Remove format switches from client code so support of all formats is automatic
Use existing ImageCore SetAlphaOpaque
template header functions are now unused
#rnx
#rb fabian.giesen
[CL 30102919 by charles bloom in ue5-main branch]
ResizeImage support wrap/clamp edge mode on X and Y
ResizeImage fix Pow22 source is SRGB dest
TextureSource resizer detect cases that are poorly handled by TextureCompressorModule and use ResizeImage instead (eg. latlong, stretch)
#rb fabian.giesen
[CL 29923273 by charles bloom in ue5-main branch]
old ResizeTo should be avoided except to preserve legacy behavior
#jira UE-163527
#rb dan.thompson,jeff.roberts
#rnx
[CL 29243470 by charles bloom in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
ImageParallelProcessLinearPixels
ComputeImageLinearAverage
Make Bokeh computation use the new routines as a test
#rb fabian.geisen
#rnx
[CL 26073510 by charles bloom in ue5-main branch]
GetOnePixelLinear should take EGammaSpace not bSRGB
GetOnePixelLinear helpers on the FImage/FImageView classes
#preflight none
#rb dan.thompson
#rnx
[CL 25175425 by charles bloom in ue5-main branch]
change FImage passed to TextureFormat to be const, it must not be changed becausing hashing is running threaded
remove early frees of intermediate image; this increases peak memory use
#preflight https://horde.devtools.epicgames.com/job/643ff4a3090323f9a3f7695e
#rb dan.thompson
[CL 25116608 by charles bloom in ue5-main branch]