implementation of TMeshAttributesRef/TMeshAttributesView to provide a const ref/view if the template type parameter is const. Added TMeshAttributesConstRef/TMeshAttributesConstView as an alias for backwards compatibility.
- Added FMeshDescription::IsEmpty() for determining whether a mesh description has any content or not.
- Removed versioning GUID for mesh description: this should be handled by each mesh description client now.

#rb Alexis.Matte

[CL 4644791 by Richard TalbotWatkin in Dev-Editor branch]
2018-12-10 09:29:08 -05:00
Johan Duparc
213c466e5e [DataSmith] RawMesh to MeshDescription conversion: Algo part
#rb JeanMichel.Dignard, JeanLuc.Corenthin

[CL 4641680 by Johan Duparc in Dev-Editor branch]
2018-12-07 14:40:04 -05:00
Johan Duparc
181346e4b4 Minor fixes on MeshDescriptionOperations:
- avoid needless copies of FMeshTriangle

#rb Alexis.Matte

[CL 4580434 by Johan Duparc in Dev-Editor branch]
2018-11-19 16:21:38 -05:00
Matt Kuhlenschmidt
46e3285149 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00
Alexis Matte
576ac6829b Deprecate FRawMesh - Convert welding threshold to use FMeshDescription
#rb none
#jira UE-65707

[CL 4502755 by Alexis Matte in Dev-Editor branch]
2018-10-24 13:25:04 -04:00
Alexis Matte
263a42a7ae Deprecate FRawMesh - Port material baking to FMeshDescription
#jira UE-64969
#rb none

[CL 4486073 by Alexis Matte in Dev-Editor branch]
2018-10-18 11:17:48 -04:00
Alexis Matte
6835a82d28 Fix material baking crash
Fix the material baking automation tests
#rb none
#jira none

[CL 4429122 by Alexis Matte in Dev-Editor branch]
2018-10-04 16:16:30 -04:00
Alexis Matte
8b96dc21df Deprecate FRawMesh - Mesh merge utilities
#jira UE-64437
#rb none

[CL 4424092 by Alexis Matte in Dev-Editor branch]
2018-10-03 16:09:08 -04:00
Matt Kuhlenschmidt
7a83cd6530 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4368773 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-09-17 09:26:59 -04:00
Alexis Matte
130e70e0b1 Deprecate FRawMesh - ProxyLODPlugin now use FMeshDescription
#jira UE-60793
#rb none

[CL 4359122 by Alexis Matte in Dev-Editor branch]
2018-09-11 16:11:22 -04:00
Alexis Matte
ea7ad808b7 Fix crash in MeshDescriptionOperations compute normals, the UVs use as keys had to be sanitized in case of -0.0 versus 0.0
#rb none
#jira none

[CL 4349428 by Alexis Matte in Dev-Editor branch]
2018-09-06 17:52:22 -04:00
JeanMichel Dignard
e6d45383d5 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4280523 by Patrick.Boutot

	Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
	Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.

Change 4280526 by Patrick.Boutot

	Add accessor to get the leaf media source or output.

Change 4280624 by Patrick.Boutot

	Add timecode acessor to media samples

Change 4280626 by Patrick.Boutot

	Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
	That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.

Change 4283022 by Patrick.Boutot

	[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
	#jira UE-59886,  UE-62333

Change 4283112 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
	Rename TimemanagemenetEditor module names.

Change 4283426 by JeanLuc.Corenthin

	Fix crash with FBX file

	#jira UE-62501

Change 4284940 by Patrick.Boutot

	A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.

Change 4285471 by Patrick.Boutot

	Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.

Change 4286925 by Patrick.Boutot

	[AJA] Add support to read LTC from the reference In.
	Add more detail on video format and the device.
	MediaSource use the Permutations Selection widget to select his mode and device.
	Remove debugging option to trigger an AJA custom time step and timecode provider.
	Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
	Change the tooltip and category for some AjaMediaSource properties.

Change 4287026 by Julien.StJean

	Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.

Change 4287663 by Jon.Nabozny

	Add timecode messages into nDisplay, and sync those between Master and Slave

Change 4287884 by Jon.Nabozny

	Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.

Change 4288050 by Jon.Nabozny

	Rework the TimeSynchronization implementation for usability and functionality.

Change 4288283 by Jon.Nabozny

	Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;

Change 4288352 by Jon.Nabozny

	Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini

Change 4288378 by Jon.Nabozny

	Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.

