Commit Graph

58 Commits

Author SHA1 Message Date
matt kuhlenschmidt
3fa44160fd Improved the details panel root object customization API to support multiple objects in the "root object set". Deprecated old functionality and removed pass through customizations that are no longer needed
#rb none

#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11382968 via CL 11382988 via CL 11382990
#ROBOMERGE-BOT: (v654-11333218)

[CL 11383722 by matt kuhlenschmidt in Main branch]
2020-02-12 09:41:11 -05:00
benoit deschenes
2f545830b2 Unshelved from pending changelist '10954588':
Painting skeletalmesh is not save in the asset. Fallback of the sk refactor

#jira UE-86515
#rb Alexis.Matte
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 11066711 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v637-11041722)

[CL 11066712 by benoit deschenes in Main branch]
2020-01-20 14:41:52 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
jack porter
a5f596f422 Fix CIS
#lockdown Cristina.Riveron
#rb None
#jira 0

#ROBOMERGE-SOURCE: CL 10319882 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)

[CL 10319886 by jack porter in Main branch]
2019-11-20 10:47:52 -05:00
jack porter
0e75670a93 Fix during Mesh Painting in Mobile Preview
#jira UE-80606
#rb  Changhyun.Park
#lockdown: cristina.riveron

#ROBOMERGE-SOURCE: CL 10318814 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)

[CL 10318826 by jack porter in Main branch]
2019-11-20 09:31:06 -05:00
louise rasmussen
b2dad5af11 Fixes Crash when creating new level in Paint Mode
#JIRA UE-84249
#rb Lauren.Barnes

#ROBOMERGE-SOURCE: CL 10211743 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v590-10202696)

[CL 10211773 by louise rasmussen in Main branch]
2019-11-14 14:03:13 -05:00
patrick enfedaque
e58c704ce3 Mesh Painting: Various crashes (Cleanup AddReferencedObjects code)
#jira UE-80567, UE-81323, UE-80528, UE-80471
#rb jeanfrancois.dube
#rnx


#ROBOMERGE-SOURCE: CL 9421481 via CL 9422663
#ROBOMERGE-BOT: (v480-9420520)

[CL 9423027 by patrick enfedaque in Main branch]
2019-10-04 16:48:18 -04:00
jon nabozny
6b60663f39 Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
[at]Ryan.Gerleve, [at]Brian.Bekich
#rb None


#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 9290108 via CL 9290249
#ROBOMERGE-BOT: (v452-9288972)

[CL 9290520 by jon nabozny in Main branch]
2019-09-29 16:49:10 -04:00
brandon schaefer
a715ea4f14 Deprecate GIsRequestingExit
Get GIsRequestingExit now by IsEngineRequestingExit()

Set GIsRequestingExit now by RequestEngineExit(const TCHAR* Reason) or RequestEngineExit(const FString& Reason)
NOTE If Reason is 4 or less chars it will generate an ensure to force a reason to exit

The reason behind this change is right now setting GIsRequestingExit to true can cause many things to break mainly early on and with out any sort of log warning we have entered this state. We should wrap this behind a function to allow for proper handling

#rb Chris.Babcock, Michael.Trepka, Michael.Noland
#jira UE-79933
[FYI] Michael.Noland


#ROBOMERGE-SOURCE: CL 8649683 via CL 8653683
#ROBOMERGE-BOT: (v417-8656536)

[CL 8658680 by brandon schaefer in Main branch]
2019-09-12 14:21:26 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
marc audy
bfe200fee4 Fixup engine code misusing GetComponentsByClass
#jira UE-79819
#rnx


#ROBOMERGE-SOURCE: CL 8503325 via CL 8503764
#ROBOMERGE-BOT: (v406-8472469)

[CL 8509323 by marc audy in Main branch]
2019-09-05 15:45:24 -04:00
jason stasik
2a71dfabb2 For static mesh vertex painting, ensure all LODs are updated when filling all LODS.
Fill now respects bPaintOnSpecificLOD for static meshes.
#jira UE-66702,UE-76411
#rb jurre.debaare

#ROBOMERGE-SOURCE: CL 7107557 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7107564 by jason stasik in Main branch]
2019-06-20 13:48:40 -04:00
ben ingram
eed90aab86 Fix mesh vertex paint LOD being clamped to 0 if actor includes a mesh component with no valid mesh data set
- Now only components that include a valid mesh asset are considered for clamping LOD
- In the case of linked Jira, mesh blueprint includes an editor-only mesh component, with no mesh asset set
#rb none
[FYI] alexis.matte


#ROBOMERGE-SOURCE: CL 6943316 via CL 6945497
#ROBOMERGE-BOT: (v366-6836689)

[CL 6947028 by ben ingram in Main branch]
2019-06-11 23:47:57 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Ben Marsh
3f38d9889d Fix VS2019 compile error.
#rb none
#rnx

[CL 5755712 by Ben Marsh in Main branch]
2019-04-04 20:33:53 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
rolando caloca
cc39212e9c UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5063458 by rolando caloca in Main branch]
2019-02-19 11:47:36 -05:00
matt kuhlenschmidt
7b3f38b87d Fix vertex color mode not showing how much memory instanced vertex colors are taking.
#ROBOMERGE-SOURCE: CL 5062473 via CL 5062898

[CL 5062961 by matt kuhlenschmidt in Main branch]
2019-02-19 11:22:51 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Robert Manuszewski
cfa01c09c7 Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00