Without this fix, RBAN solver recording is non functional if a Rigid Solver has an id 1 (usual on first recordings of a session), and some visualization flags that color or hides geometry based on if a particles is from server or client does not work.
#jira UE-207855
#tests Tested by doing a recording of out test map for RBAN and playing it back PIE
#rb Benn.Gallagher, cedric.caillaud, Chris.Caulfield
[CL 31772836 by sergio gardeazabal in ue5-main branch]
- Removed unrequired transform into component space
- Removed unused ToWorldT lambda
- Added a check on bone index validity in the debug draw code to avoid an assert - incorrect debug draw is probably better than an editor crash when a node is not setup correctly.
- Green sphere representing the origin still behaves oddly when in root relative sim space, but I don't think the problem is in the debug draw code.
[REVIEW] [at]Thomas.Sarkanen
#jira UE-204875
#rnx
[CL 31566735 by nick brett in ue5-main branch]
New:
- Added ResetBlendSamples() method to UBlendspace. Works with marker based syncing and length based syncing
Fixes:
- Fixed advancing backwards instead of forwards when DeltaTime is zero and using sync markers
- Fixed MarkerTickRecords not being reset when setting accumulated time or start time of an asset player
- Fixed sequences and blendspaces not handling their makers becoming invalid when deltatime is zero.
#rnx minor
#jira UE-206722
#rb samuele.rigamonti, Thomas.Sarkanen
[CL 31442880 by roland munguia in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
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Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 31440421 by alex kahn in ue5-main branch]
Introduced new flag to ignore the RBAN LOD threshold CVAR and force use the one locally set on the anim graph node.
#changelist validated
#virtualized
[CL 31291341 by benjamin jillich in ue5-main branch]
- Created CVD Macros to trace the three scene query types we have in all their modes
- Create CVD data wrappers for scene queries related data
- Added support to debug draw implicit objects in CVD directly (without creating a mesh)
- Created a new Scene Query Data inspector. This is a custom details panel which will show the data for any selected query in the viewport
#jira UE-193754, UE-203452, UE-203451, UE-193755
#rb Benn.Gallagher
[CL 30821555 by sergio gardeazabal in ue5-main branch]
p.RigidBodyNodeServer has been removed in favor of the already existing "p.RigidBodyNode". We are now setting this CVar to false via DedicatedServerEngine.ini.
Refactored CVarEnableRigidBodyNode to use FAutoConsoleVariableRef instead of TAutoConsoleVariable.
Using bools directly instead of calling (CVar.GetValueOnAnyThread())
#tests Tested in editor and cooked builds (Development and Test configs).
#rb andrew.ladenberger, evgenii.babinets
[FYI] richard.smith
[CL 30816069 by carles fernandez in ue5-main branch]