Commit Graph

97 Commits

Author SHA1 Message Date
richard talbotwatkin
ea65c2ef0f Fix for the "Additional Data" button in the Static Mesh editor, so that the changes are propagated to individual viewports.
#jira UE-91863
#lockdown simon.tourangeau
[FYI] Lauren.Barnes
#rb none

#ROBOMERGE-SOURCE: CL 12759740 in //UE4/Release-4.25/... via CL 12759742 via CL 12784205
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12786506 by richard talbotwatkin in Main branch]
2020-04-14 16:54:46 -04:00
lauren barnes
d928a84195 Copying over 11179103 so that Rset Camera toolbar button will work correctly
#jira UE-87734
#rb trivial

#ROBOMERGE-SOURCE: CL 12232626 in //UE4/Release-4.25/... via CL 12232629
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v664-12234175)

[CL 12234775 by lauren barnes in Main branch]
2020-03-17 15:11:19 -04:00
eric soulvie
47f621a216 StaticMeshEditor grid drawing now using EngineShowFlags instead of DrawHelper for grid drawing.
Toolbar grid toggle button now syncs with viewport grid states.  If any viewport is showing a grid, the toggle will be on.
Fixes introduced with when UE-86749 was fixed.
#jira UE-89226
#rb Matt.Kuhlenschmidt


#ushell-cherrypick of 11608356 by Eric.Soulvie

#ROBOMERGE-SOURCE: CL 12156605 in //UE4/Release-4.25/... via CL 12156606
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)

[CL 12156610 by eric soulvie in Main branch]
2020-03-12 18:12:52 -04:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Chris Gagnon
d1973355bc Merge Dev-Tools-Stagng tp Dev-Editor
#rb none

[CL 9961726 by Chris Gagnon in Dev-Editor branch]
2019-11-01 17:39:56 -04:00
Eric Soulvie
52900e6a3c Moved generation of Layouts menu to SAssetEditoriViewport and moved layouts menu to submenu to match Level Editor
[CL 9897025 by Eric Soulvie in Dev-Editor branch]
2019-10-30 18:26:53 -04:00
richard talbotwatkin
e7c69b38d6 Made UStaticMesh::NavCollision a transactable object when entering the static mesh editor so that Undo is correctly handled.
#jira UE-62002
#rb none

#ROBOMERGE-SOURCE: CL 9846946 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9846947 by richard talbotwatkin in Main branch]
2019-10-27 14:20:06 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Richard TalbotWatkin
1cd94f81c3 Added StaticMeshDescription module for defining attributes and operations required in editor and at runtime for MeshDescriptions for static meshes.
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
 - FMeshDescription methods which referred explicitly to static mesh specific attributes
 - StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none

[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]
2019-09-26 05:03:53 -04:00
Richard TalbotWatkin
7252700c79 Integrated from Main CL 7668565.
Deprecated direct access to UStaticMesh::SourceModels, SectionInfoMap and OriginalSectionInfoMap.
Added new accessors for getting individual SourceModels, or the entire array.
#rb none
#jira none

[CL 7668661 by Richard TalbotWatkin in Dev-Editor branch]
2019-07-31 05:35:17 -04:00
richard talbotwatkin
c0ef3053d2 Deprecated direct access to UStaticMesh::SourceModels, SectionInfoMap and OriginalSectionInfoMap.
Added new accessors for getting individual SourceModels, or the entire array.
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 7668562 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7668565 by richard talbotwatkin in Main branch]
2019-07-31 03:40:45 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
sebastian nordgren
c44a58584c #jira UE-73325 Remove Selected button is disabled in the UV channels dropdown of the Static Mesh editor when only a single UV channel remains.
#rb chris.gagnon

[CL 6166658 by sebastian nordgren in Dev-Editor branch]
2019-04-30 03:51:54 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Cody Albert
e448f7cdf4 Updated BodyInstanceCustomization to notify when collision is set back to default so we can update collision visualizations
Updated Static Mesh Editor to refresh collision visualization on instances when source mesh collision profile is changed

#jira UE-70727
#rb matt.kuhlenschmidt

[CL 5288462 by Cody Albert in Dev-Editor branch]
2019-03-04 15:30:36 -05:00
julien stjean
21f5b3e219 Fixed "Mesh Editing" toolbar in Static Mesh Editor showing as "Secondary Toolbar" when closing and re-opening the tab.
#jira UE-70173
#rb Anousack.Kitisa

#ROBOMERGE-SOURCE: CL 5205456 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5225202 by julien stjean in Main branch]
2019-02-27 10:40:32 -05:00
Chris Gagnon
bd368fae31 Engine and Editor subsystems
- Dynamic subsystems for fixed module startup wrt subsystem initialization
- Python Gettter exposed for both eg: import_subsystem = unreal.get_editor_subsystem(unreal.ImportSubsystem)
- Import Subsystem with python exposed import events

#rb Matt.Kuhlenschmidt, Rex.Hill
#codereview Matt.Kuhlenschmidt, Rex.Hill

[CL 4725117 by Chris Gagnon in Dev-Editor branch]
2019-01-15 13:41:40 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00