#jira
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 11064475 via CL 11064485 via CL 11064487
#ROBOMERGE-BOT: (v637-11041722)
[CL 11064489 by rex hill in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
When user selects target path for exporting or saving, we need to refresh content from server. So we add OnPathSelected event to FSharedAssetDialogConfig and SAssetDialog.
Changed files: IContentBrowserSingleton.h, SAssetDialog.h, SAssetDialog.cpp.
GPumpingMessages
When files and folders are deleted or created by user, we want to save these changes to server. So we monitor such changes through IAssetRegistry. But we need to determine whether it�s triggered by user. So we add GPumpingMessages, a global flag indicating that application is processing Windows messages. Which means it�s triggered by user input.
Another possible choice is adding delegates. But this requires more changes and is less general.
Changed files: CoreGlobals.h, CoreGlobals.cpp, WindowsPlatformApplicationMisc.cpp.
Mesh Editor Small Fix
Fix an issue where vertex colors in Toolbar didn't work in 4.22.
Changed file is SStaticMeshEditorViewport.cpp.
#jira UE-78897
PR #6121: Editor changes for NVIDIA USD plugin
#rb chris.gagnon
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 8042071 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v399-8035122)
[CL 8042138 by simon tourangeau in Main branch]
#UE4 Added AssetReferenceFilter. An editor feature to allow projects to specify a filter to disallow editor systems to form references between certain assets. Add a listener for UUnrealEdEngine::OnMakeAssetReferenceFilter which returns a subclass of IAssetReferenceFilter that was constructed with the supplied context. PassesFilter will be called on this filter object to determine if the reference is allowed. Currently respected by asset picker, class picker, details panels, and edgraph drag/drop operations.
#jira UE-75912
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 7046716 via CL 7046768
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v367-6836689)
[CL 7119780 by bob tellez in Dev-Anim branch]
#UE4 Added AssetReferenceFilter. An editor feature to allow projects to specify a filter to disallow editor systems to form references between certain assets. Add a listener for UUnrealEdEngine::OnMakeAssetReferenceFilter which returns a subclass of IAssetReferenceFilter that was constructed with the supplied context. PassesFilter will be called on this filter object to determine if the reference is allowed. Currently respected by asset picker, class picker, details panels, and edgraph drag/drop operations.
#jira UE-75912
#ROBOMERGE-SOURCE: CL 7046716
#ROBOMERGE-BOT: (v367-6836689)
[CL 7046768 by bob tellez in Main branch]