Commit Graph

81 Commits

Author SHA1 Message Date
Ben Marsh
6fadbc1a17 Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.
#rb none

[CL 4078800 by Ben Marsh in Dev-Core branch]
2018-05-17 16:45:38 -04:00
Robert Manuszewski
e20f93ff71 Fixing compile error in PakFileUtilities
#fyi Ben.Marsh
#rb none

[CL 4077064 by Robert Manuszewski in Dev-Core branch]
2018-05-17 01:54:58 -04:00
Ben Marsh
cc94daacb5 Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.
#rb none

[CL 4076063 by Ben Marsh in Dev-Core branch]
2018-05-16 15:40:31 -04:00
Ben Marsh
64924a14ce Fixes for compiling PakFileUtilities as part of the editor.
#rb none
#rnx

[CL 4072015 by Ben Marsh in Dev-Core branch]
2018-05-14 17:54:19 -04:00
Ben Marsh
240aab7d27 Missing header.
#rb none

[CL 4071937 by Ben Marsh in Dev-Core branch]
2018-05-14 17:29:46 -04:00
Ben Marsh
306f67cbdf Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.
#rb none

[CL 4071913 by Ben Marsh in Dev-Core branch]
2018-05-14 17:22:39 -04:00