Fixed crash when selecting "On Motion Matching State Updated" function
Fixed ensure when undoing actions on a node with a blend profile selected
#jira UE-200705
#rb jose.villarroel, Nicholas.Frechette
[CL 30563653 by thomas sarkanen in ue5-main branch]
- Trace selected animation for ChooserPlayer node.
- Make debug bubbles in rewind debugger show all traced node properties, except Name.
- Make sequence player nodes display the current sequence in the debug bubble.
- Trace assets, such as Sequence or BlendSpace with the Key: Asset, and enable display of the Asset column in the AnimGraph rewind debugger details.
#rb Samuele.Rigamonti
[CL 28214450 by keith yerex in ue5-main branch]
[FYI] jose.villarroel
Original CL Desc
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Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects.
[REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen
[CL 27252044 by jose villarroel in ue5-main branch]
Change early-out for exception handling to skip exceptions for all object types in preview worlds, not just actors. Also handle excpetions in this case when the debugger is attached to the object already (allows for break on exceptions to work).
Hook the BP exception delegate to disable ticking on the skeletal mesh component so we dont keep ticking runaway scripts
Tweaked thumbnail request to not submit the same asset multiple times - this happens multiple times on compilation and can cause longer hitches when the thumbnail is requested and ticked with an infinite loop in place.
#jira UE-188277
#rb dan.oconnor
[CL 26841618 by thomas sarkanen in ue5-main branch]
Additional changes:
- Added warnings for users using anim state events since we want to push towards using the state node functions.
- Added support for anim nodes to show any bound functions and not have them hardcoded.
- Added base context type for FAnimExecutionContext.
- Now users can specify the string for the default binding name of a function member reference in a BP by using the "DefaultBindingName" metadata tag. This will give the functionality to avoid having the default binding name be "NewFunction" and instead use the input string from the metadata tag.
#jira UE-184572
#rb Thomas.Sarkanen, jose.villarroel, aaron.cox
#preflight 646e6a836c2a2532b1f91efd
[CL 25631664 by roland munguia in ue5-main branch]
Runtime notes:
- Removes 'smart name' usage across the animation systems.
- Changed curve blending from a uniform array (sized per skeleton) to a sparse array of sorted named values. Blends and other combiners are performed using a dual iteration 'tape merge'.
- Skeleton curves are no longer guaranteed to cover all curve names that can be found at runtime.
Editor notes:
- Curve metadata (flags, bone links etc.) is still present on the skeleton, but can also now exist on a skeletal mesh
- Curve metadata (for morph targets) is still populated on import
- Curves can now be used arbitrarily at runtime
New features:
- New Find/Replace dialog that allows for batch-replacing curves and notifies across all of a project's assets
- New curve debugger tab in various Persona editors that allows for viewing curve values live. This also now allows viewing curves for specific pose watches.
- Pose watches now output curve tracks to the Rewind Debugger
#rb Jurre.deBaare,Nicholas.Frechette,Sara.Schvartzman,Helge.Mathee,Kiaran.Ritchie,Jaime.Cifuentes,Martin.Wilson,Keith.Yerex,Andrean.Franc (and more!)
#jira UE-167776
#jira UE-173716
#jira UE-110407
#preflight 63fc98c81206d91a2bc3ab90
#preflight 63f3ad4f81646f1f24c240c2
[CL 24421496 by Thomas Sarkanen in ue5-main branch]