Commit Graph

605 Commits

Author SHA1 Message Date
vincent robert
db50b7029e In RBAN add an option not to run the narrow phase every solver iteration.
#prefligh 660f13bda77c355f53880216
#rb chris.caulfield

[CL 32756197 by vincent robert in ue5-main branch]
2024-04-05 07:12:38 -04:00
christopher waters
b80d33a5d6 Moving USkeletalBodySetup out of "PhysicsEngine/PhysicsAsset.h" and into its own header "PhysicsEngine/SkeletalBodySetup.h"
#rb Tim.Smith

[CL 32451501 by christopher waters in ue5-main branch]
2024-03-22 17:23:45 -04:00
steve robb
8517c776db Added UE_DEPRECATED_HEADER which acts like UE_DEPRECATED and should be placed in headers that should no longer be included.
#rb devin.doucette

[CL 32297380 by steve robb in ue5-main branch]
2024-03-18 07:05:59 -04:00
sergio gardeazabal
3a17ab43c6 [ChaosVD] Fix an issue where solvers were not flagged as server and RBAN solver will have the incorrect ID recorded.
Without this fix, RBAN solver recording is non functional if a Rigid Solver has an id 1 (usual on first recordings of a session), and some visualization flags that color or hides geometry based on if a particles is from server or client does not work.

#jira UE-207855
#tests Tested by doing a recording of out test map for RBAN and playing it back PIE
#rb Benn.Gallagher, cedric.caillaud, Chris.Caulfield

[CL 31772836 by sergio gardeazabal in ue5-main branch]
2024-02-23 14:55:18 -05:00
nick brett
41ac13c3fb [UE] Fix for AnimDynamics debug draw transforms
- Removed unrequired transform into component space
- Removed unused ToWorldT lambda
- Added a check on bone index validity in the debug draw code to avoid an assert - incorrect debug draw is probably better than an editor crash when a node is not setup correctly.
- Green sphere representing the origin still behaves oddly when in root relative sim space, but I don't think the problem is in the debug draw code.


[REVIEW] [at]Thomas.Sarkanen
#jira UE-204875
#rnx

[CL 31566735 by nick brett in ue5-main branch]
2024-02-16 11:07:57 -05:00
roland munguia
b533aa1c1a Fixed mirror node, motion matching node, and blendstack node not supporting sync groups with inertial blends
#jira UE-194436, UE-194437
#rnx minor
#rb samuele.rigamonti

[CL 31528588 by roland munguia in ue5-main branch]
2024-02-15 14:15:48 -05:00
yoan stamant
0d5635a910 Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski

[CL 31470741 by yoan stamant in ue5-main branch]
2024-02-14 09:15:30 -05:00
roland munguia
83e9287f56 Added support for blend spaces with sync markers for motion matching
New:
- Added ResetBlendSamples() method to UBlendspace. Works with marker based syncing and length based syncing

Fixes:
- Fixed advancing backwards instead of forwards when DeltaTime is zero and using sync markers
- Fixed MarkerTickRecords not being reset when setting accumulated time or start time of an asset player
- Fixed sequences and blendspaces not handling their makers becoming invalid when deltatime is zero.

#rnx minor
#jira UE-206722
#rb samuele.rigamonti, Thomas.Sarkanen

[CL 31442880 by roland munguia in ue5-main branch]
2024-02-13 15:17:32 -05:00
alex kahn
cdfd11e33e [Backout] - CL31425693 - CIS UE Error Backout 4/4
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski

[CL 31440421 by alex kahn in ue5-main branch]
2024-02-13 14:37:03 -05:00
yoan stamant
00a0c5ac5d Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski

[CL 31425867 by yoan stamant in ue5-main branch]
2024-02-13 09:57:09 -05:00
benjamin jillich
fb830776ad Physics is broken for the strings on Taro's hoodie in MH_UEFN_QA
Introduced new flag to ignore the RBAN LOD threshold CVAR and force use the one locally set on the anim graph node.



