Commit Graph

8 Commits

Author SHA1 Message Date
jimmy andrews
7b1c8818c8 Make the convert tool support a larger range of scene component sources, by switching away from tool targets to instead use a general scene component->mesh conversion function adapted from geometry script. Make the geometry script node also now use this function.
#jira UE-182348
#rb lonnie.li

[CL 30359853 by jimmy andrews in ue5-main branch]
2023-12-15 16:11:52 -05:00
jimmy andrews
bf3ae9cbd2 better simple collision level set visualization: add optional marching-cubes-based level set triangulation to the simple-collision->mesh utility functions and use the new marching cubes triangulation in tools + optionally in geometry script's append simple collision function.
also do some cleanup / generalization of the utility functions and change geometry script's append simple collision function to use them.

#rb David.Hill

[CL 29763193 by jimmy andrews in ue5-main branch]
2023-11-15 18:04:18 -05:00
matija kecman
75d644e16a FWorldRenderCapture: Improve performance of pixel format conversions
#rb Sebastien.Lussier

[CL 28873656 by matija kecman in ue5-main branch]
2023-10-18 07:11:56 -04:00
semion piskarev
b4529d4548 MeshModelingTools: Create Draw Spline Tool for drawing splines and spline-based blueprints.
#rb Jimmy.Andrews
#jira UE-182356

[CL 25991352 by semion piskarev in ue5-main branch]
2023-06-14 15:47:10 -04:00
rinat abdrashitov
34ac3675af -Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
-Removed extra spaces.

#rb david.hill
#rb halfdan.ingvarsson
#rb alexis.matte
#jira none
#preflight 64343ef4b306e98c632d1bd1
#rnx

[CL 24979483 by rinat abdrashitov in ue5-main branch]
2023-04-10 13:00:44 -04:00
bryan sefcik
0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00
michael balzer
b7e8ab50b9 MeshModelingToolset: Clean-up module dependencies
#preflight 61f87e13a6632a34f35f9604

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18802939 in //UE5/Release-5.0/... via CL 18802947 via CL 18821568
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18821648 by michael balzer in ue5-main branch]
2022-02-02 01:48:09 -05:00
michael balzer
a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00