#rb josh.engebretson, ben.salem
#tests tested running a few tests with perfmodel and perfspec to make sure both functionalities worked
#rnx
[CL 22546730 by j baumgartner in ue5-main branch]
Have gauntlet display the command a test was ran with
Add server output to the horde log so errors can be easier identified from a webpage.
Fixing a typo with Text which should have been Test
#preflight 63408864587d6afac86da474
#rb: Gary.Yuan
https://p4-swarm.epicgames.net/reviews/22408413/
[CL 22451857 by eric knapik in ue5-main branch]
+ Enforce using a the CustomModuleRoles argument with CookedEditor in BuildAndTestProject buildgraph
#jira UE-165358
#rnx
#preflight 6335ed6ed165c45137b2eaf6
#rb Chris.Constinescu
[CL 22284248 by jerome delattre in ue5-main branch]
EngineTest simply does not have a splash screen and we warn on Linux. Lets just disable it for these tests
#jira UE-153920
#rb Josh.Adams
#preflight N/A
[FYI] Robert.Seiver
[CL 22042330 by brandon schaefer in ue5-main branch]
+ set CookedEditor role in Gauntlet UE tests when -cookededitor switch is used
#jira none
#rb Nick.bullard
#preflight 631269c6a20b67673b862af4
#rnx
[CL 21849523 by Jerome Delattre in ue5-main branch]
- sleep on init to allow for sync w/ Gauntlet for Xbox platforms
- remove unused --base-global-module #fyi Stephen.Ma
Gauntlet:
- support low level tests build for different configurations (debug etc)
- readable command line arguments (-r to --reporter)
- allow argument names containing "-" e.g. --filenames-as-tags
#preflight 630536b1c00af5e2943540a1
#rb Jerome.Delattre
[CL 21550045 by chris constantinescu in ue5-main branch]
#preflight https://horde.devtools.epicgames.com/log/62f6b4c4ad3bd8ad648b4107
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21364065 via CL 21387057 via CL 21389907 via CL 21390632
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21392562 by andrew grant in ue5-main branch]
- PLM test is failing sporadically on Horde due to the first suspend attempt being made before any frames have been displayed
- locally I see ~5 secs before the app is displaying frames but this is ~20 more on Horde for some runs
- even successful runs are nearing the current timeout (30s) on XB1
- unclear why some Horde startups are so slow so just increase the initial wait to 45 secs to give us some headroom
#rb David.Harvey
#jira UE-159810
#preflight 62fa6f24ad3bd8ad640f8a99
[CL 21387897 by eric mcdaniel in ue5-main branch]
#rb swarm
[REVIEW] [at]eric.knapik [at]daniel.lamb
#preflight https://horde.devtools.epicgames.com/job/62f54b3cbd746abb9987728c
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21343066 via CL 21350278 via CL 21350428 via CL 21350452
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21350672 by andrew grant in ue5-main branch]