Change 4288394 by Jon.Nabozny

	Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)

Change 4288899 by Patrick.Boutot

	Fix initialization order of FMediaIOCorePlayerBase variables

Change 4289157 by Patrick.Boutot

	Allow the user to change the source of a capture without stopping the current capture.
	[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
	@made by julien.stjean

Change 4291328 by Jon.Nabozny

	Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
	This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.

Change 4296294 by Jon.Nabozny

	Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.

Change 4297122 by Patrick.Boutot

	Media Profile with timecode provider & custom time step

Change 4301855 by Austin.Crismore

	Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.

	#jira UE-61762, UE-62187

Change 4301856 by Austin.Crismore

	Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence

	#jira UE-61766

Change 4301860 by Austin.Crismore

	Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.

	#jira UE-61865

Change 4302294 by Jamie.Dale

	Added functions to get your the localized spoken and subtitle text from a dialogue wave

Change 4304393 by Jamie.Dale

	Added support for BlueprintAssignable properties in Python

Change 4305852 by Jamie.Dale

	Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin

	Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command

	#jira UE-62318

Change 4308550 by Jamie.Dale

	Fixed crash when passing a null world to Python actor iterators

Change 4311867 by Homam.Bahnassi

	Revit master material with exposed parameters matching the API when possible.

Change 4314428 by Francis.Hurteau

	Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
	Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules

Change 4315134 by Jamie.Dale

	Defer editable text focus selection until mouse-up to allow the user to make an initial selection

	#jira UE-58086

Change 4318615 by Johan.Duparc

	EditorFactories: consistent return values after asset import.

Change 4322459 by Jamie.Dale

	Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin

	This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).

Change 4323341 by Francis.Hurteau

	Implement proper message bus protocol version negociation with static nodes

Change 4323733 by Francis.Hurteau

	Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0

Change 4324319 by Jamie.Dale

	Exposed transactions to Blueprints

Change 4325847 by Alistair.White

	Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)

	This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.

Change 4326282 by Simon.Tourangeau

	nDisplay native present handler

Change 4326581 by Jamie.Dale

	Replacing FDateTime with int64 Ticks value to workaround UE-63485

Change 4326599 by Homam.Bahnassi

	Moving texture coords outside UVEdit function to allow using different UV channels.

Change 4333250 by Francis.Hurteau

	Small TFuture changes:
	* cleans up TFuture::Then with usage of TUniqueFunction
	* added TFuture::Reset to invalidate it and remove continuation from a future shared state

Change 4333359 by Homam.Bahnassi

	Support scaling and rotating UVs around arbitrary pivot

Change 4333566 by Johan.Duparc

	Expose ProxyLOD functionalities to Scripting
	#jira UEENT-1788

Change 4333988 by Jamie.Dale

	Allow UHT to parse FText default parameter values

	INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).

Change 4335020 by Francis.Hurteau

	Uncomment MessageBus::Send deprecation notice for 4.21
	Update MessageBus Send usage to new API

Change 4335195 by JeanMichel.Dignard

	Add a SetLodFromStaticMesh script utility function

	#jira UEENT-1789

Change 4335231 by Anousack.Kitisa

	Added functions to generate planar, cylindrical, box UV mapping.

	#jira UEENT-1598

Change 4335373 by Jamie.Dale

	Cleaned up some places creating empty literal texts

Change 4335458 by Jamie.Dale

	Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values

Change 4335875 by Max.Chen

	Sequencer: Clear RF_Transient on pasted tracks/sections

	#jira UE-63537

Change 4336497 by Johan.Duparc

	ProxyLOD: Fix progress bar issue
	- removed duplicated code
	- removed duplicated LongTask object
	#jira UEENT-1788

Change 4336723 by Jamie.Dale

	Ensure that Python generated types create their CDO at the correct point

	#jira UE-62895

Change 4340594 by Ben.Marsh

	Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.

	#jira UE-63644

[CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
Alexis Matte
db00792137 Support simplygon reduction API for MeshDescription
#jira UE-63621
#rb none

[CL 4339858 by Alexis Matte in Dev-Editor branch]
2018-09-03 15:26:48 -04:00
Richard TalbotWatkin
1dcb741a2b - Updated MeshDescription attribute calls to fix deprecation warnings.
- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.
#rb none

[CL 4295326 by Richard TalbotWatkin in Dev-Editor branch]
2018-08-16 19:55:15 -04:00
Matt Kuhlenschmidt
fd31a13879 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4292489 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-08-16 11:46:17 -04:00