#jira UE-1949
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 11206603 via CL 11206604
#ROBOMERGE-BOT: (v643-11205221)
[CL 11206607 by christina tempelaarl in Main branch]
- Download and run the VS2019 installer from the editor
- Update the preferred VC++ toolchains to choose a VS2019 toolchain if possible
- Update the AppLocalPrerequisites folder to include redist files from VS2019
- Update the UE4 prerequisites installer to include VS2019 redist
- Update the installed engine build script to build with VS2017 for backwards compatibility, since VS2019 object files are not compatible with it (only vice versa).
#rb none
#jira
[FYI] Bob.Tellez
#ROBOMERGE-SOURCE: CL 11205672 via CL 11205674
#ROBOMERGE-BOT: (v643-11205221)
[CL 11205680 by ben marsh in Main branch]
This allows them to be configured consistently, rather than the color atlas always being 1/4 the size of the grayscale one. The old FontAtlasSize setting is deprecated in favor of GrayscaleFontAtlasSize and ColorFontAtlasSize.
#jira UE-80619
#rb none
#ROBOMERGE-SOURCE: CL 8936898 via CL 8936899
#ROBOMERGE-BOT: (v435-8929571)
[CL 8936900 by jamie dale in Main branch]
Moved some game specific settings into game config files.
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5566485 via CL 5566797 via CL 5570619 via CL 5570649
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5584550 by daniel lamb in Dev-Core branch]
Moved some game specific settings into game config files.
#ROBOMERGE-SOURCE: CL 5566485 via CL 5566797 via CL 5570619
[CL 5570649 by daniel lamb in Main branch]
The default is 30hz, which matches the current behavior. Assigning a value of zero tracks the current frame rate as the target using an exponential moving average.
#rb Brian.Karis
#ROBOMERGE-SOURCE: CL 5307142 via CL 5307174 via CL 5309830
[CL 5309906 by zach bethel in Main branch]