Commit Graph

11 Commits

Author SHA1 Message Date
henrik karlsson
9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00
mikko mononen
0d47d49765 StateTree: Context Objects
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties

#jira UE-156544 UE-147509
#rb Stephen.Holmes

[CL 22084585 by mikko mononen in ue5-main branch]
2022-09-19 19:47:11 -04:00
mikko mononen
61fee4aad0 StateTree: Fixed the schema filtering
- change schema types to include the module path
- removed unused GetStorageSuperStruct()

#rb Stephen.Holmes

[CL 21862723 by mikko mononen in ue5-main branch]
2022-09-07 17:12:28 -04:00
Yoan StAmant
35cf1ec0cb [StateTree] NamedExternalDataDescs are now copied from schema to the StateTree at compilation. Schema derived classes need to override only one method to provide their descriptors.
#rnx
#rb mikko.mononen
#preflight 6274282203269096abd41d8f

[CL 20063572 by Yoan StAmant in ue5-main branch]
2022-05-05 15:58:09 -04:00
Yoan StAmant
c135ebcd95 [StateTree]
+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference
+ Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree.
+ Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context.
+ Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters
+ EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties.
#rnx
#rb mikko.mononen
#preflight 6255d281647ad886b3593cb0

[CL 19727363 by Yoan StAmant in ue5-main branch]
2022-04-12 15:55:39 -04:00
Yoan StAmant
55e9970a99 [StateTree] misc trivial changes
- removed dependencies on someplugins (GameplayBehaviors, GameplayAbilities and SmartObjects)
#rnx
#rb none
#preflight 624b28c03a5a4c1622fb45ca

[CL 19612244 by Yoan StAmant in ue5-main branch]
2022-04-04 13:53:17 -04:00
mikko mononen
d38354a7ea StateTree: allow schema to configure editor
- allow to disable enter conditions and evaluators
- allow to configure state to have just one task

#jira UE-135723
#review-18394822
#robomerge 5.0
#preflight 61b067d35c61dba07bef0718

[CL 18403954 by mikko mononen in ue5-main branch]
2021-12-08 03:29:30 -05:00
mikko mononen
3f4f44a364 StateTree: UObject and BP support
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent

#jira UE-135723
#review-18267822
#robomerge 5.0

[CL 18280804 by mikko mononen in ue5-main branch]
2021-11-24 04:26:12 -05:00
mikko mononen
9cb403b9ab StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant
#robomerge 5.0

[CL 18165353 by mikko mononen in ue5-main branch]
2021-11-12 05:48:11 -05:00
mikko mononen
667a0bf417 StateTree: Remove V1
#jira none
#review-17748193
#robomerge 5.0

[CL 17882720 by mikko mononen in ue5-main branch]
2021-10-21 04:08:20 -04:00
mieszko zielinski
c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00