[FYI] Nick.Darnell
#ROBOMERGE-SOURCE: CL 12582218 via CL 12582221 via CL 12582223
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12582228 by bob tellez in Main branch]
#ROBOMERGE-OWNER: nick.darnell
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 12580939 via CL 12580947 via CL 12581021 via CL 12581039 via CL 12581048
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12581062 by nick darnell in Main branch]
Fred.Kimberly, Marc.Audy, Dan.Oconner, Michael.Noland
#ROBOMERGE-OWNER: nick.darnell
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 12572258 via CL 12572295 via CL 12572587 via CL 12572601 via CL 12572607
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12572619 by nick darnell in Main branch]
This partially reverts CL 9406864, only the widget change in that CL was actually required to fix the original bug
#jira UE-90922
#rb fred.kimberley
[FYI] bob.tellez
#ROBOMERGE-SOURCE: CL 12305447 in //UE4/Release-4.25/... via CL 12305452
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v670-12295787)
[CL 12305485 by ben zeigler in Main branch]
#jira none
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 12109682 in //UE4/Release-4.25/... via CL 12109741
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12109792 by ben hoffman in Main branch]
Added calls to split the pins of all nodes when states are merged into the consolidated event graph
#jira UE-89657 - Variables modified inside Anim States to not update in preview / Editor
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 11649944 in //UE4/Release-4.25/... via CL 11649948
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11649950 by thomas sarkanen in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Fix up nearby cases where ESearchCase::CaseSensitive should have been used
#jira
#rnx
#rb
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10309793 via CL 10309818
#ROBOMERGE-BOT: (v593-10286020)
[CL 10309932 by marc audy in Main branch]
Update parsing of the pin string values for FGameplayAttribute pins to properly roundtrip.
#jira UE-80478
#rb Michael.Noland
#ROBOMERGE-SOURCE: CL 9406864 via CL 9406865 via CL 9406867 via CL 9406869 via CL 9406874
#ROBOMERGE-BOT: (v456-9359915)
[CL 9408144 by fred kimberley in Main branch]
When the schema duplicates a graph, have it path up all function terminators, not just the entry.
When an interface graph is duplicated, check to make sure a user defined pin exists first before adding it.
#jira UE-79032
#jira UE-58390
#rb Marc.Audy
[CL 8126934 by Ben Hoffman in Dev-Framework branch]
#jira UE-77354
#rb marc.audy
#ROBOMERGE-SOURCE: CL 7658997 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7659000 by sebastian nordgren in Main branch]
Pin fixup was being skipped, and was using the wrong parameters for export text
Added object owner parameter to BlueprintEditorUtils functions so they transfer text properly, deleted manual fixup
Change local variable diffing to use new cache, so text data is diffed properly
#rb marc.audy
[CL 6598686 by Ben Zeigler in Dev-Framework branch]
#jira UE-74857 Change Soft object harvesting for local variables to use a temporarily constructed UFunction instance instead of type-specific hacks
Add FindSignatureFunction and fix function entry tooltip to work for newly created functions
Fix the soft reference fixup code in K2Node to handle references inside a struct, and update CustomEvent/FunctionEntry to update their user pins defaults after a fixup to editor pin data
Right now only local variables are using the value cache as we have too many blueprint pin defaults that cannot be safely copied into properties, will re-evaluate later and fixup comments
#rb michael.noland
[CL 6593293 by Ben Zeigler in Dev-Framework branch]