#rb mickael.gilabert
[FYI] mike.fricker
#rnx
#ROBOMERGE-SOURCE: CL 12692247 via CL 12692249 via CL 12692255 via CL 12692259
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12692267 by jordan cristiano in Main branch]
#rb stefan.boberg
#jira none
#ROBOMERGE-SOURCE: CL 12670885 in //UE4/Release-4.25/... via CL 12670887 via CL 12670888
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12672054 by jonas meyer in Main branch]
Systems that use TraceLog now uses channels to control if events are emitted. Also introduce a new command line argument "-trace" which allows users to specify a comma separated list of channel names to enable.
#rb martin.ridgers, ionut.matasaru
[CL 10950761 by Johan Berg in Dev-Core branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
[FYI] ben.woodhouse
#rb stu.mckenna
#ROBOMERGE-SOURCE: CL 8781554 via CL 8797169
#ROBOMERGE-BOT: (v422-8689730)
[CL 8797330 by dan phillips in Main branch]
- This check is somewhat expensive under Linux (opening/reading files etc).
#rb none
#jira none
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 5356886 in //UE4/Release-4.22/... via CL 5367802
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5424871 by arciel rekman in Dev-Core branch]
- This check is somewhat expensive under Linux (opening/reading files etc).
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 5356886 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5367802 by arciel rekman in Main branch]
The immediate commandlist is passed down as part of the lambda and so this should be used instead.
#rb luke.thatcher
[FYI] rolando.caloca
#ROBOMERGE-SOURCE: CL 5224825 via CL 5224956
[CL 5232682 by anthony bills in Main branch]
Now the asset streaming is only suspended instead of being flushed.
UTexture2D::CancelPendingTextureStreaming() doesn't flush streaming anymore as the effect of calling UTexture2D::CancelPendingMipChangeRequest() is immediate.
Added a new counter in "stat streaming" named "Pending 2D Update" to show how many pending update are inflight.
[FYI] jian.fu, mickael.gilabert
#ROBOMERGE-SOURCE: CL 5099086 via CL 5100170
[CL 5101342 by uriel doyon in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4125165 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/...
Change 4136060 by Marcin.Undak
Editor: fixed device unclaiming
#jira UE-58464
Change 4190321 by Marcin.Undak
Linux: fixes for automation and RecordPerformance
#jira UE-61053
Change 4199010 by Marcin.Undak
Linux: remove unnecessary -g option
Change 4201876 by Marcin.Undak
First implementation of WebM media player for Windows and Linux
Change 4201922 by Marcin.Undak
Whitelisted WebMem plugin only for Windows and Linux
Change 4202203 by Marcin.Undak
WebM build fixes
Change 4223102 by Marcin.Undak
Vulkan: console commands for testing device lost
#jira UE-61789
Change 4225028 by Marcin.Undak
WebMMedia: disabled on Linux until fixed compilation issues
Change 4231444 by David.Harvey
UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.
Integrate as edit from CL 4166648.
#jira UE-62115
Change 4233057 by Marcin.Undak
TestPAL: added new test for string allocation size
Change 4234649 by Marcin.Undak
Linux: switched linux plaform to 16bit wide strings
Change 4235253 by Marcin.Undak
TestPAL: compilation fix for platforms that don't use DirectoryWatcher
Change 4235477 by Marcin.Undak
Linux: re-enabled WebMMedia plugin
Change 4242242 by Marcin.Undak
WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.
Change 4243321 by Marcin.Undak
WebMPlayer: static code analisys fix
Change 4243505 by Marcin.Undak
MediaFrameworkTest: added WebM video for testing
Change 4244646 by Marcin.Undak
WebMMedia: improved concurrency
Change 4244735 by Arciel.Rekman
Vulkan: skip unnecessary transitions properly (UE-62348, merge).
(Edigrating CL 4244274 from Release-4.20)
Change 4246685 by Arciel.Rekman
PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).
Change 4247808 by Marcin.Undak
WebMMediaPlayer: added support for seeking
Change 4254841 by Marcin.Undak
WebM: module dependencies fix
Change 4255124 by laz.matech
Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken
#jira none
Change 4256415 by Marcin.Undak
WebM: added missing editor module
Change 4256716 by Arciel.Rekman
Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).
- Pull request #4617 by malavon.
