Commit Graph

172 Commits

Author SHA1 Message Date
christina tempelaarl
9ab819b56a Added PhysicalMaterialMask thumbnail renderer.
#jira UE-1949
#rb matt.kuhlenschmidt


#ROBOMERGE-SOURCE: CL 11206603 via CL 11206604
#ROBOMERGE-BOT: (v643-11205221)

[CL 11206607 by christina tempelaarl in Main branch]
2020-02-03 11:20:17 -05:00
ben marsh
f301984d29 Use VS2019 as the default compiler and IDE on Windows.
- Download and run the VS2019 installer from the editor
- Update the preferred VC++ toolchains to choose a VS2019 toolchain if possible
- Update the AppLocalPrerequisites folder to include redist files from VS2019
- Update the UE4 prerequisites installer to include VS2019 redist
- Update the installed engine build script to build with VS2017 for backwards compatibility, since VS2019 object files are not compatible with it (only vice versa).

#rb none
#jira
[FYI] Bob.Tellez


#ROBOMERGE-SOURCE: CL 11205672 via CL 11205674
#ROBOMERGE-BOT: (v643-11205221)

[CL 11205680 by ben marsh in Main branch]
2020-02-03 09:05:28 -05:00
JeanMichel Dignard
99b55fb883 Merged main @ cl 10981486
#rb none
#rnx

[CL 10985598 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-14 14:45:07 -05:00
phillip kavan
aeca6ffc2c Decoupled BP indexing from the search thread in the editor in order to take advantage of multiprocessing, and improved the overall UX.
#rb Dan.OConnor


#ROBOMERGE-SOURCE: CL 10945982 via CL 10945987
#ROBOMERGE-BOT: (v632-10940481)

[CL 10945988 by phillip kavan in Main branch]
2020-01-10 17:05:54 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
phillip kavan
4a183de40f Reduce the overall time spent constructing search result nodes during a global Blueprint search.
#rb Dan.OConnor


#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 10760105 via CL 10760106
#ROBOMERGE-BOT: (v610-10636431)

[CL 10760117 by phillip kavan in Main branch]
2019-12-16 23:32:32 -05:00
phillip kavan
47751d3b6b Add commands to dump the Blueprint search index for analysis/debugging, along with some minor revisions to JSON serialization.
#rb Dan.OConnor


#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 10490880 via CL 10491231
#ROBOMERGE-BOT: (v606-10482310)

[CL 10491235 by phillip kavan in Main branch]
2019-12-02 18:06:35 -05:00
phillip kavan
0083c275d8 Add profiling hooks to Blueprint search for A/B testing and consolidated some code.
#rb Dan.OConnor


#ROBOMERGE-SOURCE: CL 10433031 via CL 10433041
#ROBOMERGE-BOT: (v594-10333955)

[CL 10433060 by phillip kavan in Main branch]
2019-11-25 17:45:37 -05:00
Chris Gagnon
5b7e66b1fb Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) to CL 9544902 for stream reparenting.
#rb none

[CL 9671142 by Chris Gagnon in Dev-Editor branch]
2019-10-17 19:44:57 -04:00
Stefan Boberg
1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
Eric Soulvie
6f59391559 Rename/move file(s)
Moves AssetLayout to EditorLayout
#rb lauren.barnes

[CL 9382737 by Eric Soulvie in Dev-Editor branch]
2019-10-02 15:41:12 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
Chris Gagnon
79fcc1f394 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Prep for main copy up.
#rb none

[CL 9324846 by Chris Gagnon in Dev-Editor branch]
2019-10-01 20:19:12 -04:00
Marc Audy
d078ac3f77 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 9298289
#rb
#rnx

[CL 9300430 by Marc Audy in Dev-Framework branch]
2019-09-30 11:36:53 -04:00
Dan Oconnor
a21572b4f9 Remove GBlueprintUseCompilationManager related switches - no reason to support this as its been deprecated for several engine versions now and the paths that were using it (nativization, compileallblueprints) were trivial to port or unstable
#jira UE-47696
#rb Phillip.Kavan

[CL 9225303 by Dan Oconnor in Dev-Framework branch]
2019-09-27 15:01:17 -04:00
Chris Gagnon
211b835c0c Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 9116570 by Chris Gagnon in Dev-Editor branch]
2019-09-25 19:56:41 -04:00
jamie dale
b26a66c1a3 Allow separate size settings for grayscale and color font atlases
This allows them to be configured consistently, rather than the color atlas always being 1/4 the size of the grayscale one. The old FontAtlasSize setting is deprecated in favor of GrayscaleFontAtlasSize and ColorFontAtlasSize.

#jira UE-80619
#rb none


#ROBOMERGE-SOURCE: CL 8936898 via CL 8936899
#ROBOMERGE-BOT: (v435-8929571)

[CL 8936900 by jamie dale in Main branch]
2019-09-20 17:34:34 -04:00
Eric Soulvie
992179dd89 Pushes many parts of viewport layout out of level editor up t o UnrealEd. #rb Laurent.Barnes #fyi chris.gagnon
[CL 8891023 by Eric Soulvie in Dev-Editor branch]
2019-09-19 13:08:32 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Chris Gagnon
56e73ed431 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6042607 by Chris Gagnon in Dev-Editor branch]
2019-04-22 18:56:08 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
daniel lamb
28d8aa7bb5 added key information to the DiffAssetRegistriesCommandlet csv file so it's easier to use.
Moved some game specific settings into game config files.

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5566485 via CL 5566797 via CL 5570619 via CL 5570649
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5584550 by daniel lamb in Dev-Core branch]
2019-03-27 01:32:26 -04:00
daniel lamb
758845403b added key information to the DiffAssetRegistriesCommandlet csv file so it's easier to use.
Moved some game specific settings into game config files.


#ROBOMERGE-SOURCE: CL 5566485 via CL 5566797 via CL 5570619

[CL 5570649 by daniel lamb in Main branch]
2019-03-26 19:24:16 -04:00
zach bethel
04a158042d Added post processing option to motion blur to set the target frame rate for shutter angle.
The default is 30hz, which matches the current behavior. Assigning a value of zero tracks the current frame rate as the target using an exponential moving average.

#rb Brian.Karis


#ROBOMERGE-SOURCE: CL 5307142 via CL 5307174 via CL 5309830

[CL 5309906 by zach bethel in Main branch]
2019-03-05 19:29:45 -05:00