Now CVD can be built as an unreal program (in addition to being an editor tool).
#jira UE-191890
#rb Benn.Gallagher
[CL 32844991 by sergio gardeazabal in ue5-main branch]
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LiveLinkHub - Stage Vicon plugin if present
Stage missing vicon dependencies in livelinkhub
Fix Optitrack plugin not working in UEFN distribution because of wrong path in LLH's staging config.
#rb Geoffrey.Douglas
#jira UE-208674
[CL 32105664 by jeremie roy in ue5-main branch]
Added a mount point to the user content folder and added EnabledDataSources to the defaulteditor config to enable asset discovery.
#rb Geoffrey.Douglas
#jira UE-208135
[CL 32103101 by jeremie roy in ue5-main branch]
[FYI] jeremie.roy
Original CL Desc
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LiveLinkHub - Allow copying Vicon binaries outside of NotForLicensees when compiling LiveLinkHub
Note: This is currently controlled through bLegalToDistributeBinary
Stage missing vicon dependencies in livelinkhub
Fix Optitrack plugin not working in UEFN distribution because of wrong path in LLH's staging config.
#rb Geoffrey.Douglas
#jira UE-208674
[CL 32076544 by justin peterson in ue5-main branch]
Note: This is currently controlled through bLegalToDistributeBinary
Stage missing vicon dependencies in livelinkhub
Fix Optitrack plugin not working in UEFN distribution because of wrong path in LLH's staging config.
#rb Geoffrey.Douglas
#jira UE-208674
[CL 32073850 by jeremie roy in ue5-main branch]
- Add an option to build third party livelink plugins, can be controlled through -set:WithLiveLinkHub3rdPartyPlugins=true / false
- Allow LiveLink logs in shipping (Off by default unless bAllowLogsInShipping is enabled)
- Stage LLH's defaultengine and editor setting config, which ensures the app's output log has the right font. This also fixes LiveLinkHub mistakenly ending up in the message bus sources.
- Add missing dependencies needed for some of the plugins (ie. LiveLinkLens, LiveLinkCamera...)
#rb jason.walter
#jira UE-208134 UE-208138
[CL 31936757 by jeremie roy in ue5-main branch]
- You can override this to revert to the previous behavior by specifying -EnableLiveLinkFaceTracking on the command line.
- Modify ARKit module to not bind to its port by default unless specified by the command line
- Move ARKit server binding to its source instead of the module
This fixes an issue where starting two editors would make it impossible for one of them to use the ARKit livelink plugin since only one could bind to the ARKit port.
Moving it to the livelink source allows the user to pick which UE instance should bind the port.
#jira UE-205785
#rb jason.walter
[CL 31820784 by jeremie roy in ue5-main branch]
LiveLinkHub - Update cookededitor staging to include livelinkhub's executable and dependencies
Since LiveLinkHub can't read cooked content, we need to stage its dependencies separately.
In order to minimize the impact of LiveLinkHub's dependencies, the assets/plugins loaded by LiveLinkHub were audited so that we only stage the content we need, which currently sits at around 30 MB. This is in addition to the livelinkhub executable which sits at 242 MB.
LiveLinkHub's staging step can be enabled by adding the -set:WithLiveLinkHub=true flag in the horde job parameters.
More work will be done in subsequent releases to reduce LLH's executable size. We also want to allow LLH to read from cookededitor's pak file to reduce potential data duplication.
#jira UE-204936
#rb jason.walter, josh.adams
[CL 31721140 by jeremie roy in ue5-main branch]
Instead moved into Engine config and converted into a compile time constant compiled into CRCE.
#jira UE-114670
#rb johan.berg
[CL 30922341 by johan berg in ue5-main branch]
Change LiveLinkHub to use the card layout
Fix crash caused by null structdetailsview
Fix output log tab not being spawned when layout is restored
Clean up UI
#rb jason.walter
#jira UE-203919
[CL 30803792 by jeremie roy in ue5-main branch]