It's about 1/4 of CoreMinimal.h but rarely needed (Compression.h pulls on CriticalSection.h and Map.h that are costly).
#rb Yoan.StAmant
[CL 30683417 by aris theophanidis in ue5-main branch]
- <ActivationKey> : Toggle debugger ON + Single best pawn candidate selection (closest to reticle) | Toggle debugger OFF
- Hold <ActivationKey> : Toggle debugger ON (if not already opened) + Continuous best pawn candidate selection (closest to reticle)
- Shift + <ActivationKey> : Toggle debugger ON + Local player selection | Toggle debugger OFF
- Hold Shift + <ActivationKey> : Toggle debugger ON (if not already opened) + Local player selection
#rb jodon.karlik
[CL 30631930 by yoan stamant in ue5-main branch]
* Fixed bug with GameplayDebuggerCategoryReplicator when iris is globally enabled by default but overriden via the gamemode
#rb Mattias.hornlund
#rnx
[FYI] josselin.francois
[CL 30347262 by louisphilippe seguin in ue5-main branch]
- Fixed issue with GameplayDebuggerCategoryReplicator not replicating multilpe part DataPacks correctly
#rb Peter.Engstrom
[CL 29311323 by mattias hornlund in ue5-main branch]
- added an option to control "search range" for entity picking functionality
- massaged the entity scoring based on distance and angle to the camera, to better match intuitive expectations (the score is not a weighted average of angle and distance)
- made the category react to FMassDebugger::OnEntitySelectedDelegate broadcasts and causing it to trigger when an entity gets picked via the category (this improves synchronization with MassDebugger).
[CL 26426184 by mieszko zielinski in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
- Debugger Input bindings are automatically registered only when WITH_GAMEPLAY_DEBUGGER is enabled.
[REVIEW] [at]maxime.mercier, [at]yoan.stamant
#preflight https://horde.devtools.epicgames.com/job/63cae88d8421864a9ca132ea
[CL 23797681 by guillaume guay in ue5-main branch]