Moved the work to acquire the bone transforms to PreUpdate on the game thread.
Supported master-pose by checking whether what we are copying is running master-pose (this potentially fixes issues where character heads/hats can detach).
Profiled, this averages ~8us on console per call, so not too bad.
#rb Lina.Halper
#ROBOMERGE-SOURCE: CL 4688737
[CL 4689055 by thomas sarkanen in Main branch]
- the var was flipped, so I'm deprecating old one, and adding new one, and flip the meaning
#jira: UE-64873
#rb: Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 4501726 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4501727 by lina halper in Staging-4.21 branch]
Also removed TStructOpsTypeTraitsBase which has been deprecated since 4.16
#jira none
#rb steve.robb
[FYI] marc.audy
#ROBOMERGE-SOURCE: CL 4472580 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4472581 by graeme thornton in Staging-4.21 branch]
This ensures that CopyPoseFromMesh uses the correct target pose to inteprolate to, rather than the already-interpolated output pose.
#jira UE-62588 - URO is incompatible with CopyPoseFromMesh in certain circumstances
#rb Jurre.DeBaare
[CL 4325358 by Thomas Sarkanen in Dev-Anim branch]
This ensures that the index/ptr is self-consistent with the compiled graph properties.
Added a new anim graph node and anim node that StateResult node suse now. No funcitonal change, but a different inheritance/data hierarchy. Added some mismatched tag handling for serialization to deal with upgrading old content.
Added a Dev-Anim object version header.
#rb Benn.Gallagher
#jira UE-42662 - Investigate how to verify root property in AnimBlueprintGeneratedClass
[CL 4275035 by Thomas Sarkanen in Dev-Anim branch]