Commit Graph

14314 Commits

Author SHA1 Message Date
michael sartain
0140c2676c Add LTO type to Linux build information
#rnx
[FYI] Brandon.Schaefer
#preflight none

#ROBOMERGE-AUTHOR: michael.sartain
#ROBOMERGE-SOURCE: CL 20358864 via CL 20360263 via CL 20360323
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20360688 by michael sartain in ue5-main branch]
2022-05-25 02:13:19 -04:00
Joe Kirchoff
5f53de322a UnrealBuildTool: Ensure that working directory is updated when the new directory only differs by text case
#rnx
#rb trivial
#jira UE-153874
#preflight 628d6c3d6c4351e37298fb3a

[CL 20358436 by Joe Kirchoff in ue5-main branch]
2022-05-24 19:54:50 -04:00
Joe Kirchoff
6c92065094 UnrealBuildTool: Merge various Clang ToolChainOptions enums
#rb none
#rnx
#preflight 62843567925bbe69df8dc8d4

[CL 20358298 by Joe Kirchoff in ue5-main branch]
2022-05-24 19:41:41 -04:00
ben woodhouse
8994040cfe CsvToSvg 2.56 - graph rendering optimizations
- Split graph into segments to make re-rendering faster. This makes graphs slightly larger*
- Also make legend more visible

*This is a stop-gap measure to make reports usable. Need to revisit
- Overdraw in stacked graphs is the main issue - need to look at whether we can do this in a less brute-force way


#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 20355286 via CL 20355299 via CL 20355304
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20356518 by ben woodhouse in ue5-main branch]
2022-05-24 17:41:39 -04:00
Ben Marsh
db291de892 Horde: Add a more descriptive error for failing to parse log text.
#preflight none

[CL 20355428 by Ben Marsh in ue5-main branch]
2022-05-24 16:47:15 -04:00
Ben Marsh
04db148fa4 Horde: Do not notify the owner of an issue if there's a triage thread about it.
#preflight none

[CL 20355206 by Ben Marsh in ue5-main branch]
2022-05-24 16:28:29 -04:00
Ben Marsh
25d61fb2e0 Horde: Rename environment variable used for structured logging.
#preflight none

[CL 20353448 by Ben Marsh in ue5-main branch]
2022-05-24 15:13:25 -04:00
Ben Marsh
c9360974eb Horde: Rename environment variable to enable structured logging to UE_LOG_JSON_TO_STDOUT.
#preflight none

[CL 20353436 by Ben Marsh in ue5-main branch]
2022-05-24 15:12:47 -04:00
Yuriy ODonnell
da7c737ec5 unsync - Enable quick sync mode by default, reduce log verbosity, fix file attribute cache lookup, bump version to 1.0.40
#rb none
#preflight skip

[CL 20351881 by Yuriy ODonnell in ue5-main branch]
2022-05-24 13:55:09 -04:00
jamie hayes
c3ef6ea76b Change MemoryProfiler2's targeted .NET version to 4.6.2 instead of 4.8 to fix a CIS warning for the project.
#rb Joe.Kirchoff
#jira UE-153905
#preflight skip

[CL 20351826 by jamie hayes in ue5-main branch]
2022-05-24 13:52:34 -04:00
jaco vandyk
a4d834933a Non-uniform scale bug fix when calculating bounding volumes in Mesh when finding most opposing faces.
#rb Benn.Gallagher
#fyi Michael.Lentine
#jira UE-148004
#review-20346513 @Benn.Gallagher
#preflight 628cfe236c4351e37285a198

[CL 20350520 by jaco vandyk in ue5-main branch]
2022-05-24 12:44:42 -04:00
kerim borchaev
378a7a6c95 [3ds Max] DirectLink: materials notifications rework
- main improvement is to handle situations when material change event is sent during update - vray materials also fire events when RenderBegin/RenderEnd is called on their nodes


#jira UE-150309
#preflight 628cbcc96f6741ae315dba75
#rb benoit.deschenes

[CL 20348772 by kerim borchaev in ue5-main branch]
2022-05-24 11:17:58 -04:00
Ben Marsh
4fc44389bf Horde: Output more information about exceptions when parsing JSON log text.
#preflight none