#jira UE-57076
Change 4266049 by Marcin.Undak
Linux: UnrealLightmass and CrashReportClient compilation fixes
#jira UE-62521
#jira UE-62522
Change 4266678 by Arciel.Rekman
Merge speculative commit to get aligned pointer on mmap().
(Edigrating CL 4225330)
Change 4267998 by Anthony.Bills
Fix DBufferC clear color due to bad merge.
#jira UE-62649
Change 4269441 by Marcin.Undak
GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting
#jira UE-62582
Change 4269712 by Marcin.Undak
WebMMediaPlayer: removed LibSimpleWebM
Change 4272849 by Marcin.Undak
WebMMediaPlayer: fixed re-initialisation
Change 4277931 by Arciel.Rekman
Linux: switch to Vulkan by default (UE-62807).
- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
- Forcing GL is still possible.
Change 4277965 by Arciel.Rekman
Fix standalone applications after the Vulkan switch.
Change 4277968 by Arciel.Rekman
Linux: make CrashReportClient headful (UE-14089).
- The -unattended flags keep even a headful CRC usable on the servers.
- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.
#jira UE-14089
Change 4279402 by Arciel.Rekman
Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).
(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4279992 by Marcin.Undak
Linux: fix SlateViewer compilation
#jira UE-62831
Change 4285613 by Arciel.Rekman
Vulkan: fix mismatched layout.
- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.
Change 4285622 by Arciel.Rekman
Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).
- Too aggressive behavior, which can break cooking for no valid reason.
- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.
(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)
Change 4293083 by Arciel.Rekman
Merging //UE4/Main@4291654 to //UE4/Dev-Console
Change 4295297 by Marcin.Undak
Vulkan: temporary disable generic pipeline cache saving to prevent crashes
#jira UE-62848
Change 4300191 by Arciel.Rekman
Delete files added under lowercase directories.
Change 4300211 by Arciel.Rekman
Re-add files deleted in previous commit under camel-cased paths.
Change 4300895 by Arciel.Rekman
Linux: fix editor build
Change 4303543 by Ben.Marsh
Fix compile error for FortGPUTestBed.
Change 4305659 by Marcin.Undak
[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).
Change 4222769 by Jason.Stewart@Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48
The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.
This is Tim's code. I'm just submitting it as Tim is currently out of office.
Change 4305661 by Marcin.Undak
Moved libwebm and libvpx inside WebMMediaPlayer directory
Change 4308659 by Marcin.Undak
Linux: fixed LLDB visualizers
#jira UE-52619
Change 4313650 by Marcin.Undak
WebMMediaPlayer: implemented looping
Change 4321713 by David.Harvey
removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?
Change 4321942 by Brandon.Schaefer
Linux: Use the Target RHI list as the default ordering for which RHI is prefered
Also update the RHI list in the project settings for our default list
#jira UE-59487
#review-4316134 @Arciel.Rekman
Change 4322230 by Brandon.Schaefer
Treat %lf as %f in GenericWidePlatformString
#jira UE-62582
Change 4322392 by Brandon.Schaefer
Make sure our fmt size is large enough to check indexes
#jira none
Change 4322895 by Brandon.Schaefer
Actually get the current size of Src as it could have been moved down
#jira none
Change 4327866 by Brandon.Schaefer
Linux: Tell the platform misc what RHI we are using
#jira none
Change 4328926 by Brandon.Schaefer
Linux: Add haptic support for controllers
Github PR #4167 (thanks maiself!)
#jira UE-51681
Change 4328963 by Arciel.Rekman
TestPAL: improve the test by randomizing allocation size.
- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.
Change 4329208 by Arciel.Rekman
hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).
Change 4329283 by Arciel.Rekman
Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.
For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
For the details, test data and comparisons, message Arciel Rekman.
Relevant command line args added:
-vmapoolscale=<float> (defaults to 1.4)
-vmapoolevict
-novmapoolevict
By default, freed memory will not be evicted from RAM (unless running on a server)
Also changed:
- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.
Change 4331946 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
- The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
- If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
- As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.
#jira FORT-96886
Change 4331973 by Luke.Thatcher
[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
- RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
- These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
- Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.
Change 4332200 by Luke.Thatcher
[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
- We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
- Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
- Bumped shader version to invalidate DDC keys.
Change 4332407 by Luke.Thatcher
[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
- Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
- Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
- Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.
Change 4333386 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h
Change 4334395 by Arciel.Rekman
Corrected PLATFORM_DESKTOP definition.
