- Comparing A==B will return true for NaN depending on the FP mode, so we now compare if both values are finite before comparing for equality.
- This does not fix the source of the error, but will stop all subsequent float values being set to NaN
#rb rob.krajcarski
#jira UE-194597
[CL 27694043 by stu mckenna in ue5-main branch]
- Remove the condition causing SCW to automatically exit after a single job if HLSLcc was used. This doesn't appear to be beneficial; HLSLcc uses a lot of memory but does not appear to leak it, so we're wasting time spinning up new processes unnecessarily here. This allows us to deprecated the associated field in the compiler output and function in IShaderFormat.
- Strip out compiler invocations stats; this was not accurate in some cases and it was decided after discussion that at this point the effort to fix the problems was not worth the utility we get from it.
#rb Jason.Nadro
#rb Laura.Hermanns
[CL 26256933 by dan elksnitis in ue5-main branch]
if (Condition)
{
Foo = Bar; // this would have been replaced with: branch_flattened_temp0 = Bar;
Foo2 = Foo; // this would have been replaced with: branch_flattened_temp1 = Foo; this should have been replaced by:
branch_flattened_temp1 = branch_flattened_temp0;
}
#jira UE-164327
#rb simon.tovey
#preflight 632ddb75e23e50651b95cca4
[CL 22164425 by rob krajcarski in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
A = GetFirstValue();
B = A;
A = GetSecondValue();
C = A; // <-- this would get GetSecondValue() assigned to C instead of GetFirstValue()
Adds an SSA pass to help reduce overwriting registers, adds logic to remove self assignments, and adds logic to stop propagating when values are dirtied
From a sampling of scripts, about 2% are changed (where 1-3 unnecessary ops have been deleted).
#rb simon.tovey
#preflight 62b0d63c8e03312ad83a0c51
#jira UE-148892
[CL 20756957 by rob krajcarski in ue5-main branch]