Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
[CL 20433163 by Zousar Shaker in ue5-main branch]
Separate re-usable HTTP types from the HttpCacheStore to allow for re-use in the future by other cache stores.
#rb devin.doucette
#rnx
#preflight 62841cbdf536779152dfc561
[CL 20260417 by Zousar Shaker in ue5-main branch]
#fyi Zousar.Shaker
Original CL Desc
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Separate re-usable HTTP types from the HttpCacheStore to allow for re-use in the future by other cache stores.
#rb devin.doucette
#rnx
#preflight 62841cbdf536779152dfc561
[CL 20254560 by Zousar Shaker in ue5-main branch]
FHttpSharedData is no longer constructed as a function-local static because that makes shutdown more difficult to handle correctly. The cache store now owns the shared data and destroys it when it shuts down.
Includes greater encapsulation of the shared data and migration from FRunnable/FRunnableThread to FThread.
#preflight 627aad2bc42338be65272366
#rb Zousar.Shaker
#rnx
[CL 20138109 by Devin Doucette in ue5-main branch]
#fyi Zousar.Shaker
Original CL Desc
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Limit concurrent connections when using the Curl multi API for Jupiter DDC operations.
#rb devin.doucette
#preflight 627040b4645c64f3a25a14ca
#preflight 62716d2c9d6c2f8f5b2558f2
[CL 20057204 by Zousar Shaker in ue5-main branch]
In the examples below, <Node> is the name of a node in the cache store graph, or All to apply to every node.
-DDC-<Node>-MissTypes=StaticMesh+Texture will simulate a miss on every access to to static mesh and texture keys.
-DDC-<Node>-MissTypes=StaticMesh@12.5+Texture will simulate misses on 12.5% of accesses to static mesh keys and every access to texture keys.
-DDC-<Node>-MissRate=5 -DDC-<Node>-MissTypes=Texture will simulate misses on every access to texture keys and 5% of other keys.
-DDC-<Node>-MissRate=5 will simulate misses on 5% of keys.
-DDC-<Node>-MissSalt=PositiveInt32 will set the salt used to match keys to simulate misses on. A key always has the same simulated miss behavior with the same salt.
#preflight 6244d102b33098a72dc136df
#rb Zousar.Shaker
[CL 19572200 by Devin Doucette in ue5-main branch]
This would manifest as a cache entry being deemed to "exist", but later when you attempt to fetch it, it would not exist.
#rb devin.doucette
[FYI] joakim.lindqvist
#jira UE-145701
#lockdown simon.tourangeau
#preflight 6231f8866e25767a2189e99a
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 19407779 in //UE5/Release-5.0/... via CL 19408966
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19409941 by zousar shaker in ue5-main branch]
Also allow receipt of uncompressed buffers when using the inlining functionality to get values back in the first round trip for references.
#rb devin.doucette
#preflight 621fd1cf37049be51732f6a7
#jira UE-143616
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 19227838 via CL 19228770 via CL 19228860 via CL 19228955 via CL 19229024
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19231554 by zousar shaker in ue5-main branch]