Change 4336190 by Anthony.Bills
(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.
#jira none
Change 4336291 by Anthony.Bills
Use a clamped local clock when timing out the renderthread.
- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.
#jira none
Change 4336292 by Anthony.Bills
(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.
"f" is the correct format specifier for a double.
#jira none
Change 4336307 by Anthony.Bills
(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.
- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.
#jira none
Change 4336321 by Anthony.Bills
(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.
#jira none
Change 4336397 by Anthony.Bills
Fix redefinition of macro.
#jira none
Change 4336738 by Brandon.Schaefer
Linux: Add options for ASan, TSan, and UBSan
#jira UE-62784 UE-62803 UE-62804
Change 4336791 by Brandon.Schaefer
Linux: Add missing xml comments
#jira none
Change 4336957 by Joe.Barnes
Integrate as edit CL#4218145:
Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.
#jira ue-61733
Change 4338228 by Arciel.Rekman
Switch to v12 Linux cross-toolchain (UE-63589).
#jira UE-63589
Change 4339195 by Ben.Woodhouse
Integrate-as-edit latest CSV profiler changes up to CL 4292187
Change 4339237 by Ben.Woodhouse
Integrate-as-edit CL 4226269
Add support for extern GPU stats, so we can use one stat across multiple CPPs
Fix the Forward rendering GPUProjection stat
Change 4339239 by Ben.Woodhouse
Integrate-as-edit CL 4292520
Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
No changes to existing defaults values of 1KB for read, 4KB for write:
#define PLATFORM_FILE_READER_BUFFER_SIZE 1024
#define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
#define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096
Change 4339241 by Ben.Woodhouse
Integrate-as-edit CL 4210462
Comment out an assert while I investigate properly (doesn't appear to be fatal)
Change 4339265 by Anthony.Bills
[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.
#jira none
Change 4339274 by Anthony.Bills
[Linux] Cache the bundled toolchain when using git builds.
- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.
#jira UE-63394
Change 4339623 by Anthony.Bills
[Linux] Update native toolchain buildscript to support clang 6.0.1
- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.
#jira UE-63588
Change 4339685 by Anthony.Bills
[Linux] Update toolchain setup script to download v12 when it is available.
#jira UE-63588
Change 4339833 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4339548 to //UE4/Dev-Console/...
Change 4339843 by Ben.Woodhouse
Attempt to fix a weird possible bad merge issue
Change 4339890 by Ben.Woodhouse
Fix a build issue
#jira nojira
Change 4340314 by Anthony.Bills
Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.
#jira UE-55159
Change 4341099 by Marcin.Undak
Mediashader fix
#jira UE-63650
Change 4341106 by Marcin.Undak
QAGame: added MediaPlayer for Linux test
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341107 by Marcin.Undak
WebMMediaPlayer: blacklist all not supported platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341110 by Marcin.Undak
WebMMediaPlayer: enable for Unix platforms
#jira UE-59667
#jira UE-62775
#jira UE-62780
Change 4341804 by Luke.Thatcher
[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
- Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.
[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.
#jira none
Change 4342244 by Anthony.Bills
[Linux] Allow restarting the crashed application from the crash report client
#jira UE-62903
Change 4342636 by Brandon.Schaefer
Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1
#jira UE-63587
Change 4343420 by Marcin.Undak
Fixed assert in console
#jira UE-63643
Change 4345166 by Luke.Thatcher
[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
- The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
- Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.
[~] Also restores the original constant color values in RenderUtils.cpp
#jira none
Change 4345860 by Arciel.Rekman
Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).
#jira UE-63743
(Edigrating 4345734 from Release-4.20)
Change 4345950 by Brandon.Schaefer
Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash
#jira UE-63103
Change 4350249 by David.Harvey
helper function to retrieve an LLM tag's name, including platform tags.
Change 4351184 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4348973 to //UE4/Dev-Console/...
Change 4351593 by Ben.Woodhouse
Clean up aggressive batching (remove xbox specific #if and //TODO)
#jira UE-46780
Change 4351734 by James.Cobbett
Setting TM-ShaderModels_Niagara to always load
Change 4351984 by Marcin.Undak
QAGame: restored platform media source in TM-ShaderModels map
Change 4353508 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4353110 to //UE4/Dev-Console/...
