- Toggle to relax now uses relax mode settings
- Made relax operation iterative to prevent over-relaxing within a single operation.
- Added skin paint brush mode and color modes to config file
#rb halfdan.ingvarsson
#JIRA UE-209449, UE-211086, UE-211087
[CL 33319174 by kiaran ritchie in ue5-main branch]
The existing DrawCircle function draws a circle that cannot be filled
#rb brooke.hubert, david.hill, stuart.hill
[CL 33225690 by federico lopez in ue5-main branch]
As a proof of concept, enables the eyedropper cursor during the UV Editor's Texel Density tool's Sampling Mode.
New API is disabled by default, to enable set CVAR Editor.EnableITFCursorOverrideSupport > 1
#rb brooke.hubert, Jimmy.Andrews
#jira UE-207211, UE-207208
[CL 33217562 by nathan mitchell in ue5-main branch]
- improved brush falloff and strength rendering
- falloff updates in realtime in viewport when adjusted
#rb halfdan.ingvarsson, tyson.brochu
#JIRA UE-209447
[CL 32976766 by kiaran ritchie in ue5-main branch]
- improved brush falloff and strength rendering
- falloff updates in realtime in viewport when adjusted
- added multi-color bone support
#JIRA UE-210598, UE-210599
[CL 32527002 by kiaran ritchie in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 31440421 by alex kahn in ue5-main branch]
Fixes issue with brush settings not save per brush mode
#rb halfdan.ingvarsson
#JIRA UE-199992, UE-199994
[CL 30980384 by kiaran ritchie in ue5-main branch]
- use the ViewAlignAxialMaxCosAngleTol property instead of the default one to enable per-element customization
- reduced the max partial angle of rotation handles so that they don't depth fight with the arcball handle on edges
#rb brooke.hubert
#rnx
[CL 29680588 by benoit gadreau in ue5-main branch]
- this had the effect of not hidding the axis and plane handles in the correct scenarios
#rb brooke.hubert
#rnx
[CL 29566351 by benoit gadreau in ue5-main branch]
+ add a callback to the modeling editor mode so it can know whether a tool was cancelled, and make the modeling mode use the selection manager's new save-on-clear/restore feature automatically when its tools are cancelled.
+ make some tools (normals, tangents, inspector) restore the before-tool-start selection after tool use via a utility function, since they shouldn't change mesh IDs that the selection relies on.
#jira UE-195948
#rb Ryan.Schmidt
[CL 29027037 by jimmy andrews in ue5-main branch]