#rb ben.marsh, via discussions
#ROBOMERGE-SOURCE: CL 12682281 via CL 12682292 via CL 12682296
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12682297 by josh adams in Main branch]
#rb clayton.langford
#ROBOMERGE-SOURCE: CL 12646231 via CL 12646246 via CL 12649255 via CL 12649452 via CL 12649499 via CL 12649616
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12649737 by ben salem in Main branch]
Should also allow Gauntlet to work with Installed engine builds.
RunUAT.sh -scriptdir=/Volumes/Data/Dev/FirstPersonTest RunUnreal -project=/Volumes/Data/Dev/FirstPersonTest/FirstPersonTest.uproject -test=FirstPersonTest.BootTest -build=editor
#jira #rb na
#ROBOMERGE-SOURCE: CL 7679187 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v381-7673386)
[CL 7679188 by andrew grant in Main branch]
ITestNode now defines GetWarnings and GetErrors calls for tests to return instances that occurred during a test.
Split creation of Summary report in UnrealTestNode into Header/Body functions to allow tests to more easily customize these.
Added GetLogChannels() function to UnrealLogParser that will return all lines from multiple channels
Added AutomatonLogParser that specifically parses the output of automation (non-Gauntlet) tests.
#rb CRd
[at]josh.engebretson [at]clayton.langford [at]ben.salem
#ROBOMERGE-SOURCE: CL 6241133 via CL 6246005
[CL 6246055 by andrew grant in Main branch]
Removed old -skipxboxauth flag
#rb codereview
#ROBOMERGE-SOURCE: CL 5749377 via CL 5749558 via CL 5749651 via CL 5749736 via CL 5754588
[CL 5754753 by andrew grant in Main branch]
- Changed gauntlet accountpool global object into an AccountManager system that handles an AccountPool instance to allow easier overriding
- Add -nobuildid flag to prevent buildidoverride from being added onto commandline
- Change game tests over to use new account pool
#ROBOMERGE-SOURCE: CL 5659802 via CL 5659803 via CL 5659804 via CL 5659805 via CL 5659928
[CL 5659935 by ben salem in Main branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]