Change 4354237 by Anthony.Bills
[Linux] Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4354334 by Anthony.Bills
[Linux] (Missing file from CL 4354237) Fix Linux compilation issues due to change over to TCHAR being char16_t.
#jira UE-63544
Change 4355994 by Brandon.Schaefer
Linux: Agree not Agreed
#jira UE-63937
Change 4356068 by Joe.Barnes
Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.
#jira ue-63877
Change 4357726 by David.Harvey
[iOS] add clean support for device output log, after catchup.
#jira none
Change 4357724 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4357176 to //UE4/Dev-Console/...
Change 4359634 by Ben.Woodhouse
[INTEGRATE] Integrate from //UE4/Main/...@4359072 to //UE4/Dev-Console/...
Change 4359958 by Ben.Woodhouse
Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)
Change 4361108 by Anthony.Bills
Fix webm deprecation issues with DrawPrimitiveUp.
#jira UE-64012
Change 4361896 by James.Cobbett
Re-saving materials so that they render correctly outside of the editor.
Change 4362262 by Anthony.Bills
Fix for WebM video decoder crash.
#jira UE-64025
[CL 4362700 by Joe Barnes in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3870267 by Arne.Schober
DR - SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary
Change 3872507 by Arne.Schober
Back out changelist 3870267
Change 3988916 by Marcin.Undak
Quail/Linux compilation fix #rb none #codereview arciel.rekman
Change 4042277 by Rolando.Caloca
DR - Clear UBs between PSOs on D3D to help track down not setting resources
Change 4042297 by Arne.Schober
DR - Fix case where LPV requires SSAO to run but no GBuffer is available in formward mode. In this case we force the behaviour to use the simple AO (as ASyncAO pass)
#jira UE-42135
Change 4042404 by Jian.Ru
Fix a race condition when RT is disabled and then re-enabled
#jira
Change 4042437 by Richard.Wallis
Mac Localization - Mac now uses FUICommand and NSLOCTEXT to build main menu items. Don't fetch menu items using name since that could change. Lookup using ID's.
Note:
New CB function binding system in *FStartupApplicationToMacMenuBinder*. Added to simplify the existing and new CB function binding.
Update:
Application menu now also gets an update on runtime langauge changed event. Other menu's get updated anyway as per runloop updates.
#jira UE-49526
Change 4042602 by Guillaume.Abadie
Adds support for alpha channel in DOF.
Change 4042603 by Guillaume.Abadie
Gates global sampler behind SUPPORTS_INDEPENDENT_SAMPLERS for nicer error messsage on platform that do not support them.
Change 4042671 by Guillaume.Abadie
Massages DOF's shader code for HLSLCC.
Change 4042772 by Mark.Satterthwaite
Expose the MTLComputePipelineState's label string.
Change 4043013 by Juan.Canada
Fixed bounds of skeletal meshes could be inverted (min > max) with negative scaling. That was breaking occlusion tests in some scenes, creating flicking issues.
#jira UE-49290
Change 4043171 by Rolando.Caloca
DR - Workaround crash on hlslcc
Change 4043182 by Uriel.Doyon
Fixed skylight issues when using pre-exposure.
Improved IndirectIrradiance gbuffer encoding when using pre-exposure.
Change 4043452 by Mark.Satterthwaite
Extensively refactor the MetalRHI GPU profiling code. There is now a "MetalProfiler Start/Stop/Frames=X" in-game command that will spit out JSON files similar to the platform-agnostic TracingProfiler, but this displays the command-buffer encoding and execution which actually makes sense with Metal where we can't arbitrarily insert requests for time-stamps and breaking command-buffers/encoders is expensive.
Change 4044732 by Richard.Wallis
Fix for macOs restoring to fullscreen results in render with large black border. Also tested that is fix doesn't seem to re-introduce UE-51270 (CL 3696161). There appears to be an edge case that can cause the toogleFullScreen: method to not correctly expand window frame to the full screen size - we end up with a frame size of the previous setting. Forcing the correct values doesn't fix the issue - the only consistant fix seems to be to re-introduce the - (NSSize)window:(NSWindow *)window willUseFullScreenContentSize:(NSSize)proposedSize delegate method.
#jira UE-57549
Change 4044741 by Guillaume.Abadie
Fixes a couple of regressions in DOF when using temporal upsampling.
Change 4044753 by Guillaume.Abadie
Fixes a bug in WaveBroadcastIntrinsics.ush
Change 4045010 by Guillaume.Abadie
Creates TM-DepthOfField in QAGame to test DOF.
