Commit Graph

170 Commits

Author SHA1 Message Date
bob tellez
f4f88c8582 #UE4 Route more references through the game asset filter. Drag/Dropping an actor in a level is now checked. Also you'll now get more detailed feedback when you cannot assign a reference in a property when dragdropping
#ROBOMERGE-SOURCE: CL 11772068 via CL 11772087
#ROBOMERGE-BOT: (v656-11643781)

[CL 11868986 by bob tellez in Main branch]
2020-03-03 11:32:54 -05:00
brooke hubert
de861d7114 Disable input in Level Editor Viewports when a map is being torn down.
# Speculative fix - the callstack in the bug looks like we think we have a valid actor pointer, but it's probably getting garbage collected. The log is outputting level unload messages right before the crash.

#Jira UE-89337
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 11774509 in //UE4/Release-4.25/... via CL 11774609
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11776817 by brooke hubert in Main branch]
2020-02-28 16:04:55 -05:00
matt kuhlenschmidt
0f072073f6 Reworked how realtime is overriden in the editor. This fixes issues where a temporarily set realtime state is saved between editor sessions causing users to be unaware that their viewport is not realtime. Shutting down the editor during PIE or remote desktop were two such cases.
Now there is a separate api on editor viewports to set and remove a temporary override state.  Deprecated existing methods and fixed up use cases.



#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11498109 via CL 11498156 via CL 11498165
#ROBOMERGE-BOT: (v654-11333218)
#rb none

[CL 11498464 by matt kuhlenschmidt in Main branch]
2020-02-18 09:38:41 -05:00
mic rooney
ab9ddc3dee Pass over Use Mouse For Touch and cleaning up some redundant code.
#ROBOMERGE-SOURCE: CL 11423897 via CL 11423954 via CL 11423969
#ROBOMERGE-BOT: (v654-11333218)

[CL 11423980 by mic rooney in Main branch]
2020-02-13 14:19:51 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
d1973355bc Merge Dev-Tools-Stagng tp Dev-Editor
#rb none

[CL 9961726 by Chris Gagnon in Dev-Editor branch]
2019-11-01 17:39:56 -04:00
Matt Kuhlenschmidt
fc1c924213 Removed EActorCreateMode::Placement. Was unused and rotting
#rb none

[CL 9881272 by Matt Kuhlenschmidt in Dev-Editor branch]
2019-10-29 11:37:24 -04:00
patrick boutot
008ff66948 #jira UE-81063, UE-81180, UE-82063, UE-80920
#rb none

CL 9406511
Reduce filename size to fix can't write error

CL 9489134
Snapshot Multi User Material sync fix

CL 9489134
Sequencer tool now has corresponding icon on motion controller
Fixed bug where Vive UI was still appearing on Rift after deleting an object through the context menu
Help System UI no longer casts shadows

CL 9531557
Resave VP assets with UMG.

CL 9538549
Expose SnapshotTransactionBuffer to Blueprint as SnapshotObject

CL 9540413
Fixes VR on-camera viewfinders to have the correct color correction and gamma.
1) New shader, specifically applied to VR viewfinders, that performs a previously missing sRGB -> linear conversion.
2) Detect where we're in VR or not when creating camera preview widgets; don't apply tone mapping when we're in VR (to eliminate double tonemapping).

CL 9542364
Calling SnapshotObject when camera is attached to handheld/tripod so other users can see it update

CL 9551135
Add if (!IsRunningCommandlet()) to shader load to ensure it's ignored during cooking.

CL 9577516
Fixed Focusable windows causing no tool after menu close

CL 9601939
added TransactObject to Handheld and tripod tools

CL 9604635
Changed tripod and handheld tool to update the camera transform directly instead of using AttachToActor

CL 9605124
Live Editing cvar sequencer key mesh toggle

CL 9610074
Combined MarkerTool proc mesh into 1 draw call.

CL 9610330
Set camera label to "Playback Cam" when spawned by sequencer

#ROBOMERGE-SOURCE: CL 9835520 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9835661 by patrick boutot in Main branch]
2019-10-25 07:24:19 -04:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
matt kuhlenschmidt
cd7e15a2e7 Disable PIE/Simpulate Enter/Exit sound by default as it can flush async loading the first time the sound is loaded
#ROBOMERGE-SOURCE: CL 8210825 via CL 8212485
#ROBOMERGE-BOT: (v401-8057353)

[CL 8212521 by matt kuhlenschmidt in Main branch]
2019-08-22 12:21:02 -04:00
chris gagnon
ff0cab9e4a Fix for unloaded BP classes causing crash when trying to create a new camera.
#jira UE-77932
#rb none

#ROBOMERGE-SOURCE: CL 7631192 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7631195 by chris gagnon in Main branch]
2019-07-25 19:30:09 -04:00
chris gagnon
d7f0b184cd Viewport Add Camera list no longer can contain Abstract classes.
#jira UE-77606
#rb trivial
[CODEREVIEW] Lauren.Ridge

#ROBOMERGE-SOURCE: CL 7463135 in //UE4/Dev-Editor/...
#ROBOMERGE-BOT: ENGINE (Dev-Editor -> Main) (v371-7306989)

[CL 7463507 by chris gagnon in Main branch]
2019-07-19 16:19:03 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Chris Gagnon
930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
lauren ridge
0d6de88736 Fix for appearance of level text in viewport
#jira UE-69407
#rb trivial
#rnx


#ROBOMERGE-SOURCE: CL 4964723 via CL 4965335

[CL 4969921 by lauren ridge in Main branch]
2019-02-12 10:33:12 -05:00
lauren ridge
0f3550f3ff Fixes for UI appearance after level preview changes
#jira UE-69418
#jira UE-69408
#rb none
#rnx


#ROBOMERGE-SOURCE: CL 4883598 via CL 4890251

[CL 4890679 by lauren ridge in Main branch]
2019-02-04 16:02:08 -05:00
Marcus Wassmer
70e5db4e65 Merging //UE4/Dev-Main@4854321 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4854522 by Marcus Wassmer in Dev-Rendering branch]
2019-01-30 20:51:13 -05:00
lauren ridge
43be3388f2 Display of current level now is a button that allows you to change between filtered levels. Also, the level of the currently selected actor is displayed above.
#rb Jason.Stasik
#rnx


#ROBOMERGE-SOURCE: CL 4847639 via CL 4850448

[CL 4850505 by lauren ridge in Main branch]
2019-01-30 18:53:52 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Rolando Caloca
732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00