Commit Graph

53 Commits

Author SHA1 Message Date
mihnea balta
85cc0348a1 Fixed bug introduced in CL 12982657 which caused compile failures for some geometry shaders on Vulkan.
Arrays don't have matrix_columns set to 1.

#jira none
#rb none
#rnx
#lockdown Christina.Riveron

#ROBOMERGE-SOURCE: CL 12997560 in //UE4/Release-4.25/... via CL 12997564 via CL 12997575
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12997577 by mihnea balta in Main branch]
2020-04-23 02:40:10 -04:00
mihnea balta
6b154fd015 Fixed overlapping shader attributes in Vulkan when using matrix types.
The code was assuming that each attribute occupies a single vector, so we got compiler errors if a shader used a matrix attribute.

#jira UE-91836
#rnx
#lockdown Christina.Riveron
#rb Rolando.Caloca

#ROBOMERGE-SOURCE: CL 12982657 in //UE4/Release-4.25/... via CL 12982668 via CL 12982691
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12982704 by mihnea balta in Main branch]
2020-04-22 15:30:48 -04:00
rolando caloca
14e2ac7588 F - Fix Vulkan codegen for RWStructuredBuffer<float4> not generating scalar access
#rb Lukas.Hermanns
[FYI] Brian.White, Dmitriy.Dyomin
#jira

#ROBOMERGE-SOURCE: CL 12659574 via CL 12659648 via CL 12659650
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12659790 by rolando caloca in Main branch]
2020-04-07 13:55:08 -04:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
dmitriy dyomin
e199946f7d Prevent Vulkan early fragment tests being enabled when discard instruction is used.
#ROBOMERGE-SOURCE: CL 11152992 via CL 11153006 via CL 11153012
#ROBOMERGE-BOT: (v640-11091645)

[CL 11153019 by dmitriy dyomin in Main branch]
2020-01-29 04:02:55 -05:00
dmitriy dyomin
32bb8acd0b Support virtual textures on mobile platforms. Requires Vulkan, OpenGL ES3.1 + SRV, iPhone8 and up.
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore


#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)

[CL 11070638 by dmitriy dyomin in Main branch]
2020-01-20 22:16:23 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Leigh Swift
3b246bc3db Copying //UE4/Portal-Staging to //UE4/Main (Source: //Portal/Main/Engine @ 8661229)
Change 8553543 by Wes.Fudala

	We now set a fixed value of 24 to CEF screenInfo colorDepth when off screen rendering is enabled.

Change 8235770 by Wes.Fudala

	Fix for CEFJsScripting memory stomp and memory alignment errors called out by the stomp memory allocator when running with -stompmalloc on the commandline.

Change 8065597 by Leigh.Swift

	BuildPatchServices: Improving ChunkBuildDirectory behaviour when dealing with empty build or builds only containing empty files.
	This is now fully supported as part of the generation flow rather than an early detected edge case.

Change 7641628 by Leigh.Swift

	BuildPatchServices: Tweaks to serialisation safety.
	BuildPatchServices: DiskChunkStore fix for crash when chunkdump serialisation fails due to disk space.

Change 7436869 by Leigh.Swift

	BuildPatchServices: Fix regression in BPT package chunks for cloud save improvements now require message pumping.

Change 7326553 by Wes.Fudala

	BuildPatchServices: Attempt to restore functionality of the -SkipBuildPatchPrereq commandline.  This stopped functioning in CL# 6655502 with the BPS DLC related refactors.
	The issue was reported by a number of users that were relying on this commandline as a last resort workaround for prereq install issues.

Change 7323945 by Leigh.Swift

	BuildPatchServices: BuildPatchTool: Install time coefficient values exposed by DiffManifests.
	This gives an indicative install duration.
	The time is not necessarily accurate, but the simulation is a constant and so the value is highly comparable between different builds.

Change 7310352 by Antony.Carter

	BuildPatchServices: Adding support for overriding http path for chunk requests. This allows the ability to support signed urls when downloading patch data.

Change 7095282 by Leigh.Swift

	BuildPatchServices: Fix regression with manifests that have no core files.

Change 7092198 by leigh.swift

	BuildPatchServices: Reuse existing code from FBuildPatchAppManifest::GetChunkShaHash in FBuildPatchManifestSet::GetChunkShaHash.
	This fixes an issue where older manifest files that did not ship with chunk sha values in them, can skip sha validation of chunks like pre-DLC launcher did.

Change 6959115 by Wes.Fudala

	Added functionality that will optionally expose embedded browser console logs to the client.

Change 6835841 by Leigh.Swift

	BuildPatchServices: Rearranging manifest save logic to avoid unnecessary seeking forwards, which avoids an assert when undetected write failures occur.