[CL 20348086 by Ben Marsh in ue5-main branch]
2022-05-24 10:37:55 -04:00
dmytro vovk
1fc026af4b Fixed Android builds with NDK25
#jira none
#rb Chris.Babcock
#preflight 628ce503c97e4beea3a161a7

[CL 20347836 by dmytro vovk in ue5-main branch]
2022-05-24 10:15:43 -04:00
paul chipchase
b61cc7f1d6 Fix the virtualization tool so that it will virtualize packages with more than one content directory in their path.
#rb trivial
#rnx
#preflight 628ccc455665463c21036888

- The main change is that if we do not find the project file relative to the first /content/ directory we will keep looking up the path to see if we can find additional /content/ directories.
- All log messages have been changed to warnings for consistency.

[CL 20346906 by paul chipchase in ue5-main branch]
2022-05-24 08:50:14 -04:00
Tim Smith
cc1d84a866 Turn on using C# UHT by default.
#rnx
#rb self
#robomerge deadend
#preflight 628ccbb58e7f9e3cc5d6131e

[CL 20346867 by Tim Smith in ue5-main branch]
2022-05-24 08:39:25 -04:00
Josh Engebretson
dd13a84798 Horde: Backout device controller changes for now
#jira none
#preflight none
#rnx

[CL 20346786 by Josh Engebretson in ue5-main branch]
2022-05-24 08:32:22 -04:00
Josh Engebretson
4a5f0101d9 Horde: Guard against an empty device constraint
#jira none
#rnx
#preflight none

[CL 20346660 by Josh Engebretson in ue5-main branch]
2022-05-24 08:19:58 -04:00
Tim Smith
c118bb5ea1 Added CanEditChange structure flag to the C# UnrealEngineTypes.cs
#rb self
#rnx
#preflight 628cbecc5665463c21001231

[CL 20346257 by Tim Smith in ue5-main branch]
2022-05-24 07:24:55 -04:00
Joakim Lindqvist
5ed563613f Horde Storage - Added POST endpoint to compressed-blobs that allows you to send a CompressedBuffer without knowing its uncompressed content hash (as we will calculate this anyway and the header alread contains it).
#preflight none

[CL 20345754 by Joakim Lindqvist in ue5-main branch]
2022-05-24 05:40:50 -04:00
David Harvey
f9ec9654e7 UAT: Update changelist comment to reflect latest checkin requirements.
#rnx
#rb trivial
#preflight skip

[CL 20345112 by David Harvey in ue5-main branch]
2022-05-24 03:53:02 -04:00
Joe Kirchoff
43520d753e UnrealBuildTool: Unban VS2022 17.2.0 toolchains now that we're passing the flags to opt-out new lambda defaults
#rnx
#rb trivial
#preflight 628beef8183c1e13465149fc

[CL 20338057 by Joe Kirchoff in ue5-main branch]
2022-05-23 16:35:29 -04:00
joel anderson
7edd46c71b This adds an option to keep trying a number of times after "Aborted sync due to errors".
This option will keep trying when the perforce server times out.  That can be useful when perforce servers are overloaded and users have bad connections and continually get kicked.  It is currently defaulted to off.  In the future we may consider defaulting this number to around 1000. The setting can be found under Options->Application Settings->Advanced->Retries on sync error.

#review-20335338 @Devlin.Willis @Spencer.Melnick @Daniel.Broder @ben.marsh
#fyi @david.hamm
#jira FORT-481018
#test Pulled down entirly new branch twice.
#preflight 628be7b5e45021d097ebb1ea

[CL 20337247 by joel anderson in ue5-main branch]
2022-05-23 16:11:34 -04:00
Josh Engebretson
3505c5b345 Horde: Adding issue audit logging for changing ResolvedAt and VerifiedAt times
#jira none
#rnx
#preflight none

[CL 20334714 by Josh Engebretson in ue5-main branch]
2022-05-23 15:04:22 -04:00
Josh Engebretson
e36b04d0d9 Horde: Remove span check when filtering resolved state for issues
#jira UE-153605
#rnx
#preflight none

[CL 20334325 by Josh Engebretson in ue5-main branch]
2022-05-23 14:52:29 -04:00