Commit Graph

287 Commits

Author SHA1 Message Date
rex hill
668a71e420 Allow building without Turnkey Support
#rb josh.adams
#tests Opened editor and confirmed it loads with no issues

[CL 29603508 by rex hill in ue5-main branch]
2023-11-09 13:51:05 -05:00
dmitriy dyomin
b967feaef8 Add ability to setup VT support on a per-platform basis
#rb jeremy.moore

[CL 28260983 by dmitriy dyomin in ue5-main branch]
2023-09-26 22:38:26 -04:00
josh adams
cfdee19cd3 - Fixed IPhones to not show up as VisionOS devices in the Platforms menu in the editor
#rb adam.kinge

[CL 28207784 by josh adams in ue5-main branch]
2023-09-25 17:48:41 -04:00
calvin zheng
c91a8f8fa0 Gray out some of iOS settings when using modernized Xcode, but not on PC
#jira UE-194418
#rb Josh.Adams, Adam.Kinge, Zack.Neyland

[CL 27828429 by calvin zheng in ue5-main branch]
2023-09-13 09:38:26 -04:00
calvin zheng
814948e33d Undo //UE5/Main/Engine/Source/... changelist 27725823
[CL 27728948 by calvin zheng in ue5-main branch]
2023-09-08 17:15:34 -04:00
calvin zheng
f2d9abb167 Gray out some of iOS settings when using modernized Xcode
#jira UE-194418
#rb Josh.Adams, Adam.Kinge, Zack.Neyland

[CL 27725823 by calvin zheng in ue5-main branch]
2023-09-08 16:17:11 -04:00
adam kinge
06a3585301 Required Metal shader compiler changes to support iOS Simulator. Set to disabled by default via "bEnableSimulatorSupport" in IOSRuntimeSettings.
#jira UE-168571
#rnx
#rb carl.lloyd, jack.porter
#lockdown jack.porter

[CL 27022463 by adam kinge in ue5-main branch]
2023-08-11 01:01:38 -04:00
adam kinge
5a87b69c38 Only iOS and tvOS currently support device connection type specific icons
#jira UE-190844
#rb jack.porter
#rnx
#lockdown jack.porter

[CL 27022315 by adam kinge in ue5-main branch]
2023-08-11 00:46:34 -04:00
Ryan Hummer
3ebc0e1bcf Removing mono/xbuild part 1
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them

#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer

[CL 26737744 by Ryan Hummer in ue5-main branch]
2023-08-01 10:02:58 -04:00
joe kirchoff
d31b8ce8a3 Resolve several module public include paths not using references
#rnx

[CL 26558470 by joe kirchoff in ue5-main branch]
2023-07-24 18:35:16 -04:00
axel riffard
de98664667 Metal 3.1, iOS17 and tvOS17
#jira UE-187878
#rb adam.kinge
[FYI] jack.porter,  carl.lloyd,  zack.neyland,  josh.adams

[CL 26277868 by axel riffard in ue5-main branch]
2023-06-27 21:41:51 -04:00
josh adams
82ea6a767a [Backout] - CL26223564
[FYI] keaton.stewart
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26226852 by josh adams in ue5-main branch]
2023-06-24 17:52:48 -04:00
keaton stewart
1fd1a77412 [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
#fyi Josh.Adams
#jira FORT-626566 (edited)
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26223564 by keaton stewart in ue5-main branch]
2023-06-23 20:29:27 -04:00
Josh Adams
e25e1b3daf - Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26221679 by Josh Adams in ue5-main branch]
2023-06-23 19:12:47 -04:00
adam kinge
377b2b1d50 Silence excessive iOS device pairing console log warning
#rnx

[CL 25945816 by adam kinge in ue5-main branch]
2023-06-12 23:56:36 -04:00
axel riffard
956db9c900 Add Secondary Remote Mac category to Remote Build in iOS Project Settings
#rb trivial
#preflight 64782d1d5d23eca37d5ff7c3

[CL 25721002 by axel riffard in ue5-main branch]
2023-06-01 02:54:04 -04:00
axel riffard
a37fb1865c Fix iOS remote build project settings category
#rb trivial
#jira none
#preflight 6475bc6141108655e07f37a5

[CL 25673826 by axel riffard in ue5-main branch]
2023-05-30 05:22:13 -04:00
adam kinge
b31af19cc7 Fix display of multiple iOS/tvOS devices in the QuickLaunch menu within the editor. The iOS icon will now show the type of device connection (wifi/usb)
- On a mouse hover over the mobile device (includes Android), show additional info about the OS version and model of the device
  - fixes top level device not showing the last selected device
  - don't reshow the selected device in the sub-menu

#jira UE-176230
#rb josh.adams
#preflight 646d3a424422ba05f4c29427

[CL 25601745 by adam kinge in ue5-main branch]
2023-05-24 09:39:39 -04:00
axel riffard
3ebaaa52ae Add a IOS_Minimum version to remove the need from specifying it in ini file.
#jira UE-184959
#rb adam.kingee
#preflight 6465945d6b1406b54aa49951

[CL 25521280 by axel riffard in ue5-main branch]
2023-05-17 23:12:04 -04:00
axel riffard
881107091a iOS Project Settings cleanup
#jira UE-182186
#rb adam.kingee
#preflight 646471add62884a78f00612c

[CL 25503407 by axel riffard in ue5-main branch]
2023-05-17 02:39:03 -04:00
axel riffard
b9df24a828 Moving Code Signing out of iPhone Packager and in UBT to remove Mono and reduce IPP dependancy
#preflight 6437b99f0c19befb6cef03ce
#rb josh.adams

[CL 25022250 by axel riffard in ue5-main branch]
2023-04-13 05:43:17 -04:00
Josh Adams
b4b338d4c6 - Removing deprecated IOS bitcode support
#rb adam.kinge
#preflight 640fc449c41a0a2a77e96181

[CL 24643143 by Josh Adams in ue5-main branch]
2023-03-14 16:15:23 -04:00
Dmitriy Dyomin
1221e5705d Added support for ASTC Luminace+Alpha encoded normal maps
#jira none
#preflight 6404782e1d304a5471847436

[CL 24518576 by Dmitriy Dyomin in ue5-main branch]
2023-03-05 21:08:09 -05:00
charles bloom
b579f716f1 Fix TargetPlatform includes for NoPCH
#preflight https://horde.devtools.epicgames.com/job/63fd3167dd78dd50f6bae7da
#rb none

[CL 24434579 by charles bloom in ue5-main branch]
2023-02-27 18:00:58 -05:00
charles bloom
88101ec03c Add comments on TC_EncodedReflectionCapture to indicate that it is vestigial
behavior nop
Use of it was removed in :
CL 22025079 Change the reflection capture's encoded HDR data to RG11B10 format.

#rb none
#preflight none

[CL 24433881 by charles bloom in ue5-main branch]
2023-02-27 17:30:17 -05:00