Change 6684994 by Leigh.Swift

	BuildPatchServices: Don't clean empty directories if staging only.

Change 6655502 by Mike.Erickson, Leigh.Swift, Wes.Fudala

	BuildPatchServices: Restructuring how installers are configured and make use of manifest files in order to combine multiple actions on an installation directory into one installer.
	This resembles a feature set for a better DLC installation experience.

Change 6404031 by Richard.Fawcett

	BuildPatchTool: Only append ".manifest" to output filename if output filename has been specified on the command line.
	This was causing a manifest file called literally ".manifest" to be output to the clouddir if -OutputFilename was not specified.

Change 6077240 by Wes.Fudala

	Execution of browser resource load complete delegate now happens on the main thread.

Change 6076171 by Leigh.Swift

	BuildPatchTool: PatchGeneration: ChunkDeltaOptimise: PackageChunks: Improved corrupt output protection against ill timed taskkill, by serialising to temp filename, and then rename on success.
	BuildPatchTool: PatchGeneration: Manifest file extension added if not provided, fixing an oversight and inconsistency with other mode behaviours.
	BuildPatchTool: Compactify: Only warn when failing to get a file size, if the file still exists. Otherwise log instead.

Change 6049003 by Leigh.Swift

	BuildPatchServices: Adding ProcessRequiredDiskSpace to Launcher.Install.Stats which represents how much disk space the install/update process needed to complete.
	BuildPatchServices: Adding ProcessAvailableDiskSpace to Launcher.Install.Stats which represents how much disk space was available at the time of checking required disk space.

Change 5915157 by Leigh.Swift

	BuildPatchTool: Adding a statistic to diffmanifests for temporary disk space requirement to apply the patch.

Change 5934838 by Leigh.Swift

	BuildPatchTool: PackageChunks: Adding support to provide a tagset for the previous build manifest when producing chunkdbs. This allows expanding the chunks saved out to cover tagsets not installed in the previous build.

Change 5838666 by wes.fudala

	Browser can now bubble up the state of completed web resource loads.

Change 5689493 by Leigh.Swift

	Adding new x86 and x64 MS VC141 CRT redist, version 14.16.27012

Change 5689462 by Leigh.Swift

	Fixing process handle leaks on windows.
	Core was leaking for getting an application name.

Change 5500917 by Leigh.Swift

	BuildPatchTool: Adding new arg DiffAbortThreshold to ChunkDeltaOptimise mode which allows skipping of the operation if the original delta is so large that it would take too long to process, and likely have little benefit.
	BuildPatchTool: Switching some Log output to use Display so that it will appear in EC and CMD windows.

Change 5337482 by Leigh.Swift

	BuildPatchTool: Fix for DiffManifests mode not accurately representing delta size for tagged install sets.

Change 5261246 by Leigh.Swift

	BuildPatchServices: Fix for file download needing to mock response codes for higher layer statistics code which tracks data sizes and speeds.
	This is a regression from previous change to correct download failure vs corruption statistics.

Change 5224725 by Leigh.Swift

	BuildPatchServices: Fix for delta download of more than 0 bytes when no update is necessary.
	BuildPatchServices: Skip requesting delta metafile if no file changes are actually required for a patch.
	BuildPatchTool: Reduce unnecessary data produced by BPT ChunkDeltaOptimise mode.

Change 5010941 by Mike.Erickson

	BuildPatchServices: Add download scaling based on average speed per request, maximum count, and download health.

Change 5010845 by Wes.Fudala

	BuildPatchServices: IDownload refactored to have specific request and response success functions, to make it clearer that a successful request does not mean the response was also good.
	BuildPatchServices: Fixed issues with download failures reporting as corruptions.

Change 5000643 by Wes.Hunt

	Remove HttpServiceTracker from UE4.

Change 4884381 by Leigh.Swift

	BuildPatchTool: Fix for Package Chunks mode hanging when no chunks were required.

Change 4848675 by Justin.Sargent, Leigh.Swift

	Speculative fixes for graphics device lost related crash, by adding additional d3d api result checks.
	Improved logging for graphics device lost handling.
	Improved logging for tracking down common font loading failure resulting in an ensure.

Change 4831134 by Leigh.Swift

	BuildPatchTool: Fix for crash in patchgeneration when fast-forward path replays no match.

Change 4801714 by Wes.Fudala

	Fix for CEF issue encountered when building using Mac Mojave + XCode10.

