Commit Graph

1574 Commits

Author SHA1 Message Date
leon huang
e081b22abe Localization:
Allow multiple localization batches to run with a single invocation of the Editor.
- Previously, when plugins are added each plugin will be gathered by a new Editor process. This change collapses all the batches to be gathered by a single Editor.
- This consolidation is done by writing all of the config files needed for the gather into a .txt file and passed to the GatherText commandlet
- GatherTextCommandlet now supports the -ConfigList parameter which will load a .txt file with 1 config file per line to be executed.
- Introduced the ConsolidateConfigFiles parameter to the Localize UAT command. This consolidates all of the config files across the various localization batches into a single .txt file. This file is then passed to the GatherText commandlet to be run.

#rb: Jamie.Dale
#jira: FORT-697905
#test: Ran this locally to verify that localizing 2 plugins in batches and in consolidated form yield the same result. Non-unity of preflight also passed

[CL 30703287 by leon huang in ue5-main branch]
2024-01-18 19:28:00 -05:00
edwin maynard
095a90ad86 [Backout] - CL30679846
[FYI] Leon.Huang
Original CL Desc
-----------------------------------------------------------------
Localization:
Allow multiple localization batches to run with a single invocation of the Editor.
- Previously, when plugins are added each plugin will be gathered by a new Editor process. This change collapses all the batches to be gathered by a single Editor.
- This consolidation is done by writing all of the config files needed for the gather into a .txt file and passed to the GatherText commandlet
- GatherTextCommandlet now supports the -ConfigList parameter which will load a .txt file with 1 config file per line to be executed.
- Introduced the ConsolidateConfigFiles parameter to the Localize UAT command. This consolidates all of the config files across the various localization batches into a single .txt file. This file is then passed to the GatherText commandlet to be run.

#rb: Jamie.Dale
#jira: FORT-697905
#test: Ran this locally to verify that localizing 2 plugins in batches and in consolidated form yield the same result

[CL 30681015 by edwin maynard in ue5-main branch]
2024-01-18 07:07:19 -05:00
leon huang
cc4f2e613f Localization:
Allow multiple localization batches to run with a single invocation of the Editor.
- Previously, when plugins are added each plugin will be gathered by a new Editor process. This change collapses all the batches to be gathered by a single Editor.
- This consolidation is done by writing all of the config files needed for the gather into a .txt file and passed to the GatherText commandlet
- GatherTextCommandlet now supports the -ConfigList parameter which will load a .txt file with 1 config file per line to be executed.
- Introduced the ConsolidateConfigFiles parameter to the Localize UAT command. This consolidates all of the config files across the various localization batches into a single .txt file. This file is then passed to the GatherText commandlet to be run.

#rb: Jamie.Dale
#jira: FORT-697905
#test: Ran this locally to verify that localizing 2 plugins in batches and in consolidated form yield the same result

[CL 30680047 by leon huang in ue5-main branch]
2024-01-18 05:02:14 -05:00
will brown
cd95976e6b UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
#rb Josh.Adams, robert.millar

[CL 30668433 by will brown in ue5-main branch]
2024-01-17 16:09:07 -05:00
justin marcus
b43cbb53f2 GenerateStreamingInstallManifest - Add AllowPerChunkCompressionWildcard to allow pak files to opt into or out of being compressed through CompressedChunkWildcard.
CopyBuildToStagingDirectory - Use bAllowPerChunkCompression to enable bCompressed to override global compression settings.

This will correctly allow chunks to opt in and out of being compressed.
NOTE: If DDPI specifies a hardware compression setting of 'None', this won't work as expected because there will be no global compression settings to opt in to. In this case,
set bForceUseProjectCompressionFormatIgnoreHardwareOverride=true and bCompressed=False in [/Script/UnrealEd.ProjectPackagingSettings], then setup whatever project compression settings you would like chunks to
be able to opt in to.

