Commit Graph

23 Commits

Author SHA1 Message Date
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
guillaume abadie
3800e7ad84 Cherry-pick 10232550: Validates shader parameter structure layout before submitting to RHI
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 10232581 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v590-10202696)

[CL 10232585 by guillaume abadie in Main branch]
2019-11-14 19:25:20 -05:00
Rolando Caloca
f83ae4807a Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
Marcus Wassmer
ded7cece25 Copying //UE4/Dev-Rendering@8444433 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
#rb none

[CL 8445676 by Marcus Wassmer in Dev-RenderPlat-Staging branch]
2019-09-03 19:19:28 -04:00
Devansh Maheshwari
ef1714db3b Texture2DArray Implementation, big CL, enable feature with r.AllowTexture2DArrayCreation. Can create texture arrays from editor, use them in materials and contains several texture editor viewport changes.
#jira UE-73297
#rb Rolando.Caloca, Uriel.Doyon, Lukas.Hermanns

[CL 8091312 by Devansh Maheshwari in Dev-Rendering branch]
2019-08-16 11:14:58 -04:00
zach bethel
a7d4a8bc8d Added validation to assert when multiple uniform buffer definitions are registered with the same shader variable name.
#rb Sebastien.Hillaire
#jira none

[CL 7609988 by zach bethel in Dev-Rendering branch]
2019-07-24 12:45:25 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Guillaume Abadie
ce9f386423 Fixes a bug in ClearUnusedGraphResources() by ensuring member metadata is sorted by byte offset in the shader parameter structure.
#rb none

[CL 5823849 by Guillaume Abadie in Dev-Rendering branch]
2019-04-10 16:51:29 -04:00
Guillaume Abadie
e3bf3fb5f4 Implements SHADER_PARAMETER_STRUCT_ARRAY()
#rb none

[CL 5817024 by Guillaume Abadie in Dev-Rendering branch]
2019-04-09 21:17:55 -04:00
Guillaume Abadie
16bb9c8734 Adds a TODO(RDG) on an important CPU perf investigation to be done
#rb none

[CL 5715325 by Guillaume Abadie in Dev-Rendering branch]
2019-04-03 18:43:52 -04:00
Rolando Caloca
532adaa65c DR - Merging //UE4/Dev-Main@5531558 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#rnx

[CL 5591014 by Rolando Caloca in Dev-Rendering branch]
2019-03-27 11:33:31 -04:00
Marcus Wassmer
459dd9960c Force integrate 5317515 from release-4.22 to fix some issues with 'undo'.
#rb none

[CL 5337699 by Marcus Wassmer in Main branch]
2019-03-07 11:25:32 -05:00
Juan Canada
d2f93b57b2 Undo //UE4/Main/... changelist 5335728
#rb marcus.wassmer

[CL 5335770 by Juan Canada in Main branch]
2019-03-06 23:59:18 -05:00
Juan Canada
27b0d7a824 Copying //UE4/Private-Woodchuck-Staging[at]5316917 to Release-4.22 (//UE4/Release-4.22)
#rb none
#JIRA

#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5335728 by Juan Canada in Main branch]
2019-03-06 23:42:45 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Marcus Wassmer
4cc088f35c Copying //UE4/Dev-Rendering-HLR@4669539 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4669551 by Marcus Wassmer in Dev-Rendering branch]
2018-12-18 21:41:17 -05:00
Guillaume Abadie
41e0e07760 Cherry-pick 4514566: Converts FDirectionalLightOcclusionRG to render graph and shader parameter struct API.
This notably implements SHADER_USE_ROOT_PARAMETER_STRUCT(), that is able to generate a cbuffer
for the shader's FParameters struct automatically, without requiring passing through a global shader parameter struct.

#rb yuriy.odonnell, patrick.kelly

[CL 4588603 by Guillaume Abadie in Dev-Rendering branch]
2018-11-21 18:45:02 -05:00
Guillaume Abadie
c40a351c7a Fixes a crash in render graph on mac.
#rb none
#fyi Mark.Satterthwaite

[CL 4500480 by Guillaume Abadie in Dev-Rendering branch]
2018-10-23 19:08:17 -04:00
Guillaume Abadie
7a68882809 Implements FRDGBuffer, FRDGBufferSRV & FRDGBufferUAV
#rb brian.karis

[CL 4497430 by Guillaume Abadie in Dev-Rendering branch]
2018-10-22 23:01:29 -04:00
Guillaume Abadie
edced16efe Makes static analysis happy in render graph.
#rb none

[CL 4496102 by Guillaume Abadie in Dev-Rendering branch]
2018-10-22 14:48:33 -04:00
Guillaume Abadie
c72b7a33d8 Merging //UE4/Dev-Rendering-Graph@4492585 to Dev-Rendering (//UE4/Dev-Rendering)
This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.

Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.

Names of the graph managed resources are not final.

#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer

[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
2018-10-19 17:36:35 -04:00