Change 4045417 by Jian.Ru
Prevent recursive flush
#jira
Change 4045923 by Mark.Satterthwaite
Further insulate private plugin usage within MetalRHI.
Change 4046006 by Mark.Satterthwaite
Simplify dependency on the private module and hope it now builds properly.
Change 4046612 by Mark.Satterthwaite
Apple A9 introduced support for baseVertex & baseInstance, earlier GPUs don't support it at all. The code was incorrectly compiling shaders assuming they did at given Metal shader standard versions. Instead we always compile mobile shaders assuming they don't support base index & vertex and for dektop shaders we now need an A9 or better GPU for it to work.
#jira UE-55234
Change 4047504 by Mark.Satterthwaite
Supress warnings about the missing module when not available or enabled. Also make it work on all Metal platforms.
Change 4048765 by Uriel.Doyon
Fixed compilation issue from CL 4048308
Change 4048776 by Guillaume.Abadie
Fixes a static pixel projection regressions in TAA caused by alpha channel support in DOF.
Change 4049059 by Mark.Satterthwaite
Thread names in the MetalProfiler output and don't load the private module when selecting a device as it isn't useful anymore.
Change 4050290 by Mark.Satterthwaite
Sort out the timebase for all the different Metal clocks when profiling - everything is now in microseconds and seems to line up! Need to rework all the other timing code similarly - but not in this commit.
Change 4050822 by Mark.Satterthwaite
Partial custom counter support - still has bugs.
Change 4051210 by Guillaume.Abadie
Dumps PermutationID of shader when shader compile worker crashes.
Change 4051652 by Guillaume.Abadie
Optimises DOF's reduce with wave broadcast instrinsics.
Change 4051839 by Mark.Satterthwaite
Tiny fix to changing custom counters.
Change 4052553 by Guillaume.Abadie
Implements GATHER_INPUT_LAYOUT_RGB_SEPARATE_COC to save texture bandwidth in gather pass.
Change 4052611 by Guillaume.Abadie
Fixes a crashes in light shaft.
Change 4052916 by Mark.Satterthwaite
Extend the Mac & iOS Frame-Pacer API to proivde the target output time and the intended duration so that the MetalProfiler can record the display V-Blank window.
Change 4053111 by Rolando.Caloca
DR - hlslcc - RequiresNegateDDY()
Change 4053402 by Mark.Satterthwaite
Add instrumentation for buffer & texture allocation and shader & pipeline compilation to MetalProfiler. Everything that I personally care to track should now be in place but the implementation details are grim so there's still plenty of room for improvement.
Change 4053454 by Mark.Satterthwaite
More attempts to allow the builders to compile for Mac in such a fashion that the private module's perfectly innocuous headers don't cause an error.
Change 4053765 by Guillaume.Abadie
Fixes a failure in DOFGather's ShouldCompilePermutation() caused by R11G11B10 change.
Change 4053911 by Marcus.Wassmer
Copying //Tasks/UE4/Dev-Rendering-RectLight@4053906 to Dev-Rendering (//UE4/Dev-Rendering)
Change 4053915 by Marcus.Wassmer
Attempt to fix what looks like some unity build rearrangement issue.
Change 4053916 by Marcus.Wassmer
Fix PS4 shader compile issues. Point seems to be a reserved keyword in PSSL
Change 4054642 by Rolando.Caloca
DR - Fix SCW not showing correct callstack/exception info on crashes
Change 4054661 by Mark.Satterthwaite
Make thre MetalBackend convert depth texture sampls to float4 from float to match the expected return type and fix compiler errors.
#jira UE-58670
Change 4054780 by Guillaume.Abadie
Cuts number of shader permutation for DOF's gather pass from 138 to 41.
Change 4054950 by Rolando.Caloca
DR - vk - Fix negated ddy
Change 4055019 by Guillaume.Abadie
Cuts number of shader permutation for tonemapper from ~2k to 64.
Change 4055144 by Guillaume.Abadie
Adds an ensure to catch when there is too many permutations on a global shader.
Change 4055240 by Krzysztof.Narkowicz
Checkboard subsurface fix for resolutions non divisible by 2. Align up subsurface prepare buffer, so downsampling always pickups correct pixel from the full-res buffer.