#rb Daniel.Lamb

[CL 30412862 by justin marcus in ue5-main branch]
2023-12-20 11:01:36 -05:00
paul chipchase
3a42001e9c Fix the use of 'AdditionalPakOptions' when '-Upload=LocalZen' is set during staging
#rb Per.Larsson
#rnx

- We need to add a whitespace before appending 'AdditionalPakOptions' aotherwise they will be merged with the previous '-WriteTocToDisk' argument.
- We should only do this if we actually have additional pak options to avoid adding a pointless additional ' ' if there are no additional options.

[CL 30410640 by paul chipchase in ue5-main branch]
2023-12-20 07:59:58 -05:00
marc audy
1650901674 Fix single character overconsuming
[CL 30385309 by marc audy in ue5-main branch]
2023-12-18 18:39:14 -05:00
marc audy
dd4945c8d2 Fix Platforms, Restricted, and Shaders not being included for consideration
Fix numeric separators being mistaken for single characters (which were being treated as strings) and consuming text it shouldn't have
Add detection for missing #undef LOCTEXT_NAMESPACE if one has been defined in the file
#rb Ben.Marsh

[CL 30380139 by marc audy in ue5-main branch]
2023-12-18 13:39:43 -05:00
sebastian schoner
a7c5f5f909 Allow to skip -fileopenlog for cooks
The file open log is a facility that automatically keeps a log of all files the process has opened and their order. This is rather expensive as it (a) also tracks failed attempts to open files and (b) it maintains a large table in memory, storing which files have already been opened (so every file is only logged once). This table can easily grow into the tens of megabytes; even on an empty project I see this taking 60MB by itself. Making this optional allows us to skip this step for UEFN cloud cooks: in these cases we're throwing that log file away anyway.

#rb rob.perren

[CL 30344591 by sebastian schoner in ue5-main branch]
2023-12-15 04:22:42 -05:00
david harvey
e7eb81afcd Fixup unacceptable words
```
[MemoryMappedFiles]
MasterEnable=true
...change to...
Enable=true
```


#jira UE-202339

#rb Jack.Porter

[CL 30315565 by david harvey in ue5-main branch]
2023-12-14 03:50:39 -05:00
david harvey
5b6ebd88d5 Fixup unacceptable words
```
[/Script/UnrealEd.ProjectPackagingSettings]
+MovieBlacklist=...
...change to...
+MovieDenyList=....
```

#jira UE-202339

#rb mickael.gilabert

[CL 30289664 by david harvey in ue5-main branch]
2023-12-13 07:18:20 -05:00
joe kirchoff
8e674c1c47 Update System.Drawing.Common to 4.7.3
#rnx

[CL 30279376 by joe kirchoff in ue5-main branch]
2023-12-12 17:25:50 -05:00
joe kirchoff
371a0b161c Remove some unacceptable words
#rnx
#jira UE-202331

[CL 30243579 by joe kirchoff in ue5-main branch]
2023-12-11 13:47:35 -05:00
will brown
3a3e27c70e AutomationTool changes to support game projects overriding how to copy files during staging. InternalUtils.SafeCopyFile now takes an optional delegate to call when copying files. A CustomStageCopyHandler can be implemented to supply the copy operation. This is useful for transforming files during staging.
#rb Josh.Adams

[CL 30192577 by will brown in ue5-main branch]
2023-12-07 16:35:45 -05:00
leon huang
95acda43f6 Localization:
Introduced opt in localization for plugins. Plugins can be set to never have localization config files generated, auto-generated or have the localization pipeline use the user generated localization config files.
- All existing plugins with localization targets will be retrofitted to have a LocalizationConfigGenerationPolicy of Never to match current behavior.
- Introduced the LocalizationConfigGenerationPolicy enum to plugin descriptors and LocalizationTargetDescriptors. This controls whether plugin localization targets use user generated localization config files, auto-generated localization config files or if the plugin is never to have localization config files and thus not localized.
- Introduced a step in the Localize UAT command to auto-generate localization config files with default settings for plugins that opt into the auto-generation feature.
- Added a clean up step in the Localize uAT command to delete all auto-generated files and folders from a run of the command.
- Added a -PreserveAutoGeneratedResources flag for the Localize UAT command to preserve the auto-generated files and directories for debugging.
-Updated both the C# and C++ version of the LocalizationTargetDescriptor to contain the new LocalizationConfigGenerationPolicy and have them read and written from the plugin descriptor files.
- Updated the NewPluginLocalizationTarget command under the LocalizationTargetEditor UAT command to accept a LocalizationConfigGenerationPolicy as a command line argument for all plugin localization targets to be created.
If the parameter is not specified, the parameter defaults to the Auto LocalizationConfigGenerationPolicy for all the plugins specified.
#rb: Jamie.Dale
#jira: UE-194880, UE-194879
#test Used the NewPluginLocalizationTarget sub-command to create plugins with an auto localization target. Used the Localize UAT command to perform a gather for such a plugin. Config files were indeed generated, the plugin was gathered and the loc data stored in PluginName/Content/Localization and then the config files were deleted. No fuss, no muss

