Removing Actor.h from NavigationTypes.h
Removing NavigationQueryFilter.h when unnecessary in headers
And additional non-unity build fixes
#rb Maxime.Mercier
[CL 30621909 by aris theophanidis in ue5-main branch]
- Added flag in FNavigationRelevantData to indicates elements that want to skip dirty areas when added/removed from the NavigationOctree.
- Method ShouldSkipDirtyAreaOnAddOrRemove has been added to INavRelevantInterface to control the flag.
- UpdateNavOctreeElementBounds now takes a list of dirty areas instead of a single area to allow batched modifications.
UInstancedStaticMeshComponent updates:
- Added a cache for navigation bounds
- Implements ShouldSkipDirtyAreaOnAddOrRemove so we don't dirty the whole area covered by the instances on registration but only a list of explicit areas using the instances.
- Added PartialNavigationUpdates for batched modifications
- Fixed partial update not sending the right area for the original position
#rb aris.theophanidis
#rb mikko.mononen
#rb mieszko.zielinski
#jira UE-195210#preflight 653bd451cc4d2d32203134e5
[CL 29185555 by yoan stamant in ue5-main branch]
Added dedicated delegates for UObject based registration and update.
#rb maxime.mercier
#rb aris.theophanidis
#jira UE-186525
[CL 26981216 by yoan stamant in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
This changes fixes multiple unnecessary warnings when dirty areas are not touching the active tiles.
#rb Yoan.StAmant
#preflight 644fccd9e73c4d47c3a81936
[CL 25285052 by aris theophanidis in ue5-main branch]
- No additional routing was being done in Exec.
- No default parameter was being provided through the Exec override.
This is so we can turn off Exec overrides in certain configurations.
#rb none
#preflight 63f3fc331d71bcd26256868e
[CL 24343558 by jeanmichel dignard in ue5-main branch]