- Added a task to AutomationTool.csproj to delete the stale (bad) dlls that were next to the .exe
#rb Joe.Kirchoff
[CL 30576493 by josh adams in ue5-main branch]
[Backout] - CL30504014
[FYI] Josh.Adams
Original CL Desc
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- Made AutomationTool references be non-copy-local, so it loads the .dlls from AutomatonTools\AutomationScripts. This solves the problem of making changes in automation scripts, then RunUAT would fail to get the changes
#rb Joe.Kirchoff
[CL 30504141 by josh adams in ue5-main branch]
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
[CONSIDER5.3]
#rb calvin.zheng
#jira UE-197465
[CL 28619839 by josh adams in ue5-main branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney
[CL 28313218 by chris constantinescu in ue5-main branch]
Updated a few project generators to be thread safe.
Fixed an issue where the vproject generation wasn't deterministic.
Updated the project generation to output the total time it took to execute.
Before: 21.62 seconds
After: 17.56 seconds
#jira
#rb joe.kirchoff
[CL 27179702 by bryan sefcik in ue5-main branch]
- During staging, we now make the UBTGenerated/Info.Template.plist in the project folder instead of Engine folder, for BP projects
- Fixed an AppStoreConnect label in the Xcode project settings that would have confused anyone trying to set it up
#jira UE-193101, UE-193108, UE-193104
#rb Calvin.zheng
[CL 27130271 by josh adams in ue5-main branch]