#changelist validated
#virtualized

[CL 31291341 by benjamin jillich in ue5-main branch]
2024-02-08 10:05:16 -05:00
danny chapman
db459b65b8 Clarify help text around animation syncing. No functional changes.
#jira UE-197899

#changelist validated
#virtualized

[CL 31253951 by danny chapman in ue5-main branch]
2024-02-07 07:46:24 -05:00
danny chapman
7657611203 Improve help text for BlendSpace evaluator, which doesn't behave well in all situations.
#jira UE-181668

[CL 31210092 by danny chapman in ue5-main branch]
2024-02-06 06:48:14 -05:00
danny chapman
c33560173d Implementing Physics Control Profiles. This continues refactoring to align PhysicsControlComponent and RigidBodyWithControl. Also fixes some problems with collisions
#jira UE-168736,UE-163102
#rb timothy.daoust

[CL 30968089 by danny chapman in ue5-main branch]
2024-01-29 09:31:30 -05:00
thomas sarkanen
3a2d1892b3 Fix crash showing debug information for a blend space evaluator with no blendspace
#rb jaime.cifuentes

[CL 30963660 by thomas sarkanen in ue5-main branch]
2024-01-29 04:16:15 -05:00
thomas sarkanen
f12d133845 Fix error caused by unknown edit condition in twist corrective node
#jira UE-83314

[CL 30885712 by thomas sarkanen in ue5-main branch]
2024-01-25 09:58:44 -05:00
sergio gardeazabal
394d9ac363 [ChaosVD] Adding Scene Queries recording support
- Created CVD Macros to trace the three scene query types we have in all their modes
- Create CVD data wrappers for scene queries related data
- Added support to debug draw implicit objects in CVD directly (without creating a mesh)
- Created a new Scene Query Data inspector. This is a custom details panel which will show the data for any selected query in the viewport


#jira UE-193754, UE-203452, UE-203451, UE-193755
#rb Benn.Gallagher

[CL 30821555 by sergio gardeazabal in ue5-main branch]
2024-01-23 17:46:17 -05:00
carles fernandez
ed1ddd0c71 Simplified logic which decides whether RBAN should be enabled or disabled server side.
p.RigidBodyNodeServer has been removed in favor of the already existing "p.RigidBodyNode". We are now setting this CVar to false via DedicatedServerEngine.ini.
Refactored CVarEnableRigidBodyNode to use FAutoConsoleVariableRef instead of TAutoConsoleVariable.
Using bools directly instead of calling (CVar.GetValueOnAnyThread())

#tests Tested in editor and cooked builds (Development and Test configs).
#rb andrew.ladenberger, evgenii.babinets
[FYI] richard.smith

[CL 30816069 by carles fernandez in ue5-main branch]
2024-01-23 15:37:14 -05:00
frederick lupien
36ea43ac2c Add Per axis alpha parameter to hand IK retarget node to allow to apply the resulting translation with custom weights for each axis
#rb Jose.Villarroel
[FYI] Paul.McLaurin

[CL 30813743 by frederick lupien in ue5-main branch]
2024-01-23 14:38:17 -05:00
kiaran ritchie
3b9a1b5ca7 Prevent pop in soft IK when idling in Leg IK node.
#rb halfdan.ingvarsson
#JIRA UE-204487

[CL 30788951 by kiaran ritchie in ue5-main branch]
2024-01-22 18:09:29 -05:00
thomas sarkanen
7e78d26a86 Fix GC crash with Sequencer anim instance proxies
Proxy was not reporting its references to GC

#jira UE-201956
#rb Mike.Zyracki

[CL 30765008 by thomas sarkanen in ue5-main branch]
2024-01-22 05:07:03 -05:00
steve robb
f029468598 Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
[CL 30729174 by steve robb in ue5-main branch]
2024-01-19 16:41:35 -05:00
jaime cifuentes
de0433a64a Reworked Skeleton Mesh Linkup map, to avoid leaving dead data in the LinkUpTable.
#rb Thomas.Sarkanen
#jira UE-199963

[CL 30629970 by jaime cifuentes in ue5-main branch]
2024-01-16 04:26:55 -05:00
frederick lupien
3ec67cb51a Add a console command variable to disable hand ik retargeting anim node (a.AnimNode.HandIKRetargeting.Enable 1/0)
#rb Jose.Villarroel
[FYI] Paul.McLaurin

[CL 30599297 by frederick lupien in ue5-main branch]
2024-01-12 13:46:24 -05:00
wyatt marvil
b5e06895a3 Fix incorrect calculation of weights in TRBFInterpolator::Interpolate()
#rb halfdan.ingvarsson
#rnx

[CL 30573432 by wyatt marvil in ue5-main branch]
2024-01-11 14:03:07 -05:00