Change 4719149 by Leigh.Swift

	BuildPatchTool: PatchGeneration mode cyclic data optimisation, reduces SHA calculation requirement counts for cyclic data.
	BuildPatchTool: PatchGeneration mode fix for a bug causing non-optimal match insertion idx searching when there are 10k+ matches per scanner.

Change 4680963 by Leigh.Swift

	BuildPatchTool: ChunkDeltaOptimise mode is now FeatureLevel upgrade / downgrade aware.

Change 4680947 by Leigh.Swift

	BuildPatchTool: Compactify speed improvements for massive network cloud directories.

Change 4656991 by Leigh.Swift

	BuildPatchServices: Make sure chunk writer robustly discovers if a chunk fails to save out.

Change 4647815 by Leigh.Swift

	Upping the minimum wait time for UdpMessageBeacon thread so that it will not always wait 0ms when network sends are failing, reducing disconnect CPU usage.
	Adding configurable tick rate logic to XmppConnectionJingle thread. It will now default to 100Hz max.

Change 4627355 by Michael.Trepka

	Fixed a problem with CEF being unable to find locale pak files on Mac for certain language/region combinations

Change 4620800 by Leigh.Swift

	Fix for CEF crash when disabling a web window that has not yet got a parent window. There's no need to worry about focus in this case.

Change 4590207 by Leigh.Swift

	BuildPatchTool: PackageChunks mode now supports FeatureLevel arg

Change 4590103 by leigh.swift

	BuildPatchTool: Adding new mode ChunkDeltaOptimise which reducing the download size when patching between two specific builds in a specific direction.
	BuildPatchTool: Updated Enumeration, DiffManifests, Compactify, PackageChunks, and VerifyChunks modes to take account of new delta data.
	BuildPatchServices: Installers now have a single shared memory chunk store, which reduces the requirement for booting

Change 4590089 by Leigh.Swift

	BuildPatchTool: Adding new mode ChunkDeltaOptimise which reducing the download size when patching between two specific builds in a specific direction.
	BuildPatchTool: Updated Enumeration, DiffManifests, Compactify, PackageChunks, and VerifyChunks modes to take account of new delta data.
	BuildPatchServices: Installers now have a single shared memory chunk store, which reduces the requirement for booting

Change 4341076 by Leigh.Swift

	BuildPatchServices: Making FBuildPatchAppManifest::GetRemovableFiles  more robust to handle directories with or without trailing slash.

Change 4331754 by Leigh.Swift

	BuildPatchTool: Added support for selecting ChunkWindowSize when generating patches.
	BuildPatchTool: Added support for providing the FeatureLevel command-line argument to indicate the data version that should be saved out by patch generation. This warns about defaulting to LatestJson if not provided.
	BuildPatchTool: Added support for generating patches with recognition for any chunks with any ChunkWindowSize found in the provided CloudDir.
	BuildPatchTool: Added command-line -IgnoreOtherWindowSizes param which if provided, the generation code will only accept chunk matches that are the same as ChunkWindowSize.

	BuildPatchServices: Fixes for supporting installations that use any ChunkWindowSize.
	BuildPatchServices: New manifest file format to reduce file size, this is now raw compressed binary data.

#lockdown Nick.Penwarden
#rb none

[CL 8675597 by Leigh Swift in Main branch]
2019-09-13 13:24:23 -04:00
lukas hermanns
e283e47852 Applied same fix for Vulkan tessellation on AMD GPU as in Dev-Rendering (see CL 8129425).
#rb Rolando.Caloca
#lockdown Nick.Penwarden
#jira UE-77908

#ROBOMERGE-SOURCE: CL 8212928 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8212929 by lukas hermanns in Main branch]
2019-08-22 12:49:47 -04:00
Juan Canada
8f4e8beb6f Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
#jira UE-75890
#rb Rolando.Caloca
#rnx

#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 7768628 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7768929 by Juan Canada in Main branch]
2019-08-05 13:13:28 -04:00
dmitriy dyomin
efde5a2cbe Add GL_OES_shader_image_atomic as a requirement for VK feature level ES3.1, to support Niagara GPU sim
#jira UE-76944
#rb none

#ROBOMERGE-SOURCE: CL 7473520 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7473521 by dmitriy dyomin in Main branch]
2019-07-22 01:30:26 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Jeff Fisher
bcc5bcf128 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
dmitriy dyomin
a057ce7394 Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel


#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)

[CL 6617118 by dmitriy dyomin in Main branch]
2019-05-23 00:36:32 -04:00
ben marsh
787b1dc05e Copy of CL 5906283
Fixed tessellation shader cross-compilation for Vulkan backend.

