Ben Marsh
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6fadbc1a17
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Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.
#rb none
[CL 4078800 by Ben Marsh in Dev-Core branch]
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2018-05-17 16:45:38 -04:00 |
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Robert Manuszewski
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e20f93ff71
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Fixing compile error in PakFileUtilities
#fyi Ben.Marsh
#rb none
[CL 4077064 by Robert Manuszewski in Dev-Core branch]
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2018-05-17 01:54:58 -04:00 |
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Ben Marsh
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cc94daacb5
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Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.
#rb none
[CL 4076063 by Ben Marsh in Dev-Core branch]
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2018-05-16 15:40:31 -04:00 |
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Ben Marsh
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64924a14ce
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Fixes for compiling PakFileUtilities as part of the editor.
#rb none
#rnx
[CL 4072015 by Ben Marsh in Dev-Core branch]
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2018-05-14 17:54:19 -04:00 |
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Ben Marsh
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240aab7d27
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Missing header.
#rb none
[CL 4071937 by Ben Marsh in Dev-Core branch]
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2018-05-14 17:29:46 -04:00 |
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Ben Marsh
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306f67cbdf
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Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.
#rb none
[CL 4071913 by Ben Marsh in Dev-Core branch]
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2018-05-14 17:22:39 -04:00 |
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