[CL 30172150 by leon huang in ue5-main branch]
2023-12-06 19:03:56 -05:00
marc audy
98ad979791 Make macro for unreachable code disabling
Enable C4702 on xbox
Fix every more C4702 warnings

[CL 30136542 by marc audy in ue5-main branch]
2023-12-05 17:13:14 -05:00
j baumgartner
937bbe4485 [SubmitTool] Re-do changes for the UAT validators that got squashed during all the p4 craziness yesterday
#rb juan.legaz

[CL 30118619 by j baumgartner in ue5-main branch]
2023-12-05 10:10:32 -05:00
joe kirchoff
66277acc2a AutomationTool: Remove obsolete ParallelExecutor
#rnx
#rb Ryan.Hummer

[CL 30089190 by joe kirchoff in ue5-main branch]
2023-12-04 13:43:10 -05:00
per larsson
1d5fbd24bd IAS - append the encryption key filename to upload command
#rb Paul.Chipchase

[CL 30088914 by per larsson in ue5-main branch]
2023-12-04 13:32:08 -05:00
grant medine
600075c424 [Backout] - CL30081973
[FYI] j.baumgartner
Original CL Desc
-----------------------------------------------------------------
[SubmitTool]
- Add CheckBalancedMacros validator and functionality to the script to accept a file list
- Added some extra error checking for CheckCopyrightNotices validator
- Add CheckUnacceptableWords validator and functionality to the script to accept a file list
- Fix an unacceptable word in SubmitTool.ini

#rb juan.legaz

[CL 30084969 by grant medine in ue5-main branch]
2023-12-04 11:46:17 -05:00
j baumgartner
8c44fa80ce [SubmitTool]
- Add CheckBalancedMacros validator and functionality to the script to accept a file list
- Added some extra error checking for CheckCopyrightNotices validator
- Add CheckUnacceptableWords validator and functionality to the script to accept a file list
- Fix an unacceptable word in SubmitTool.ini

#rb juan.legaz

[CL 29987348 by j baumgartner in ue5-main branch]
2023-11-29 09:50:34 -05:00
per larsson
e1f3eaf3f2 UAT - use correct host adress when deploying to non host platforms
#rb Paul.Chipchase

[CL 29955917 by per larsson in ue5-main branch]
2023-11-28 03:35:17 -05:00
ben marsh
c4fa676cdc Fix static analysis warnings on newer NET builds.
[CL 29920306 by ben marsh in ue5-main branch]
2023-11-24 10:48:26 -05:00
sebastian schoner
ceb5c24aa2 Skip PAK file index encryption when -SkipEncryption is set
We have an option to skip encryption for PAK files but is it not consistently applied. This shows up for example when building the Content Worker: it sets the -SkipEncrpytion parameter in its packaging stage, yet the PAK tool is invoked with -encryptindex. This is relevant for modular builds, since those might not have encryption keys loaded at the time that the first PAK files are loaded.

[REVIEW] graeme.thornton
#rb Graeme.Thornton

[CL 29887972 by sebastian schoner in ue5-main branch]
2023-11-22 09:54:35 -05:00
per larsson
5d4e6f8552 IAS - added UAT option -Upload=<args> for uploading ondemand content to S3 compatible endpoint
Use -Upload=LocalZen to upload to local Zen server

#rb Paul.Chipchase

[CL 29777954 by per larsson in ue5-main branch]
2023-11-16 10:37:28 -05:00