Commit Graph

18 Commits

Author SHA1 Message Date
Alejandro Arango
b9579f02ff Templates: Fixed some ME templates not showing up in Linux
Also fixed a couple of unversioned uassets.

TP_DMXBP
---------
InstalledEngineFilters.xml
    Removed it from CopyEditorFilterWin64
    Added it to CopyEditorFilter
    Remove it from ProjectsToBuildDDCWin64
    Added it to ProjectsToBuildDDC
InstalledBuild.cs
    Moved out of win64 condition in GetDdcProjects

With this, it should now also show up in Linux and Mac.

TP_nDisplayBP
-------------

.uproject
    Removed Vscouting and OpenXR dependency.
    Added Linux in its TargetPlatforms
InstalledEngineFilters.xml
    Added to CopyEditorFilterLinux (so we'll have Win+Linux)

With this, it should now also show up in Linux.

#jira UE-165507
#rb vitalii.boiko

#virtualized

[CL 32112299 by Alejandro Arango in ue5-main branch]
2024-03-07 22:10:07 -05:00
james singer
af3dc341fd Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
- Also add -BuildId flag to allow released builds to be registered as "launcher" builds.
- This gets us telemetry and the ability to open projects made on the Mac and Windows builds without being prompted to open a copy

#jira UE-187968
#rb zack.neyland, ryan.hummer

[CL 27716361 by james singer in ue5-main branch]
2023-09-08 12:55:33 -04:00
Joe Kirchoff
2907946ca1 Remove platform
#rnx
#jira UE-114382
#rb Josh.Adams
#rb Ryan.Hummer
#preflight 645eaf1eb71b8186aa02706b

[CL 25460968 by Joe Kirchoff in ue5-main branch]
2023-05-12 18:03:33 -04:00
David Lesage
d1810611dd #jira UE-176784: Remove IFC plugin
#rb jeanluc.corenthin
#preflight 641b19aebb1320be41992e92

[CL 24748189 by David Lesage in ue5-main branch]
2023-03-22 11:14:35 -04:00
Ben Marsh
235eb77726 Change to structured logging in other AutomationTool projects.
#preflight 6408c4478c0039bbf750e861

[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00
Ben Marsh
89d6613573 UAT: Refactor AutomationUtils and BuildGraph to use structured logging.
#preflight 6407c4c26e1dadfcdab25849

[CL 24553706 by Ben Marsh in ue5-main branch]
2023-03-07 21:23:47 -05:00
Tim Smith
8571b13a4a Removed the building of C++ UHT from UAT code
#rb joe.kirchoff
#preflight 63c8422dc246f148565e394b

[CL 23761148 by Tim Smith in ue5-main branch]
2023-01-18 14:11:46 -05:00
Alexis Matte
8b8765cb61 Make sure InterchangeWorker is build by UGS and when we release it.
#jira UE-108125
#rb
#rnx
#preflight 638a0c194b2f03a7d7a812fd

[CL 23372363 by Alexis Matte in ue5-main branch]
2022-12-02 09:45:14 -05:00
josh adams
30245001cf - Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
- Removed unused MobileDeviceInterface
#jira UE-164616
#rb adam.kinge
#preflight 6352ccfee6096564af79599f

[CL 22693841 by josh adams in ue5-main branch]
2022-10-21 13:25:02 -04:00
Ben Marsh
38f3bc55ef BuildGraph: Various VM improvements.
* Added support for deserializing BgObject types directly into native classes.
* Removed opcodes for creating graph structures. These are now created in user code from BgObject types.
* Removed BgNodeSpecBuilder. BgNode objects can now be modified directly (returning a modified copy).
* Added concrete types for option parameters. The VM now keeps track of any parameters for evaluated options, allowing them to be added into the graph definition.
* Order dependencies now take nodes rather than outputs.
* Added explicit support for native thunks, whose bindings are saved to a sideband channel during compilation and referenced in bytecode as an index. This generalizes code that was previously specific to node definitions.
* Added a name table to bytecode, to optimize situations where we reference the same string mulitple times.

#preflight 62bf3c583f0d6beee2e8f4a6

[CL 20918762 by Ben Marsh in ue5-main branch]
2022-07-01 14:47:54 -04:00
Ben Marsh
c32dfb7acb BuildGraph: Move option classes alongside their underlying types, and fix up a lot of namespaces.
#preflight none

[CL 20819013 by Ben Marsh in ue5-main branch]
2022-06-24 19:08:20 -04:00
Ben Marsh
bb0e506aac BuildGraph: Rename classes to reduce boilerplate when writing scripts.
* Expression classes (nodes, aggregates, graphs, etc...) are now called BgNode, BgAggregate, etc...
* Evaluated and instantiated objects used by BuildGraph internals are now called BgNodeDef, BgAggregateDef, etc...

#preflight 62b6374161016695a6545b08

[CL 20818158 by Ben Marsh in ue5-main branch]
2022-06-24 18:30:51 -04:00
Ben Marsh
50a74d20ce BuildGraph: Add bytecode compiler and interpreter to allow graph evaluation outside UAT.
#preflight 62b606546067f280916744c8

[CL 20814909 by Ben Marsh in ue5-main branch]
2022-06-24 15:18:50 -04:00
jonathan adamczewski
5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Ben Marsh
5e8a45eab2 Reformat EpicGames.BuildGraph according to style guidelines.
#preflight 623cdba70a073579730cf22b

[CL 19502617 by Ben Marsh in ue5-main branch]
2022-03-24 17:05:58 -04:00
Ben Marsh
a59ef99c07 BuildGraph: New mechanism for declaring graphs using C# code (WIP).
Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.

Includes partial implementation of Installed Build script as an example implementation.

#preflight 61bb85d46c2686e86322eec9

[CL 18477305 by Ben Marsh in ue5-main branch]
2021-12-16 13:55:22 -05:00