Commit Graph

8 Commits

Author SHA1 Message Date
Ryan Durand
28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
projectgheist
27ae5afdcb PR #4726: Update copyright notices to 2018. (Contributed by projectgheist)
#rb none
#lockdown Nick.Penwarden

[CL 4070389 by Ben Marsh in Main branch]
2018-05-14 07:48:19 -04:00
Richard TalbotWatkin
e17f186d1f Changed the behavior of the Insert Vertex mesh editor action. Previously it was "insert then move vertex", but this was faulty due to inertia behavior causing the selected point to drift when the element selection changed mid-drag. This could be fixed by restarting the drag action after the call to ApplyDuringDrag(), but I think it works better as an initially constrained placement, followed by the vertex being selected.
#rb none

[CL 3937208 by Richard TalbotWatkin in Dev-Geometry branch]
2018-03-09 14:34:55 -05:00
Matt Kuhlenschmidt
68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00
Mike Fricker
3b8eff823d Mesh Editor: UI improvements
- Renamed lots of UI text and tooltips to improve UX
- Hid the 'Propagate' and 'Per Instance' buttons until this feature is properly supported
- Flipped radio buttons so they're on top of 'instant' buttons
- Renamed 'Any' to 'Mesh' in the top level UI (meaning, 'any part of the mesh')
- Added group name title text for 'Mesh', 'Polygon', 'Edge', 'Vertex'
- Reversed order of top level buttons, removed 'Select' label
- 'Remove Subdivision Level' now greys out if there is nothing already subdivided
- Fixed lots of non-unity build issues

#codereview richard.talbotwatkin
#rb none

[CL 3509887 by Mike Fricker in Dev-Geometry branch]
2017-06-26 14:00:48 -04:00
Mike Fricker
777dffe8ff Mesh Editor: Minor refactoring to improve extensibility
- Mesh editor commands no longer use class default objects
- Tweaked some internal functions to make them more general purpose
#rb none

[CL 3428862 by Mike Fricker in Dev-Geometry branch]
2017-05-08 15:03:23 -04:00
Mike Fricker
59b7f4ede5 Mesh Editor extensibility (phase 5)
- Split Edge, Extend Edge and Extend Vertex have been migrated to a new module
- Added support for extensible mesh commands that drag mesh elements immediately after an action
- Fixed selection undo events added with empty selection sets
- Simplified extensibility API for mesh commands that apply during a drag

#codereview richard.talbotwatkin
#rb none

[CL 3372877 by Mike Fricker in Dev-Geometry branch]
2017-03-30 16:00:43 -04:00