#rb Rolando.Caloca
#lockdown Marcus.Wassmer
#jira UE-54442

#ROBOMERGE-SOURCE: CL 5952885 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5952886 by ben marsh in Main branch]
2019-04-17 14:59:02 -04:00
jonas meyer
ea912b9911 Bump shader version for jira UE-71386.
Followup change to the vulkan nan fix.
hlslcc was not generating conditional moves for swizzles, causing the proposed fix to generate a lot of code. this is fixed with this change

#jira UE-71386
#rb rolando.caloca

Code Before:
{
		bvec4 v138 = bvec4(false,false,false,false);
		v138.xyzw = lessThan(floatBitsToUint(v137),uvec4(2139095040u,2139095040u,2139095040u,2139095040u));
		vec4 v139 = vec4(0.000000,0.000000,0.000000,0.000000);
		if (not(v138).x)
		{
			v139.x = 0.000000;
		}
		else
		{
			v139.x = v137.x;
		}
		if (not(v138).y)
		{
			v139.y = 0.000000;
		}
		else
		{
			v139.y = v137.y;
		}
		if (not(v138).z)
		{
			v139.z = 0.000000;
		}
		else
		{
			v139.z = v137.z;
		}
		if (not(v138).w)
		{
			v139.w = 0.000000;
		}
		else
		{
			v139.w = v137.w;
		}
		imageStore( RWLightScattering, ivec3(gl_GlobalInvocationID), v139.xyzw);
	}

Code After

	{
		bvec4 v138 = bvec4(false,false,false,false);
		v138.xyzw = lessThan(floatBitsToUint(v137),uvec4(2139095040u,2139095040u,2139095040u,2139095040u));
		vec4 v139 = vec4(0.000000,0.000000,0.000000,0.000000);
		v139.x = (not(v138).x)?(0.000000):(v137.x);
		v139.y = (not(v138).y)?(0.000000):(v137.y);
		v139.z = (not(v138).z)?(0.000000):(v137.z);
		v139.w = (not(v138).w)?(0.000000):(v137.w);
		imageStore( RWLightScattering, ivec3(gl_GlobalInvocationID), v139.xyzw);
	}

#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5382705 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5383313 by jonas meyer in Main branch]
2019-03-13 11:41:33 -04:00
rolando caloca
6a91db8fee UE4.22 - Tessellation on Vulkan (experimental, disabled)
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: rolando.caloca
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5318719 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5337029 by rolando caloca in Main branch]
2019-03-07 09:13:39 -05:00
rolando caloca
1df046219e UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
#rb none
#rnx
#jira UE-70676

#ROBOMERGE-SOURCE: CL 5271453 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5271454 by rolando caloca in Main branch]
2019-03-01 16:20:45 -05:00
rolando caloca
b119b7cc3c UE4.22 - Fix Texture2dArray crash on Vulkan
#rb none
#jira
#rnx
[FYI] Mark.Satterthwaite

#ROBOMERGE-SOURCE: CL 4984286 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4984314 by rolando caloca in Main branch]
2019-02-13 13:03:31 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Rolando Caloca
990204b930 DR - vk - Do not emit precision on bool variables
#rb none
#rnx

[CL 4667349 by Rolando Caloca in Dev-Rendering branch]
2018-12-17 18:47:14 -05:00
Rolando Caloca
b06b4d4ca8 DR - vk - Copy from 4580291
- Fix for unhandled nan in Vulkan shaders
#rb Arciel.Rekman

[CL 4581755 by Rolando Caloca in Dev-Rendering branch]
2018-11-20 08:47:01 -05:00
Rolando Caloca
e5b3a2ed00 DR - vk - Zero-initialize all values in Vulkan shaders
#rb none

[CL 4522601 by Rolando Caloca in Dev-Rendering branch]
2018-10-29 18:40:23 -04:00
Rolando Caloca
e3ec1a0d94 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 4358666)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073167 by Krzysztof.Narkowicz

	Added subsurface profile for eye shading model.
	#jira none

Change 4073422 by Krzysztof.Narkowicz

	Added dual specular for subsurface profile shading model.
	#jira none

Change 4075278 by Krzysztof.Narkowicz

	Fixed forward reflection/refraction rendering issues, which caused ShaderModels.Material.Refraction to fail.
	#jira none

Change 4084231 by Krzysztof.Narkowicz

	Dual specular - replace lobe spread with two separate roughness multipliers. Default material roughness is now replaced by an average lobe roughness in order to support non dual specular features.
	#jira none

Change 4092798 by Matt.Collins

	Some HDR refactoring.

	Previously the DisplayOutput and ColorGamut were only set in GameUserSettings.
	I added a Sink that checks the HDR enable. If it's toggled we apply the correct DisplayOutput and ColorGamut for the current platform (this way we get good settings even if you toggle via the console). These settings are still exposed via the console and can be set independently if the user wants.