#jira FORT-79981
Change 4055323 by Rolando.Caloca
DR - Fix GLSL-based platforms
Change 4055387 by Guillaume.Abadie
Adds a point mirror between foreground and background bokeh to be phisically accurate.
Change 4055403 by Rolando.Caloca
DR - Fix uninitialized var causing crash
Change 4055709 by Guillaume.Abadie
Fixes a crash in SunTemple.
Change 4055771 by Guillaume.Abadie
Fixes DOF's reduce pass being compiled for SM4.
#jira UE-58714
Change 4055876 by Rolando.Caloca
DR - hlslcc - Fix crash during loop analysis on empty if() blocks
Change 4056026 by Rolando.Caloca
DR - Enable volumetric fog on Vulkan
Change 4056272 by Guillaume.Abadie
Exposes new DOF settings in post process settings.
Change 4056460 by Brian.Karis
Fix uniform buffer assert.
Change 4057151 by Guillaume.Abadie
Fixes a bug in DOF's temporal stability gathering pass.
Change 4057220 by Guillaume.Abadie
Cherry-picks and reworks experimental AO decal from GDC 2017's The Human Race demo.
AO decal are on purpose not supported with ASync AO, because the proper way location to do that would be right before whenever a pass use it, but is currently challenging to track down considering the screen space AO buffer is used a by a lot of different passes through the scene texture uniform buffer.
#jira UE-53997
Change 4057587 by Rolando.Caloca
DR - Enable Diaphgram DOF on Vulkan
Change 4058022 by Guillaume.Abadie
Exposes new DOF settings to UCineCameraComponent
Change 4058136 by Guillaume.Abadie
Replaces Circle DOF with Diaphragm DOF on supported platforms by default, with renderer settings to fallback.
Change 4058338 by Jostin.Bilyeu
Checking in new map for verifying Mobile rendering features in conjunction with TAAU
Change 4058352 by Matt.Collins
Wrapped NSString for lambda capture.
Change 4058500 by Rolando.Caloca
DR - Fix bad normals & tangents on GL mobile
#jira UE-57769
Change 4058723 by Rolando.Caloca
DR - vk - Split device pipeline cache off generic cache file
Change 4058782 by Mark.Satterthwaite
Rebuild Mac hlslcc for 4055876
Change 4058791 by Mark.Satterthwaite
Force MetalBackend to pick up new hlslcc.
Change 4058840 by Guillaume.Abadie
Fixes a bug in DOF's scalability setting groups
Change 4058928 by Daniel.Wright
Fixed dangling FSceneViewStateReference references getting created when scene capture reallocates its ViewStates array
Change 4059141 by Marcus.Wassmer
PR #3799: Fix for leak in BatchedLines (Contributed by DSDambuster)
Change 4059227 by Brian.Karis
Fix for simple forward
Change 4059269 by Marcus.Wassmer
Update test screenshots to account for minroughness changes from devrectlight
Change 4059478 by Mark.Satterthwaite
It looks like FMetalCompiledShaderCache was misusing FRWScopeLock in ways that I can't believe even compiled - it looks like it ended up creating and destroying the scope-lock as a temporary rather than treating it as a block-local variable.
#jira UE-58773
Change 4059870 by Guillaume.Abadie
Works arround an HLSLCC bug in DOF's recombine pass that was using a AtomicMax(asfloat(MyFloat)).
#jira UE-58850
Change 4060324 by Rolando.Caloca
DR - Very minor render pass
Change 4060328 by Rolando.Caloca
DR - vk - Fix crash when running with r.Vulkan.DelayAcquireBackBuffer=0
Change 4060461 by Jostin.Bilyeu
Updated test map for use during Mobile Rendering based testing. Map name TM-Mobile_TAAU
Change 4060698 by Marcus.Wassmer
Merging xbox compile fix
Change 4060930 by Marcus.Wassmer
Fix android compile
Change 4060971 by Mark.Satterthwaite
Some missing #defines to guard functions that require an external plugin.
#jira UE-58910
Change 4061104 by Guillaume.Abadie
Whitelists mobile tonemapper's high number of permutation in mean time it gets fixed by UE-58014.
#jira UE-58900
Change 4061364 by Jostin.Bilyeu
updated Test map TM-TAAU_Mobile to added lighting importance volume, reflection spheres etc.
Change 4061743 by Mark.Satterthwaite
Fix another build error for iOS.
