joe kirchoff
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c04da27b3b
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UnrealBuildTool: More automated code cleanup
#rnx
#preflight 64767efb4b1ead7c7f428c7a
[CL 25693857 by joe kirchoff in ue5-main branch]
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2023-05-30 18:59:32 -04:00 |
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joe kirchoff
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36d266e932
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UnrealBuildTool: Automated code cleanup
#rnx
#preflight 6476799e947ff6973c225619
[CL 25693241 by joe kirchoff in ue5-main branch]
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2023-05-30 18:38:07 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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68f5abeb09
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UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
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2020-12-20 18:47:42 -04:00 |
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Ryan Durand
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9ef3748747
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Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
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2019-12-26 23:01:54 -05:00 |
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Ben Marsh
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0cc6e3dca6
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Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx
[CL 6631504 by Ben Marsh in Main branch]
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2019-05-24 11:51:54 -04:00 |
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