[FYI] mikko.mononen
Original CL Desc
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StateTree: Changed how instance data is accessed
- Remove DataView concept
- Added FStateTreeExecutionFrame, which defines an active branch of a specific state tree that is running
- Added FStateTreeDataHandle, which allows frame relative access of instance data (replaces the DataViews)
- Changed linked states to spawn new frames (will later extend to handle linked trees on other assets)
- Bumped StateTree data version number, requires recomplation of StateTrees
#rb Yoan.StAmant
[CL 29810071 by grant medine in ue5-main branch]
- Remove DataView concept
- Added FStateTreeExecutionFrame, which defines an active branch of a specific state tree that is running
- Added FStateTreeDataHandle, which allows frame relative access of instance data (replaces the DataViews)
- Changed linked states to spawn new frames (will later extend to handle linked trees on other assets)
- Bumped StateTree data version number, requires recomplation of StateTrees
#rb Yoan.StAmant
[CL 29805087 by mikko mononen in ue5-main branch]
- Added Modify() for the validation functions so that they behave nice with undo (e.g. a binding may be removed by validation)
- Changed FCachedBindingData::ConditionallyUpdateData() to check if the binding has changed so that the caching reacts to undos and other modifications
- Changed FStateTreePropertyPath::ResolveIndirectionsWithValue() to fall back to the property object type, on null objects (previous logic was preventing some valid cases on empty instances)
#rb Mieszko.Zielinski
[CL 29553170 by mikko mononen in ue5-main branch]
- Remove check(SourceStruct) from ArePropertyAndContextStructCompatible, which was triggering when adding a binding for a tree that has no parameters (SourceStruct is nullptr for empty params)
#rb Mieszko.Zielinski
[CL 29267857 by mikko mononen in ue5-main branch]
- Combined common binding validation methods
- Moved all property binding callbacks to the shared binding data
#jira UE-197482
#rb Yoan.StAmant
[CL 29124924 by mikko mononen in ue5-main branch]
Added "Next Selectable State" transition option which is similar to "Next State" but the difference is that if the next state fails to be selected (i.e. enter condition failed), then instead of going back up the hierarchy, it will try to select the next sibling until it finds one that is selectable or if it reached the end of the sibling list.
#rb Mikko.Mononen
#jira UE-198276
[CL 28852004 by juan portillo in ue5-main branch]
- Added Themes, which change the coloring of both States and Tasks (tasks showing up a bit darker)
#rb Mikko.Mononen
#jira UE-196534
[CL 28231539 by juan portillo in ue5-main branch]
Also allow user to use the scrubbing buttons at any time the same way he can manually scrub. It will then disable auto-scrolling.
#rnx
#rb mikko.mononen
#jira UE-192308
#jira UE-192323
[CL 27199010 by yoan stamant in ue5-main branch]
Updated compiler to ignore disabled states when getting next sibling states.
Fixed transition to enabled states inside a disabled parent state.
#rnx
#rb mikko.mononen
[CL 27112355 by yoan stamant in ue5-main branch]
- replaced node details view by embedding property values in the tree view
- node exported text (e.g. Task, Conditions, etc) is no longer imported in struct or object to avoid problems with missing types or property types with specific requirements (e.g. Object base property needs to find the specified value). Goal is to always be able to inspect key/value pairs.
- improved hierarchy of event to improve readibility
- started adding some custom row widgets for the different event types
- reworked the toolbar to regroup the different concepts (Simulation controls, Trace recording, Trace analyzing)
#rnx
#rb mikko.mononen
[CL 26855639 by yoan stamant in ue5-main branch]
- Tracks are no longer cleared when running multiple consecutive PIE sessions unless 'bShouldDebuggerResetDataOnNewPIESession' is set to true in the StateTree Editor Settings. Non editor session analysis will always clear tracks.
- Added dedicated button to clear track data.
- Since tracks can be preserved between PIE session clamp range of the timelines is now the longest recording duration instead of the current session duration.
- Allow goto previous active states when scrubbing past the recording duration of the current analysis session
- Scrub buttons can now be used when the session is no longer active, regardless of the autoscroll state
- Manual scrubbing no longer change auto scroll status if session is not active
#rnx
#rb mieszko.zielinski
#jira UE-191087
[CL 26641868 by yoan stamant in ue5-main branch]