#jira UE-58827
Change 4061753 by Arne.Schober
DR - Higher precision (16bit per channel) for RecomputeTangent and Skincache
#jira UE-58525
Change 4062236 by Mark.Satterthwaite
AppleTV doesn't appear to support the set*Bytes APIs in Metal.
#jira UE-58580
Change 4062320 by Guillaume.Abadie
Enables bokeh simulation on scattered bokeh on Epic post process settings.
Change 4062402 by Guillaume.Abadie
Phiscally animates the rotation of the bokeh as aperture changes.
Change 4062587 by Mark.Satterthwaite
Fix another Ocean compile error.
#jira N/A
Change 4062811 by Marcus.Wassmer
Only do newton iterations for area lights
Fixes a host of AMD-only bugs
Change 4063174 by Marcus.Wassmer
Workaround shipping build compile error for all clang platforms.
Change 4063760 by Guillaume.Abadie
Changes the default number of diaphragm blades to 7.
Change 4063992 by Marcus.Wassmer
Fix DX12 crash when depthboundstest not available.
Change 4064233 by Rolando.Caloca
DR - Proper fix for GL changes related to tangents
#jira UE-58948
Change 4064323 by Uriel.Doyon
Increase the max number of uavs to 16
#jira 58898
Change 4064428 by Guillaume.Abadie
Fixes a crashes on XB1 when doing async SSAO.
Change 4064525 by Uriel.Doyon
Better logic for depth bound support in d3d12.
#jira 58956
Change 4064694 by Jian.Ru
Fix a bug in FMaterialBakingModule::ReadTextureOutput caused by uninitialized variables
Change 4064873 by Guillaume.Abadie
Fixes wrong resource transitions in DOF's reduce passes.
Change 4064956 by Guillaume.Abadie
Disables R11G11B10 optimisations on platforms that can't supports more than 8 UAVs.
Change 4065215 by Arne.Schober
DR - Make Clang Happy the standart says: "A variable or non-overloaded function whose name appears as a potentially-evaluated expression is odr-used unless it is an object that satisfies the requirements for appearing in a constant expression (5.19) and the lvalue-to-rvalue conversion (4.1) is immediately applied."
In English this means that when the reference is taken (or it is passed by reference) the pointers could be compared and therefore needed to be allocated.
Change 4065312 by Guillaume.Abadie
Fixes D3D12RHI doing a draw indexed indirect behind a DrawPrimitiveIndirect()
Change 4070361 by Guillaume.Abadie
Fixes resource transitions for PS4. PS4 RHI's logic to check for resource transition is still buggy.
Change 4070778 by Marcus.Wassmer
Fix bad merge
Change 4071337 by Rolando.Caloca
DR - vk - Do not spam log
Change 4048308 by Uriel.Doyon
Merging //UE4/Partner-MGPU to Dev-Rendering (//UE4/Dev-Rendering) at CL 4047519 :
- Fixed d3derror when resizing the window in multi-gpu.
- Fixed d3d12 checks when exiting in multi-gpu.
- Command context containter can now only be used with a single gpu mask. This cleans up passing the mask everywhere.
- RenderPass now reuse the current GPUMask instead of assuming the view mask. Decoupling furter more the binding.
- Removed of IRHIComputeContext::GetContextForGPUMask().
- Removed GPUMask from QueueRenderThreadCommandListSubmit and QueueCommandListSubmit since it is now a member of FRHICommandListBase.
- FRHICommandListBase::CopyContext() can not change anymore the GPUMask and the target list must have the same GPUMask as the reference one.
- Command lists now have a GPU mask set at creation time.
- Support for immediate command list GPU mask.
- Using the new SCOPED_GPU_MASK where we previously used a new command list on the stack.
- Refactored most NodeMask naming to GPUMask, and also "const FRHIGPUMask&" to "FRHIGPUMask".
- Commandline option "-mgpu" is now replaced by "-MaxGPUCount=" and "-PresentGPU="
- Multi-gpu modes are now controlled through -mgpumode={ gpu0, gpu1, broadcast, avr, afr }
- Defines WITH_SLI and WITH_MGPU now control the path to multi-gpu support in the engine.
- Variable GNumActiveGPUsForRendering is now split in GNumAlternateFrameRenderingGroups and GNumExplicitGPUsForRendering.
[CL 4072858 by Marcus Wassmer in Main branch]