required to support mesh lod streaming.
#rb Jian.Ru
#ROBOMERGE-SOURCE: CL 12504946 via CL 12504948 via CL 12504949
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12504953 by allan bentham in Main branch]
#ROBOMERGE-OWNER: jian.ru
#ROBOMERGE-AUTHOR: jian.ru
#ROBOMERGE-SOURCE: CL 12134924 via CL 12134959 via CL 12135195
#ROBOMERGE-BOT: (v659-12123632)
[CL 12135203 by jian ru in Main branch]
[at]Hongyi.Yu [at]Chris.Babcock
#ROBOMERGE-SOURCE: CL 12079614 via CL 12079620 via CL 12079628
#ROBOMERGE-BOT: (v657-12064184)
[CL 12079635 by justin marcus in Main branch]
Add gameActivityOnRestartApplicationAdditions to allow plugins to get notice of app restart requests.
#rb chris.babcock
#rnx
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 11894983 via CL 11894984 via CL 11894986
#ROBOMERGE-BOT: (v656-11643781)
[CL 11895006 by allan bentham in Main branch]
- Dump logcat on non fatal reports.
#rb chris.babcock
[FYI] chris.babcock
#ROBOMERGE-SOURCE: CL 11600670 via CL 11600686 via CL 11600693
#ROBOMERGE-BOT: (v656-11643781)
[CL 11722236 by allan bentham in Main branch]
#rb Steve.Robb, Zousar.Shaker
#ROBOMERGE-SOURCE: CL 11422909 via CL 11422921 via CL 11422928
#ROBOMERGE-BOT: (v654-11333218)
[CL 11422942 by devin doucette in Main branch]
#rb chris.babcock, Brandon.Schaefer
[FYI] chris.babcock
#rnx
#ROBOMERGE-SOURCE: CL 11279067 via CL 11279069 via CL 11279071
#ROBOMERGE-BOT: (v0-11244347)
[CL 11279072 by allan bentham in Main branch]
#android
[FYI] Wes.Hunt
#rb Wes.Hunt
#ROBOMERGE-SOURCE: CL 11258513 via CL 11258515 via CL 11258519
#ROBOMERGE-BOT: (v647-11244347)
[CL 11258952 by chris babcock in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Use a parked thread to process signals, gives crash handler larger stack and removes Arm64 requirement.
#rb Jack.Porter, Chris.Babcock
[FYI] Jack.Porter, Chris.Babcock
#rnx
#ROBOMERGE-SOURCE: CL 10647151 via CL 10647152 via CL 10647153
#ROBOMERGE-BOT: (v609-10634694)
[CL 10647154 by allan bentham in Main branch]
Incrementing ShaderGlslVersion to avoid compile errors
#ushell-cherrypick of 10480027 by Florin.Pascu
#rb Dmitriy.Dyomin, Jack.Porte, Allan Bentham
#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 10505362 via CL 10505365 via CL 10505439
#ROBOMERGE-BOT: (v606-10482310)
[CL 10505450 by florin pascu in Main branch]
- reduces likelyhood of a hang during thread callstack walking.
#rb jack.porter
#rnx
#ROBOMERGE-SOURCE: CL 10483195 via CL 10483254 via CL 10483266 via CL 10483282
#ROBOMERGE-BOT: (v606-10482310)
[CL 10483289 by allan bentham in Main branch]
- Add gamethread to all threads callstack lists
- Fixed issue which could leave a malformed threads callstack file on disk after report upload
- Added detailed signal information to crash report message.
- Fixed a hang that could occur when generating all threads callstack file.
#rb Jack.Porter
#rnx
#ROBOMERGE-SOURCE: CL 10478215 via CL 10478335 via CL 10478340
#ROBOMERGE-BOT: (v605-10478255)
[CL 10478344 by allan bentham in Main branch]
- Add per thread stack walk functionality.
- Add functionality to android crash context to use all thread manager thread's callstacks.
- Before report upload, add all thread xml data into crash report
- tidy up signal handler's separate stack behaviour. it is now shared by both fatal signal and thread backtrace signal.
#rb Jack.Porter
[FYI] Chris.Babcock, Brandon.Schaefer
#rnx
#ROBOMERGE-SOURCE: CL 10410010 via CL 10410020 via CL 10410025
#ROBOMERGE-BOT: (v594-10333955)
[CL 10410026 by allan bentham in Main branch]
#rb Chris.Babcock
[CODEREVIEW] [at]Florin.Pascu,[at]Dmitriy.Dyomin, [at]Jack.Porter
#tests Android Client in openGL and Vulkan on S10+
#preflight https://ec-01.epicgames.net/commander/link/jobDetails/jobs/9754303?
#ROBOMERGE-OWNER: thomas.ross
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 10332513 via CL 10333274 via CL 10333320
#ROBOMERGE-BOT: (v594-10333955)
[CL 10339731 by thomas ross in Main branch]
Android Arm64 stackwalk uses libunwind.
Crash handler support for Android platform.
#rb Chris.Babcock, Jack.porter
[FYI] Chris.babcock, Jack.porter, Brandon.Schaefer
#rnx
#ROBOMERGE-SOURCE: CL 10122012 via CL 10122015 via CL 10122016
#ROBOMERGE-BOT: (v587-10111126)
[CL 10122017 by allan bentham in Main branch]
This should fix Android Test/Ship builds not being able to find BuildInfo.ini
[REVIEW] [at]Thomas.Ross
#ROBOMERGE-SOURCE: CL 9422686 via CL 9422692 via CL 9422694 via CL 9422697 via CL 9422863
#ROBOMERGE-BOT: (v480-9420520)
[CL 9423831 by justin marcus in Main branch]