Commit Graph

22154 Commits

Author SHA1 Message Date
rafa lecina
881b698a18 Scape '(' and ')' in the session name when launching on Android.
Otherwise it will fail to launch from project launcher since session name is like `DeviceName (SerialNumber)` with the error `/system/bin/sh: syntax error: unexpected '('`

[REVIEW] [at]Chris.Babcok

#rb Chris.Babcock

[CL 30922981 by rafa lecina in ue5-main branch]
2024-01-26 09:49:05 -05:00
ben marsh
46e5470e77 Horde: Reduce verbosity of SPA web requests in log.
#jira UE-203226

[CL 30922126 by ben marsh in ue5-main branch]
2024-01-26 09:20:08 -05:00
johan berg
6279b8e5bd Add optional display of company name and endpoint in CRC dialog.
* Disable send buttons if both crash receiver and data router configuration values are unset.
* Optionally display end point in crash report client.
* "Agree to be contacted" text is now configurable with to be able to set company name.

#rb ionut.matasaru

[CL 30921491 by johan berg in ue5-main branch]
2024-01-26 08:56:33 -05:00
chris varnsverry
39fd940fa5 - Fix minor typos
[CL 30920606 by chris varnsverry in ue5-main branch]
2024-01-26 08:22:07 -05:00
buildmachine
58c7ffc06d Horde: Updating schema documentation
[CL 30915065 by buildmachine in ue5-main branch]
2024-01-26 01:06:13 -05:00
zach brockway
a24613d8b4 SwitchboardListener: Slate tweaks.
- Hide Output Log category separator.
- Hide widget reflector in non-debug builds.
- Relabel "Open Source Location" as "Open Logs Folder."
- Remove "Show Password" menu item.
- Relabel "Reset Password" item to "Show/Change Password."
- Use Regular font weight for password panel body copy.
- Enumerate connected addresses in status tooltip when we have more than one incoming connection.

#jira UE-200067
#rnx

[CL 30907629 by zach brockway in ue5-main branch]
2024-01-25 19:05:02 -05:00
Ryan Hummer
4d99151faf EpicGames.Perforce: Expanding Merge command options
Allowing to perform stream based merging with the command and exposing appropriate options

#rnx
#jira none

[CL 30900573 by Ryan Hummer in ue5-main branch]
2024-01-25 16:21:30 -05:00
joe kirchoff
b2dee56c23 HordeTrayApp: Fix process being reported as critical if it exited but was a decendent of HordeAgent
Fix exception in stat window

#rnx
#jira UE-204368
#jira UE-204375

[CL 30900418 by joe kirchoff in ue5-main branch]
2024-01-25 16:20:26 -05:00
jerome delattre
0f828e1340 Override Horde testdata filename through ArtifactName option
#jira UE-204256
#rnx

#rb rob.huyett, sean.sweeney, sebastian.lewicki

[CL 30899891 by jerome delattre in ue5-main branch]
2024-01-25 16:09:30 -05:00
ben marsh
526761e8d8 Horde: Update landing and tutorial pages in documentation. Still placeholder.
[CL 30898434 by ben marsh in ue5-main branch]
2024-01-25 15:34:02 -05:00
josh engebretson
d124b908f3 Horde: More analytics updates
#rnx

[CL 30897443 by josh engebretson in ue5-main branch]
2024-01-25 15:11:53 -05:00
chris caulfield
46dbf83fda Chaos - fix collisions being destroyed when particles are explicitly slept.
This bug prevented islands from being awoken if you explicitly set all of its particles to sleep, and then teleported one of the particles elsewhere.

This was caused by SleepParticle being called before BeginDetectCollisions. This put the particle to sleep but left the collision constraints as they were. When we prune out of date collisions they were destroyed because they were "awake" but were not updated this tick.

The fix is to update the sleep state of constraints whose islands will be put to sleep as a result of all particles being put to sleep.

#rb vincent.robert

[CL 30895513 by chris caulfield in ue5-main branch]
2024-01-25 14:29:25 -05:00
henrik karlsson
1d1bfcb383 [Uba]
* Added hint string to CreateFileMapping to be able to have better errors

[CL 30895079 by henrik karlsson in ue5-main branch]
2024-01-25 14:24:26 -05:00
ben marsh
4437d2dec5 Horde: Add initial docs page for analytics.
[FYI] Mark.Lintott, Josh.Engebretson

[CL 30894928 by ben marsh in ue5-main branch]
2024-01-25 14:21:38 -05:00
joe kirchoff
95bcf7b44d UnrealBuildTool: Clean up some warnings in UBA
#rnx

[CL 30894570 by joe kirchoff in ue5-main branch]
2024-01-25 14:13:47 -05:00
steve robb
f43fc1d782 Fixed up more bool-taking calls to take EAllowShrinking instead.
[CL 30894388 by steve robb in ue5-main branch]
2024-01-25 14:09:12 -05:00
ben marsh
9578285edc Horde: Documentation updates.
* Add screenshots and sample code for configuring job parameters.
* Add placeholder files for tutorials.
* Fix markdown linting in most files.

[CL 30893696 by ben marsh in ue5-main branch]
2024-01-25 13:45:53 -05:00
joe kirchoff
59132bd61b UnrealBuildTool: Move module and plugin validation out of BuildAsync and cleanup warnings
#rnx

[CL 30892598 by joe kirchoff in ue5-main branch]
2024-01-25 13:11:34 -05:00
josh engebretson
d9c4af9e4a Horde: Go wide on new build params
#rnx

[CL 30891728 by josh engebretson in ue5-main branch]
2024-01-25 12:43:26 -05:00
carl bystrom
0665ac5e38 Horde: Change AnyAgent agent type to Win64, used in global config default
[CL 30891296 by carl bystrom in ue5-main branch]
2024-01-25 12:35:15 -05:00
josh adams
2c6d16634e Fixing working dir on Mac
#rb henrik.karlsson

[CL 30891145 by josh adams in ue5-main branch]
2024-01-25 12:31:40 -05:00
josh engebretson
fda86a3280 Horde: Set new build dialog tag picker width
#rnx

[CL 30890847 by josh engebretson in ue5-main branch]
2024-01-25 12:25:04 -05:00
henrik karlsson
e72e0d0e9a [Uba]
* Added retry and better error description when writing byte to create size of file mapping on posix

[CL 30889356 by henrik karlsson in ue5-main branch]
2024-01-25 11:42:14 -05:00
tim smith
ee195d6635 Added support for parsing new properties
#rnx
#rb Tim.Smith

[CL 30888887 by tim smith in ue5-main branch]
2024-01-25 11:29:18 -05:00
zack neyland
c10257601e UBA: Bump cmdline limit to 64k
[CL 30888128 by zack neyland in ue5-main branch]
2024-01-25 11:10:13 -05:00