Commit Graph

7 Commits

Author SHA1 Message Date
Yoan StAmant
0733debda8 [SmartObjects] merged USmartObjectDefinition with FSmartObjectConfig and replaced references to config
#preflight 61a118b7664cbb92c762f37b

[CL 18301080 by Yoan StAmant in ue5-main branch]
2021-11-26 12:55:06 -05:00
Yoan StAmant
380fe67325 [SmartObject] SmartObjectConfig is no longer part of the component and content will instead be stored in a Definition asset.
#rb mikko.mononen
#preflight 61a0df88f70a9e92db9ac90f

[CL 18300133 by Yoan StAmant in ue5-main branch]
2021-11-26 09:52:13 -05:00
Yoan StAmant
6bb03bc763 [SmartObject] Exposed multiple types and functions to blueprint
- added new blackboard key type to hold FSmartObjectClaimHandle
#rb mieszko.zielinski
#preflight 619bfc5288439fccfe6af26e

[CL 18263205 by Yoan StAmant in ue5-main branch]
2021-11-22 16:32:17 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
yoan stamant
507c621be5 [SmartObjectAnnotations] delegate to rebuild annotations once MainCollection is set
#rb maxime.mercier
#preflight 6182cbeb61c92700017ae842

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18039396 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18039425 by yoan stamant in ue5-release-engine-test branch]
2021-11-03 15:47:51 -04:00
yoan stamant
1cbe440fe2 [SmartObjects]
* Collection entry holds the Transform, Bounds and Index to the shared configuration. This removes the dependency on components being loaded to create runtime data for partitioned worlds.
* Removed commented references to SparseClassData since that approach won't be used (actor component not supported)
* Runtime data now points to a shared configuration from the collection instead of holding a copy
* Subsystem tracks components registered at runtime so the collection can be updated accordingly since those entries won't persist outside of loading range
* Moved most initialization code for the subsystem to the OnWorldComponentsUpdated callback since active level collection is set and actors from the persistent level registered.

[WorldPartitionBuilder]
* Added OnPartitionBuildStarted/OnPartitionBuildCompleted virtual methods
* New UWorldPartitionSmartObjectCollectionBuilder to build SmartObjectCollection in partitioned worlds

#preflight 61814a46fc786a0001447995
#jira UE-105113
#rb maxime.mercier

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-COMMAND: FnMain
#ROBOMERGE-SOURCE: CL 18019580 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 18019655 by yoan stamant in ue5-release-engine-test branch]
2021-11-02 11:12:43 -04:00
mieszko zielinski
31a5065342 Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE-CONFLICT from-shelf
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17648742 by mieszko zielinski in ue5-release-engine-test branch]
2021-09-28 13:33:00 -04:00