Commit Graph

7 Commits

Author SHA1 Message Date
Ryan Durand
28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
projectgheist
27ae5afdcb PR #4726: Update copyright notices to 2018. (Contributed by projectgheist)
#rb none
#lockdown Nick.Penwarden

[CL 4070389 by Ben Marsh in Main branch]
2018-05-14 07:48:19 -04:00
Matt Kuhlenschmidt
68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00
Mike Fricker
3b8eff823d Mesh Editor: UI improvements
- Renamed lots of UI text and tooltips to improve UX
- Hid the 'Propagate' and 'Per Instance' buttons until this feature is properly supported
- Flipped radio buttons so they're on top of 'instant' buttons
- Renamed 'Any' to 'Mesh' in the top level UI (meaning, 'any part of the mesh')
- Added group name title text for 'Mesh', 'Polygon', 'Edge', 'Vertex'
- Reversed order of top level buttons, removed 'Select' label
- 'Remove Subdivision Level' now greys out if there is nothing already subdivided
- Fixed lots of non-unity build issues

#codereview richard.talbotwatkin
#rb none

[CL 3509887 by Mike Fricker in Dev-Geometry branch]
2017-06-26 14:00:48 -04:00
Mike Fricker
c531cde1b7 Mesh Editor: Cleaned up handling of "valid" mesh elements
- We no longer have to (slowly) check for valid elements every frame while dragging
- Removed functions to deselect invalid mesh elements and to clear hover on invalid mesh elements
- Cleaned up some use of 'const' in the mesh editor API

#codereview richard.talbotwatkin
#rb none

[CL 3387062 by Mike Fricker in Dev-Geometry branch]
2017-04-10 16:45:27 -04:00
Mike Fricker
18c345f2b1 Mesh Editor extensibility (phase 7)
- Migrated Remove Edge, Remove Vertex, Harden Edge and Soften Edge to a new module
- Fixed a bug where removing an edge would not reselect the original edge after undo

#codereview richard.talbotwatkin
#rb none

[CL 3374841 by Mike Fricker in Dev-Geometry branch]
2017-03-31 14:31:36 -04:00