Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
Refactored existing LSCM/DNCP UV unwrapping since a lot of code is shared with the Spectral method.
#rb david.hill
#rb nathan.mitchell
#jira None
#preflight 62433f4de434babd8ad4ca34
[CL 19547023 by rinat abdrashitov in ue5-main branch]
* Removed material override settings, since the editor can provide this functionality independently of tools.
* Removed Layout preview settings and support, since the editor visualizes the unwrap mesh already.
Known Issues:
* Editor currently doesn't handle unset UVs, causing crashes when using poly groups on meshes without poly groups
* Polygroup settings currently assume only one target. If multiple assets are loaded in the editor, polygroup settings will be removed and the default layer assumed for all loaded assets.
#rb semion.piskarev
#rnx
#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 18008730 in //UE5/Release-5.0/... via CL 18008752
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18008773 by nathan mitchell in ue5-release-engine-test branch]