Commit Graph

37 Commits

Author SHA1 Message Date
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
sebastian nordgren
ddc485dcfa Added option to set a custom StarterContent feature pack in a template, still uses the same default starter content packs if the template does not define one. This is to allow different sets of starter content to be specified for different problem domains such as archviz or virtual production.
Also create an empty Content folder always on project creation - this is to support template-based blank projects, which otherwise would not populate the Content folder at all, causing the Content folder directory watcher to not initialize on startup.

#rb paul.chipchase
#fyi chris.gagnon

[CL 9755310 by sebastian nordgren in Dev-Editor branch]
2019-10-23 06:39:34 -04:00
sebastian nordgren
dd5f52a35b Hidden settings in the new project wizard will now write no values to the config - this puts more burden on the template writer, but shouldn't cause any template settings to be overwritten by hidden settings.
#jira UE-82071

#rb paul.chipchase

Source: 9731500 (//UE4/Dev-Editor)

#ROBOMERGE-SOURCE: CL 9743443 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v542-9736015)

[CL 9743452 by sebastian nordgren in Main branch]
2019-10-22 06:02:50 -04:00
sebastian nordgren
4c66ebe01f Hidden settings in the new project wizard will now write no values to the config - this puts more burden on the template writer, but shouldn't cause any template settings to be overwritten by hidden settings.
#jira UE-82071

#rb paul.chipchase

[CL 9731500 by sebastian nordgren in Dev-Editor branch]
2019-10-21 10:16:33 -04:00
sebastian nordgren
45ad008dd0 Integrated all fixes made to the New Project dialog made in Dev-Editor to Release.
#jira UE-81579, UE-81054, UE-81121, UE-80876

#rb paul.chipchase

#ROBOMERGE-SOURCE: CL 9680584 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v536-9675740)

[CL 9680625 by sebastian nordgren in Main branch]
2019-10-18 06:21:58 -04:00
sebastian nordgren
1e461e7213 New Project wizard now correctly lists a Blank project when the Templates folder has not been synced.
Descriptions have been removed from the New Project wizard pages. First page has been renamed to "Select Template Category".

#jira UE-81579

#rb chris.gagnon

[CL 9566294 by sebastian nordgren in Dev-Editor branch]
2019-10-14 04:01:52 -04:00
sebastian nordgren
731081e6ef Fixed periodic validity checks not firing anymore and displaying an error when creating/removing project files in disk with the New Project dialog wizard open.
Removed extra sentence from description that was considered clutter.

Removed languages listing from templates because enterprise did not want it.

"Categories" label is hidden in New Project mode.

#jira UE-80876

#rb paul.chipchase

#fyi chris.gagnon

[CL 9363827 by sebastian nordgren in Dev-Editor branch]
2019-10-02 09:05:11 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
sebastian nordgren
fd58fb7a52 Added a Raytracing option to the New Project dialog settings.
Hooked up XR and Raytracing into the project creation phase.

Changed to use GameProjectDialog.* placeholder icons that are currently just some random AssetIcons.

Removed bSkipProjectSettings INI option, in favour of just having an enum value (ETemplateSetting::All) to control it.

#rb chris.gagnon

[CL 8672009 by sebastian nordgren in Dev-Editor branch]
2019-09-13 05:13:31 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
sebastian nordgren
f044b713db Hidden settings are now respected when selecting another template, rather than only at construction time.
#rb paul.chipchase

#lockdown chris.gagnon

[CL 8603281 by sebastian nordgren in Dev-Editor branch]
2019-09-10 07:14:28 -04:00
sebastian nordgren
11a36e4557 Added default category that is visible when no TemplateCategories.ini has been synced.
New Project dialog no longer displays the Languages Available field in the preview window if the selected category contains no templates.

Added warning for cases when a template is referring to a category that doesn't exist.

#jira UE-79758

#rb paul.chipchase

#lockdown chris.gagnon

[CL 8570377 by sebastian nordgren in Dev-Editor branch]
2019-09-09 03:59:51 -04:00
sebastian nordgren
23e355afdf The project language dropdown on the Project Settings page of the New Project wizard was not being updated correctly when changing selections, but rather only taking the values given on startup. Now it gets updated when changing the template selection.
#jira UE-79634

#rb paul.chipchase

[CL 8402120 by sebastian nordgren in Dev-Editor branch]
2019-09-02 10:26:21 -04:00
sebastian nordgren
7c56728f55 Project dialog has been rewritten to be more clearly split into a wizard-style flow.
#rb chris.gagnon

#jira UETOOL-1726

[CL 8370731 by sebastian nordgren in Dev-Editor branch]
2019-08-29 04:41:00 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
JeanMichel Dignard
265a6ee67b Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3769617)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3678071 by JeanLuc.Corenthin
	Fixed a bug in AActor::CheckComponentInstanceName. The implementation was crashing with name containing only digits.

Change 3706350 by Jamie.Dale

	Fixed broken style from the Python merge

Change 3709830 by Jamie.Dale

	Exposed FVector4 and FQuat to TBaseStructure

Change 3713856 by Jamie.Dale

	Added missing FVector4-= operator

Change 3716874 by Martin.Sevigny

	UAT ListThirdPartySoftware: Add support for external project. New parameter -ProjectPath to specifiy path to .uproject so the build rules of the project are parsed and the folder is part of the search for TPS files.

Change 3728856 by Patrick.Boutot

	Get the value of each row for a specific column/property in a data table. It doesn't include the title of that column.

Change 3739050 by Jamie.Dale

	Exposed FPlane to TBaseStructure

[CL 3769674 by JeanMichel Dignard in Main branch]
2017-11-21 16:14:55 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
bruce nesbit
0f732bf4b2 Added automation test for project creation.
Added support for which shared resource to edit

[CL 2603798 by bruce nesbit in Main branch]
2015-06-29 08:27:10 -04:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
4d275b2721 Immediately compile and open new code projects (rather than opening the IDE and requiring the user do it themselves).
#codereview lauren.ridge

[CL 2386116 by Ben Marsh in Main branch]
2014-12-11 16:39:39 -05:00