Nodes were initially placed at the origin and would not be considered visible (for auto-rearranging between their states) until the origin was in view
#jira UE-201947
#rb jaime.cifuentes
[CL 30534302 by thomas sarkanen in ue5-main branch]
#feature sequence evaluator node now exposes ExplicitFrame option, which internally combined with the set AnimSequence is used to generate a time-value (on which the behaviour is based)
#rb Thomas.Sarkanen
[CL 27627946 by jurre debaare in ue5-main branch]
[FYI] jose.villarroel
Original CL Desc
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Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects.
[REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen
[CL 27252044 by jose villarroel in ue5-main branch]
[FYI] jose.villarroel
Original CL Desc
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Fix for circular dependency in Anim Graph
#rb trivial
#rnx
[CL 27252016 by jose villarroel in ue5-main branch]
Switched custom parsing to use FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset
#jira UE-192562
[CL 27072096 by thomas sarkanen in ue5-main branch]
If a node has exposed pins, it will now show up as 'fast path' when all of its pins are constant (as well as when it is actually using the fast path). If a node has no pins exposed it still does not show up as 'fast path', by design to reduce visual clutter.
#jira UE-184014
#rb Jurre.deBaare
[CL 26740552 by thomas sarkanen in ue5-main branch]
Move asset PostLoad call into the if() block that needs it when loading an anim graph node, as in this code path not all subobjects are loaded for the various assets that are referenced by the pose asset
This could still fail for very old assets, but at least unblocks this issue.
#jira UE-190467
#rb Nicholas.Frechette
[FYI] Jurre.deBaare
[CL 26700547 by thomas sarkanen in ue5-main branch]