[FYI] Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11610119 via CL 11610126 via CL 11610131
#ROBOMERGE-BOT: (v656-11643781)
[CL 11758850 by bob tellez in Main branch]
#rb none
#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 11596383 via CL 11596386 via CL 11596387
#ROBOMERGE-BOT: (v656-11643781)
[CL 11722115 by dmitriy dyomin in Main branch]
#rb Dmitriy.Dyomin, Jack.Porter
#jira UE-85333
#ROBOMERGE-SOURCE: CL 11278935 via CL 11278936 via CL 11278937
#ROBOMERGE-BOT: (v0-11244347)
[CL 11278938 by florin pascu in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Bind one of these when virtual texture page table is not ready
Should fix non-matching format error on APIs where this matters
#ROBOMERGE-SOURCE: CL 10380021 via CL 10380314 via CL 10380330
#ROBOMERGE-BOT: (v594-10333955)
[CL 10382242 by jeremy moore in Main branch]
This was done because of MALI GPU limitation of 64kb texture buffer
- Changed default Precision of compute shaders to highp
- Added Texture Buffer GPU Support mobile
- Texture path controlled by GPUSceneUseTexture2D(requires recompile of shaders)
#rb Dmitriy.Dyomin, zach.bethel
#jira UE-79954
#ROBOMERGE-OWNER: Florin.Pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 9742164 via CL 9742165
#ROBOMERGE-BOT: (v542-9736015)
[CL 9745770 by Florin Pascu in Main branch]
Also added single-channel format while at it.
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 9691350 via CL 9691354
#ROBOMERGE-BOT: (v538-9681622)
[CL 9691813 by mihnea balta in Main branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
Don't consider VT enabled if only 'r.VirtualTexturedLightmaps' is set (but 'r.VirtualTexturing' is not)
This cvar config is not valid, but still possible to manually set the cvars to this state
#rb none
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8102070 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8102079 by ben ingram in Main branch]
Merging using //Fortnite/Main/_to_/UE4/Dev-Rendering
#rb none
Also tested on mobile with Dmitriy.
Improvement and optimisation pending with https://docs.google.com/document/d/17fBBGX_cP9YARfiBU3P9BIElOo2m6IpqJhRXOZvzXa0/edit#heading=h.tuqnyahzdlw8
Integrated / edtigrated CLs are
7555515
7559183
7565353
7577376
7593568
7624000
7785404
7785501
7839046
7861664
7949251
7949481
7951875
7973183
#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 8020041 via CL 8027701
#ROBOMERGE-BOT: (v400-8057353)
[CL 8062409 by krzysztof narkowicz in Main branch]