Change 4096954 by Chris.Bunner

	Added ShaderModelID as scene texture option and renamed existing value to ShaderModelColor to better reflect the internal code.

Change 4111285 by Brian.Karis

	Eye shading update.
	Added Iris normal (disabled). Removed wrap. Fixed contact shadows.

Change 4155261 by Krzysztof.Narkowicz

	Planar reflection prefilter - use scene viewport size instead of reflection target size in order to keep filter size constant in screen space. This makes planar reflection filter more stable in case of dynamic resolution.

	#jira none

Change 4167644 by Krzysztof.Narkowicz

	Global shader map is now stored in multiple DDC entries (one per shader filename) instead of keeping everything in a single one. This allows to skip recompilation of unchanged shader files.

Change 4183727 by Yuriy.ODonnell

	Implemented auto-conversion from deferred to DBuffer decals in forward shading mode (when GBuffer is not available).

	Added support for specular and metallic channels for DBuffer decals, based on work by Chris Bunner.
	This requires DBufferC to be expanded from 2 to 4 channels, leading to slight increase in DBuffer bandwidth and memory requirements.

	Appearance of DBuffer decals is affected by this change, as specular and metallic channel values previously hard-coded in DBufferDecalShared.ush.
	Decals were forced to be non-metallic and have specular of 4% (0.5 numeric value). Now the authored decal material values will be used, which matches GBuffer decals.

	Added support for DBuffer decals with emissive component.

	Most decal types can now be automatically converted, with the exception of stain decals. Those are currently approximated as regular translucent decals.

Change 4197684 by laz.matech

	Added a PostProcess Volume test to the map to test that Cinematic Depth of View can be achieved through PPVs as well. Changed the BP_DepthOfFeildPOV asset - I exposed Focus Method so that it can be disabled for the PPV test. Added a second Hair Model head to the InFocusHair test so that it tests in and out of focus hair models (changed the name of the test to FocusHair).

	#jira none

Change 4225614 by Rolando.Caloca

	DR - Enable depth collision particles on Vulkan mobile

Change 4235489 by Uriel.Doyon

	Removed r.DefaultFeature.PointLightUnits and r.DefaultFeature.SpotLightUnits and replaced them by a single r.DefaultFeature.LightUnits which also controls the units of newly placed rect lights.

	#jira UE-59525

Change 4260154 by Mark.Satterthwaite

	Parallelize the creation of Metal archives and libraries when they are broken up into smaller sub-libraries, this should reduce apparent cook time by going wide across threads on the host of the cooker.

Change 4270594 by Brian.Karis

	Fix for textured rect light L pointing away from plane due to approximate diffuse integration.

Change 4273361 by Daniel.Wright

	Particle Cutouts with 8 verts now always use stochastic approach.  Circle textures with > 234 edges in the convex hull were overflowing the uint64 calculation of the total number of combinations, causing an infinite loop.

Change 4309174 by Mark.Satterthwaite

	Graph device utilization from the driver monitor stats - really helps see how well the GPU is being used.

Change 4310121 by Matt.Collins

	Optmizing RemoveUniformBuffersFromSource. Brings it from ~20% to ~1.5% in my testing.

	#jira none

Change 4312960 by Daniel.Wright

	Fix from Stephen Hill for incorrect light grid culling near the near plane

Change 4314169 by Richard.Wallis

	FShaderCache and associated public structures are now marked as deprecated.  All FShaderCache code hooks removed from MetalRHI, OpenGLDrv and engine Launch/Shutdown logic.

	#jira none

Change 4320760 by Arne.Schober

	DR - Remove SV_Coverage from basepass interpolants when running with Masked in early Depth with ForwardShading as otherwise earlyZ will be disabled (as the PS has to run).
	#jira UE-60992

Change 4334607 by Uriel.Doyon

	Added custom overrides to reset ULightComponent::Intensity to default (in FLightComponentDetails).
	Now settings a light Intesity to default resets the brightness to the archetype brightness.
	This handles correctly cases where the intensity units differs between the two objects.
	Also changed FLocalLightComponentDetails so that changing intensity units kepts the same brightness
	(by recomputing the Intensity).

	#jira UE-61401

Change 4336188 by Rolando.Caloca

	DR - Added -ReduceThreadUsage so programs can use less threads (for SCW )

Change 4337967 by Rolando.Caloca

	DR - Remove unused RHISupportsShaderCompression function

#rb none

[CL 4358751 by Rolando Caloca in Main branch]
2018-09-11 14:44:10 -04:00