joe kirchoff
4eb0d7b810
Remove unnecessary private include path
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#rnx
#jira UE-177808
[CL 24351077 by joe kirchoff in ue5-main branch]
2023-02-21 17:19:34 -05:00
zach harris
a2ef851746
Fixing search bar material filtering functionality for DrawPrimitiveDebugger
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#rb james.doverspike
[CL 23948404 by zach harris in ue5-main branch]
2023-02-01 10:34:19 -05:00
bryan sefcik
0beee50b45
Updated ../Engine/Source/Developer/... to inline gen.cpp files
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Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
#jira
[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00
bryan sefcik
f58e75e476
Pass 2 on cleaning up build.cs files.
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#jira
#preflight 631b7a79304480f8f8b48580
[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00
james doverspike
56933049cf
Fix Unity compile missing headers in SDrawPrimitiveDebugger
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[CL 21527194 by james doverspike in ue5-main branch]
2022-08-23 20:06:33 -04:00
ben zeigler
9bf327ac20
CIS Nonunity fix, not my code but I broke it at the same time
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[CODEREVIEW] zach.harris
#rb none
#preflight none
[CL 21500007 by ben zeigler in ue5-main branch]
2022-08-22 21:25:18 -04:00
zach harris
75d49a56db
Adding missing headers in SceneVisibility.cpp for static mesh, skeletal mesh component, and other dependencies. Also removed a commented out code block that was no longer needed.
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[CL 21499965 by zach harris in ue5-main branch]
2022-08-22 21:23:48 -04:00
zach harris
acaecab963
Replacing monolithic header include from DrawPrimitiveDebugger slate implementation.
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[CL 21499921 by zach harris in ue5-main branch]
2022-08-22 21:21:36 -04:00
zach harris
f39a5f42b6
Fixing missing header includes in DrawPrimitiveDebugger slate implementation.
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[CL 21499917 by zach harris in ue5-main branch]
2022-08-22 21:21:22 -04:00
zach harris
bf34ebe040
Created a graphics debugging tool that can be used in the client to visualize draw call and primitive data. The tool can be opened with the command DrawPrimitiveDebugger.Open
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[CL 21499897 by zach harris in ue5-main branch]
2022-08-22 21:20:36 -04:00