Commit Graph

144 Commits

Author SHA1 Message Date
jason walter
fcfb29a3b0 Fix horde issue 416438 move LiveLinkInputDevice to optional plugin.
[CL 30658128 by jason walter in ue5-main branch]
2024-01-17 09:55:34 -05:00
jason walter
d804e8a213 Add support for a Live Link Input Device. Currently it only supports game pad devices on Win64 (mostly XInputInterface.cpp). The LiveLink device establishes a thread to poll device data and send over live link.
#jira UE-199982
#rb jeremie.roy

[CL 30643102 by jason walter in ue5-main branch]
2024-01-16 15:33:07 -05:00
brandon schaefer
5ebd6fcb40 Remove generated file
#rb Brandon.Schaefer

[CL 30300730 by brandon schaefer in ue5-main branch]
2023-12-13 14:52:55 -05:00
brandon schaefer
9bbc6daac9 Allow AutoRTFMTests to be staged/packaged
#rb Brandon.Schaefer

[CL 30298942 by brandon schaefer in ue5-main branch]
2023-12-13 13:52:49 -05:00
wojciech krywult
d248b59b9a UGS: Extended the "SDK Info" window to support adding arbitrary badge buttons.
Previously, this dialog only had fixed support for Install and Browse commands. While sufficient in most cases, on some platforms they lacked a bit of additional flexibility.

Now, we may add badges with custom names launching arbitrary programs with optional command-line parameters. For instance,

    ReleaseNotes=(Program="notepad.exe", Args="notes.txt")

Note that now actions are added in the order in which are defined in the .ini config.

The underlying implementation has been unified so Install, Browse and the new actions launch programs in exactly the same way, but the previous behavior and syntax for Install and Browse is still supported.

#rb David.Harvey, randy.jones
#rnx

[CL 30217662 by wojciech krywult in ue5-main branch]
2023-12-08 15:00:47 -05:00
jeremie roy
c46010c18d Update UnrealGameSync to add an option to compile LiveLinkHub
#jira UE-200935
#rb jason.walter

[CL 29910050 by jeremie roy in ue5-main branch]
2023-11-23 10:09:22 -05:00
catalin dragoiu
77f2c0687c [Insights] Fix persistent settings.
#jira UE-200621
#rb Ionut.Matasaru

[CL 29867303 by catalin dragoiu in ue5-main branch]
2023-11-21 11:48:09 -05:00
jeremie roy
65c4f12936 Add livelinkhub to program allowlists
Add optional plugin dependencies to LiveLinkHub

#rb jason.walter

[CL 29786779 by jeremie roy in ue5-main branch]
2023-11-16 14:54:30 -05:00
calvin zheng
8d6e633f99 Fixing multiple blocking modern xcode issues
#jira UE-198617
#rb Josh.Adams

[CL 29095687 by calvin zheng in ue5-main branch]
2023-10-25 14:06:59 -04:00
jeremie roy
504e888f5e Initial submission of livelink hub program launcher
#jira UE-195057
#rb jason.walter, geoffrey.douglas

[CL 28801840 by jeremie roy in ue5-main branch]
2023-10-16 12:18:42 -04:00
catalin dragoiu
d66bc15b26 [Insights] Add persistence to the Auto-Start Analysis settings in Session Browser.
#rb Ionut.Matasaru

[CL 28578261 by catalin dragoiu in ue5-main branch]
2023-10-09 07:33:08 -04:00
catalin dragoiu
f3f7e8f584 [Insights] Add persistence for Main Graph Track setting in Timing Profiler.
#rb Ionut.Matasaru
#jira UE-197189

[CL 28492384 by catalin dragoiu in ue5-main branch]
2023-10-05 06:19:57 -04:00
josh adams
c2437d9b07 - Fixed various issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
* Missing ThinApp.sh
  * Missing some quotes around a variable in GenerateUniversalDSYM.sh
  * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
  * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
  * Fixed the PRODUCT_NAME for BP projects
  * Made CrashReportClient be a sandboxed app that inherits from parent
  * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
  * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
  * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge

[CL 28463729 by josh adams in ue5-main branch]
2023-10-04 13:25:29 -04:00
catalin dragoiu
36583085d6 [Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
#jira UE-194404
#rb Ionut.Matasaru

[CL 27801419 by catalin dragoiu in ue5-main branch]
2023-09-12 14:32:03 -04:00
andriy tylychko
bf42c10569 disable reserve scheduler by default as it seems to be causing deadlocks on low-core windows
#rb francis.hurteau

[CL 27598266 by andriy tylychko in ue5-main branch]
2023-09-05 11:41:26 -04:00
justin hare
a0c6f25ff3 Added angular speed units (deg/s, rad/s) for display in editor and conversion
#rb ben.hoffman

[CL 27492784 by justin hare in ue5-main branch]
2023-08-30 14:38:26 -04:00
josh adams
393524e397 - Updated icon files in some Epic programs for Modern Xcode, and point to existing plist files
#jira UE-192894

[CL 27108980 by josh adams in ue5-main branch]
2023-08-15 13:16:49 -04:00
arciel rekman
1eb8f1ac5c Update UGS path to the Linux toolchain.
#rb none
#jira UE-190470
#rnx

[CL 26862212 by arciel rekman in ue5-main branch]
2023-08-04 17:02:44 -04:00
valentin ritzi
584b19314c [Concert] Adapting ConcertSyncServer / UnrealMultiUserServer to work with QuicMessaging
Adapting the ConcertSyncServer and the UnrealMultiUserServer configs and code to work with QuicMessaging as an alternative to UdpMessaging.

#rb jason.walter, manuel.lang

[CL 26176714 by valentin ritzi in ue5-main branch]
2023-06-22 04:26:21 -04:00
nick bullard
48aed62797 Removing old message
[FYI] mitchell.wilson, jessi.agee

[CL 25903320 by nick bullard in ue5-main branch]
2023-06-09 16:26:47 -04:00
tom waterson
b2a34a684b Add torque units and extend force units
#rb justin.hare
#preflight 647862b85d23eca37d782f2c

[CL 25723425 by tom waterson in ue5-main branch]
2023-06-01 07:44:12 -04:00
Catalin Dragoiu
8d45cbee54 [Insights] Timers View persistent settings
#rb Ionut.Matasaru
#preflight 6442b979f030f684d51395a4

[CL 25149241 by Catalin Dragoiu in ue5-main branch]
2023-04-21 13:55:30 -04:00
paul chipchase
bf74df97ce Add a DefaultEngine.ini to UnrealVirtualizationTool with an example of how to enable an engine plugin with it.
#rb trivial
#jira UE-181761
#rnx
#preflight 643fff32a35280ed4f79db45

[CL 25106966 by paul chipchase in ue5-main branch]
2023-04-19 11:01:14 -04:00
alejandro arango
cd7e1dc1ab UGS: Added missing entry for SwitchboardListenerHelper related to CL 24906937
#jira UE-167327, UE-182184
#rb trivial
#preflight none

[CL 24907572 by alejandro arango in ue5-main branch]
2023-04-04 04:25:57 -04:00
Helge Mathee
3e9e4bf9d7 UHT: Fix typo in
#preflight https://horde.devtools.epicgames.com/job/640730d7ba12ba641680cb70
#jira na
#fyi tim.smith
#fyi jaime.cifuentes

[CL 24538574 by Helge Mathee in ue5-main branch]
2023-03-07 08:02:09 -05:00